Play 3DS homebrew and personal game backups in 3D on the go with your Quest.
CitraVR is a GPL-licensed, engineless OpenXR application with all source code publicly available.
Compatibillty | Releases | Known Issues | How to Install and Run | Building | Discord | Need Help? | Support | License
I originally created this project to a be a proof-of-concept of some techniques XR developers were curious about. Specifically:
- Building a 2D/3D hybrid app
- Creating a VR app to render 2D interactive windows without an engine
- Using VR layers to get sharp, crisp text and visuals.
A Quest-native (i.e. OpenXR, without a third-party game engine) port of the Citra 3DS emulator Seemed like a great and fun way to demonstrate all these things at once.
The project is still small, but I'm looking for ways to improve it as time goes on.
- Stereoscopic rendering
- Broad controller support
- Large, moveable/resizeable screen
- Playable in mixed reality
- Low-overhead port
- Fully GPL-licensed, 100% independent of the Meta SDK
CitraVR supports the following devices:
- Meta Quest 2
- Meta Quest Pro
- Meta Quest 3
- Meta Quest 3S
For a full list of games that work well on CitraVR, please visit the CitraVR Game Compatability List
Touch Controller Input Bindings Diagram
For games that need access to more inputs, or if a player needs to access more inputs faster, CitraVR also supports a multitude of 3rd party wired USB and wireless bluetooth controllers.
Grab the latest release here
See the CitraVR Known Issues
Join the Flat2VR discord and from there join cvr-join to get access to the CitraVR community and support forums
Please check our Troubleshooting and Known Issues pages to see if your issue is listed. To file a bug report or a feature request, please submit an issue. Otherwise, follow the instructions for Discord and post in cvr-support
You can also buy the original (non-VR) Citra project a beer
CitraVR is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.