Releases: WorkingRobot/EGL2
Releases · WorkingRobot/EGL2
Version 1.4
- Separated each language's locale data (tiny memory improvement)
- More logging when starting up to help debug errors
- Updated Japanese translation error
- Fix "missing uproject file" error
- Fix deadlock when updating the game
- Decreased CPU usage by making stats only update once per second
- Added a splash screen so you can tell that EGL2 is actual starting up and if it crashes
- Added an update checker system to notify if your EGL2 is out of date
Version 1.3.2
- When closing EGL2, it moves to your system tray (you no longer need it open in your taskbar)
- Better notification support (fixes Windows 7 support)
- Better HTTP logging/retry system to debug any issues
- Added localization!
- Support for:
- Arabic
- German
- Finnish
- French
- Italian
- Japanese
- Polish
- Portuguese
- Russian
- Turkish
- Language chosen based on your system
- Support for:
- Support for EGS!
- You no longer need to redownload your game to play on EGL2! It grabs your existing install instead of using the online servers.
- Better handling of windows/crashes/operations/etc.
- Default settings now use LZ4 instead of Zstandard
- Detects if WinFsp is installed even if you don't install it in the default location
Version 1.3.1
- Reworked auth flow to use device code and device auth flow to let you play the game with just one click, and minimal setup
- Added some localization support, but not implemented yet since I want this hotfixed quick
Version 1.3
- Added notification system for new updates and if files are missing (upon launch)
- Remove "command line" version, it isn't really useful and wasn't updated
- Added in depth logging (saved to logs folder)
- Added a hint for when logging into the game so you don't get confused on what to use as the code
- Removed extra buttons in the main window that were no longer needed and added confusion
- Added stats (updated every 500 ms-ish). Has info on CPU, RAM, R/W speed, provide speed (to programs using the served files), download speed, "drive" latency (for programs reading the files), and thread count
- Progress window has placeholders (instead of being empty)
- Overhauled setup window
- Rewrote config code to work better for backwards compatibility
- Rewrote http code to use curl instead of httplib
- Better memory handling when compressing chunks
- Storage, manifest, chunks, auth, etc, classes are now OOP instead of C-style functions
- EGL2 is now self signed with a certificate (and no longer compressed with upx) to deter any false positive antivirus detection
- Refactored/rewrote MountedBuild.cpp to be cleaner
- EGL2 now mounts to /game instead of the A: drive (should fix any admin access shenanigans)
- Dang that's a lot of changes
Version 1.2.2
- Start button does something
- No crashing when clicking Start
- ETA now actually works
Version 1.2.1
- Grabs the latest version of Fortnite when you click "Update"
- Time elapsed is no longer broken
- Better guide!
- Fixed code readability a little (standardized the code at the start of files)
Version 1.2
- Simpler configuration (you no longer need a "game directory")
- More accurate ETA times (especially when resuming an update)
- Added an error when no internet connection exists (fixes the "it launched and nothing happened" issue)
- Verify's progress bar maximum value is more accurate to what it should be
- Fixed a few tooltips
- Improved purging and verifying so less possible error/crashes occur
Version 1.1
- No more random crashing when clicking Start
- Slightly less confusing Setup (disables game folder input if it's unused)
- No more errors about "VCRUNTIME.dll" or whatnot
Fixed driver error
Initial Release
Hopefully this works :)
If your antivirus doesn't like it, it's probably because it's UPX compressed.
Here's the VirusTotal link.