CallofDuty.py is an asynchronous, object-oriented Python wrapper for the Call of Duty API.
- Asynchronous and Pythonic using
async
andawait
- Type checks and editor completion using Type Hints
- Object-oriented and predictable abstractions
Construct a new Call of Duty client, then use the various services on the client to access different parts of the Call of Duty API.
CallofDuty.py requires Python 3.10 or greater. Once this requirement is met, simply install CallofDuty.py!
pip install callofduty.py
# or
poetry add callofduty.py
The following is a complete example which demonstrates:
- Authenticating with the Call of Duty API
- Searching for a user
- Listing the first 3 search results
- Getting the Modern Warfare Multiplayer profile of the second result
- Displaying their basic statistics
import asyncio
import callofduty
from callofduty import Mode, Platform, Title
async def main():
client = await callofduty.Login("YourEmail@email.com", "YourPassword")
results = await client.SearchPlayers(Platform.Activision, "Captain Price", limit=3)
for player in results:
print(f"{player.username} ({player.platform.name})")
me = results[1]
profile = await me.profile(Title.ModernWarfare, Mode.Multiplayer)
level = profile["level"]
kd = profile["lifetime"]["all"]["properties"]["kdRatio"]
wl = profile["lifetime"]["all"]["properties"]["wlRatio"]
print(f"\n{me.username} ({me.platform.name})")
print(f"Level: {level}, K/D Ratio: {kd}, W/L Ratio: {wl}")
asyncio.get_event_loop().run_until_complete(main())
CallofDuty.py follows Semantic Versioning for tagging releases of the project.
Changelogs can be found on the Releases page and follow the Keep a Changelog format.
The goal is to cover the entirety of the Call of Duty API, so contributions are always welcome. The calling pattern is pretty well-established, so adding new methods is relatively straightforward. See CONTRIBUTING.md
for details.
- Tustin - Call of Duty API Authorization Flow
- Activision - Call of Duty Logo & API Service