Experimenting with physics simulation
- Particle chain, no collision detection/response
- Particle contact, with contact constraints (coolision detection and response)
- Rigid body chain, same as #1 but with rigid solids
- Stack vs Chain, a chain hits a stack
- Stack vs Chain + Friction, a chain hits a stack, objects now experience friction.
- Stack vs Chain + discs + Friction, same as #5 with now featuring discs.
- Car driving, features a simple wheel model.
- cache lambdas for each constraint