Releases: brotalnia/ScriptEditor
Releases · brotalnia/ScriptEditor
Version 8.6
Version 8.5
- Add spell attributes to flags breakdown.
- Fix movement types after core changes.
Version 8.4
- Change war effort condition into generic saved variable check.
- Add nearby player condition.
- Add play custom anim command.
Version 8.3
- Added tooltips to Script and Event editor.
- Added support for new "Skip Missing Targets" script flag.
- Added an edit button on the "Start Script for All" command panel.
- Improved command and condition for update field flags.
- Added a generic version of functions used to edit selected entry in list boxes.
Version 8.2
- Added script priority field.
- Fixed exception when clicking the Edit button in the condition form.
- Renamed the Spawning unit flag.
Version 8.0
- Add extra fields to source entry condition.
- Add "Any" option to Unit in LoS OOC event.
- Add "Random Gameobject" target type.
Version 7.9
- Support for latest commands and conditions.
- Use proper mysql escape function to avoid adding slashes in front of percent signs.
- Fix loading of conditions table since it uses signed values now.
Version 7.8
- Add support for CONDITION_LOCAL_TIME
- Add support for SCRIPT_COMMAND_SEND_SCRIPT_EVENT
- Rename reference to Event scripts to Generic scripts
- Fix resizing of condition finder form with db guid condition
Version 7.7
- Added support for generic_scripts table.
- The db guid condition can now check up to 4 guids.
Version 7.6
- Added random creature with entry target type
- Added support for table gameobject_template_scripts
- Added db guid condition
- Added disable ai flag to summon creature command
- Added despawn gameobject command
- Added load gameobject command
- Fixed class mask form
- Fixed loading query for broadcast texts