[MoM] Blazing Aura is an actual aura effect and harms anyone nearby #76648
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Summary
Mods "[MoM] Blazing Aura is an actual aura effect and harms anyone nearby"
Purpose of change
Having only targets that hit you take damage was what I knew to do at the time, but it turns out that it's possible to use the fields that Blazing Aura already puts out to make it cause damage, simulating the pyrokinetic superheating the air so hot it burns.
Describe the solution
Remove the hit_me effect (hit_you is kept). Edit the fields so they apply an effect that causes damage (being fire or heat immune prevents this), scaling with power level and intelligence etc as normal. Label the fields as fire so monsters that fear fire won't approach while the air around you is literally burning. Scale the light Blazing Aura casts with how powerful the effect is.
Add this emit to the unending conflagration and remove its regeneration. That means that it will passively kill any zombies that it's near--but it's feral, it's not like it cares or has any concept of tactics.
Describe alternatives you've considered
Testing
Effect works--nearby targets take damage passively and extra when directly attacked. NPCs take damage on every body part, as does the player when they are near an unending conflagration
Additional context
Learned that NPCs do not react to the player emitting damaging fields (they react if it's tagged
dangerous
, but still don't know what the source is), so going to bug report that once this is merged.The line count is for scaling reasons (different emits at different power levels) and because the field needed to apply the damaging effect six times (once per body part, per intensity level--72 entries).