DungeonKit is a multiplatform library written in Kotlin. The purpose of the library is to enable a simple and easy way of creating floors for rougelike dungeon generators.
The generator is built off the back of several different systems. The map is generated using the
Generator
API, which is largely usable across all platforms without many extra implementations
The map is then fed into the Renderer
API, which requires more dependency on specific platforms.
Both sides of the library are tied together through the use of binding maps.
Below we have a simple implementation that generates a map to the console using the BSP Algorithm with a bit of added padding.
DungeonKit.create(dimension = 50.dim, tileMap = SimpleCharTileMap) // Create the base dungeon
.steps(BinarySplit, Trim(2)) // Generate a binary split partition map and crop it to fit
.render(ConsoleRenderer) // Render our map out to the console window
This project is still in development, and as such things are likely to continue changing for a while. Contributions are also welcome!