[go: up one dir, main page]

Skip to content
View bsimser's full-sized avatar
💭
Waiting for the zombie apocalypse to start
💭
Waiting for the zombie apocalypse to start

Organizations

@terrariumapp

Block or report bsimser

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
bsimser/README.md

Hi there! I'm Bil Simser Link

I've been designing, building, and maintaining software solutions for over 3,000 years. I've been involved with Microsoft’s .NET platform since the early betas and have a deep passion for good SOLID Architecture and intelligent Software Design. I specializes in SharePoint, DevOps, .NET, Agile, TDD, Mobile app and game development, and computer game programming for Windows, XBox, iPhone, and Android. I also ran several successful open-source projects and contribute to the software development community on a regular basis, taking the time to review and edit publications, speaking at user groups, participaing in game jams, presenting at code camps and conferences including TechEd, DevConnections, PDC, PrairieDevCon, and DevTeach. I was also a Microsoft SharePoint Server MVP for 10 years from 2003 through to 2013.

I've been building games since the early 1980s. Starting with writing games on my Timex Sinclair 1000 in the early 80s, moving to BBS door games in the later part of the decade, and designing and selling modules for Galcticomm’s MajorBBS under the company name of Ewe-Nique Creations. In the 1990s I designed and wrote many tools for games like MageSlayer, Quake, Railroad Tycoon II, and The Sims. Starting in the 2000s games and tools were written using C++ using the CDX Library (which I wrote a book for) using DirectX. Later I switched to C# using XNA and presented demos and talks at Code Camps and conferences. Other games and applications were created and published on the Microsoft Store written for the now defunct Windows Phone platform using XNA, WPF, and C#. Starting in 2007 I've worked with Unity (and eventually Unreal Engine) building 2D and 3D games and demos which has now become most of the content.

Jon Skeet is my GitHub Copilot.

Links

Programming Languages

Technologies

GitHub

Want a homepage like this for yourself? Feel free to check out the raw markdown and steal what you like. The badges are courtesy of a site called Shields.io, quality metadata badges for open source projects. Enjoy!

Pinned Loading

  1. GeoJSON.NET GeoJSON.NET Public

    GeoJson.NET is a library to convert KML files into GeoJSON format for .NET

    C# 16 3

  2. Gold-Box-Explorer Gold-Box-Explorer Public

    A Windows File-like Explorer tool to view and export contents of classic "Gold Box" games, role playing games created by Strategic Simulations Inc. (SSI).

    C# 27 7

  3. Micropolis Micropolis Public

    Unity version of Micropolis rewritten from the ground up

    C# 84 20

  4. ge ge Public

    It is 3250 in the standard year, 975 years since man has developed inter-planetary space navigation. Galactic Empire is a space exploration and conquest module for the MajorBBS system.

    C 11 8

  5. CoM CoM Public

    Forked from maitchison/CoM

    Endurance is an old school dungeon crawler with rougelike elements.

    C#

  6. Van-Buren-Explorer Van-Buren-Explorer Public

    A Windows File-like Explorer tool to view and export the contents of files from the lost Fallout 3 game, code named "Van Buren", created by Black Isle Studios.

    C# 1