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Releases: DLR-RM/BlenderProc

BlenderProc 2.7.2

22 Oct 13:59
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  • adds option back to use bop writer without multiprocessing (#1154)

BlenderProc 2.8.0

22 Oct 13:39
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  • upgrades to blender 4.2.1 (#1136, thanks a lot to @Griperis who did the main work in this PR)
  • updates default pip package-versions used inside blenderproc (#1110)
  • adds support for loading collections from .blend files with intact hierarchies (#1149, thanks @johan-apes)
  • adds support of quad faces to mesh_as_trimesh() function (#1127, thanks @MartinSmeyer)
  • fixes memory leak in bvh tree creation (#1098, thanks @rasmushaugaard)
  • fixes bproc.clean_up() to not reset render properties anymore (#1115)
  • fixes CLI help text (#1125, thanks @Griperis)
  • make sure object rotation is set in XYZ-Euler coordinates (#1142, thanks @tomole444)

BlenderProc 2.7.1

16 Apr 09:02
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  • new camera projection helper methods are available: bproc.camera.depth_via_raytracing(), bproc.camera.pointcloud_from_depth(), bproc.camera.project_points(), bproc.camera.unproject_points() (#1045, #1075)
  • .blend loader now also supports hair_curves (#1052, thanks @sagoyal2)
  • adds .usd loader (#1043, thanks @freLorbeer)
  • fixes memory leak in bop writer (#1086, thanks @matteomastrogiuseppe)
  • fixes removal of scene properties (#1055)
  • fixes incorrect warnings regarding hidden objects in bop writer (#1058, thanks @saprrow)
  • fixes linking objects when duplicating object hierarchy (#1081, thanks @AndreyYashkin)

BlenderProc 2.7.0

26 Jan 16:27
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  • upgrades to blender 3.5.1 (#788)
  • adds helper methods for easy 3D-2D projection/unprojection, including bproc.camera.depth_via_raytracing(), bproc.camera.pointcloud_from_depth(), bproc.camera.project_points(), bproc.camera.unproject_points(), see also point_cloud example (#1045)
  • removes support for obsolete .yaml configuration files (#962)
  • speeds up bop writer for large number of objects - for 300 objects, the bop writer execution time reduces from 60s to 12s with 8 cores (#996)
  • adds warning if hidden objects are given to bop writer (#998)
  • skip transparent cc materials per default (#1004)
  • rework of duplicate(): allows linking and keeps parent relative transformation matrix (#1012, thanks @AndreyYashkin)
  • moves hide() and is_hidden() to Entity class (#1015, thanks @AndreyYashkin)
  • fixes optical flow output key being overwritten by RGB (#963)
  • fixes --custom-blender-path on windows (#972)
  • adapts downloading cc_textures to new naming scheme (#976, #993)
  • fixes issue in light projector (#995, thanks @beekama)
  • fixes skipping annotation indices when appending coco annotations (#1024)
  • fixes frame offset in rendering progress bar (#1038, thanks @burcam)

BlenderProc 2.6.2

06 Dec 20:08
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  • Fixes blender download after changes on the blender.org website

BlenderProc 2.6.1

26 Aug 12:51
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  • Fixes pyrender usage on windows, EGL / headless rendering is now only used on linux

BlenderProc 2.6.0

17 Aug 13:50
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  • BOP toolkit is now tightly integrated into the the BOP writer:
    • Ground truth masks and coco annotations are now directly calculated when calling the BOP writer
    • Instead of using vispy for renderings the masks, we switched to pyrender which speeds up the process a lot
  • rendering/physics log is now hidded per default and instead a pretty progress bar is shown
  • upgrades to blender 3.3.1
  • its now possible to render segmentation images in stereo mode
  • adds method to MeshObject to convert to trimesh
  • fixes rendering on cpu-only (thanks @muedavid)
  • adds support for loading .glb/.gltf meshes (thanks @woodbridge)
  • adds support for loading .fbx meshes (thanks @HectorAnadon)
  • allows setting rotation for hdri backgrounds (thanks @saprrow)
  • incorporate location changes to urdf local2world matrix calculations
  • allows setting brightness for hdri backgrounds
  • bproc.object.sample_poses_on_surface() now hides objects which could not be placed instead of deleting them
  • removes duplicate categories and fixes segmentation id when writing scene_gt.json annotations in BOP writer (thanks @hansaskov)
  • get_all_cps() now returns a proper dictionary (thanks @andrewyguo)
  • replaces deprecated np.bool with bool (thanks @NnamdiN)
  • refactoring of haven download script to support multithreading (thanks @hansaskov)
  • fixes loading stl files in urdf files
  • loading a .ply objects automatically sets the materials to its vertex color if no texture file was found.
  • username is now retrieved in a more platform independent way (thanks @YouJiacheng)
  • coco annotations are now nicely formatted (thanks @andrewyguo)
  • object pose sampler now correctly sets rotation if mode on failer was set to initial_pose

BlenderProc 2.4.1

19 Feb 11:20
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Official release corresponding to accepted JOSS article.