Stars
C++ Vulkan project featuring compute based occlusion and frustum culling together with indirect draw. Done during my year off in 2021, for about 4 months.
Bunny is a header-only serialization library written in C++.
Code that allows running another windows PE in the same address space as the host process.
Demos of various injection techniques found in malware
One stop solution for all Vulkan samples
C++ examples for the Vulkan graphics API
A Vulkan implementation of real-time PBR renderer
Heightmap based terrain generation, using OpenGL 3.3 (C++)
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A collection of tools, libraries, and tests for Vulkan shader compilation.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics alg…
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OCaml bindings for the Secure, Reliable, Transport protocol library
Experimental TCP video streaming server written in node.js. Streaming over TCP and redistributing using WebSockets.
use jsmpeg.js to decode mpeg1 video, use broadway js to decode h264 video, the video stream transported by websocket, and the server wrote by golang.
Stream H264 to browsers with websocket and w3 media source extensions
websockets with the node stream API
Video player for browser that is able to play realtime low latency h264 video stream from websocket.