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An open-source reimplementation of Cryo's DUNE game (WIP)

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OpenRakis/Cryogenic

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Cryo dune reverse engineering

Fiddling with Cryo dune (CD Version) for fun:

SHA256 signature of supported dncdprg.exe: 5f30aeb84d67cf2e053a83c09c2890f010f2e25ee877ebec58ea15c5b30cfff9

The CD release of DUNE (version 3.7, the most widely available one), must be downloaded separately, as it is copyrighted material.

This projects requires the .NET 8 SDK.

Download

See the releases section.

The CD release of DUNE (version 3.7, the most widely available one), must be downloaded separately, as it is copyrighted material.

Status

Thanks to the hybrid ASM / .NET mode provided by Spice86, the game is fully playable, including sound and music.

The goal is to have more and more logic written in human readable C#.

Build & Run

Running it

To run it, ensure that you have DUNE.DAT and DNCDPRG.EXE together in the same folder.

Next, just run the project with dune CD executable as parameter:

git clone https://github.com/OpenRakis/Crygenic
cd Cryogenic/src
dotnet run --Exe C:/path/to/dunecd/DNCDPRG.EXE --UseCodeOverride true

Running it with music and sound effetcs enabled:

Example with Adlib music and PCM voices:

cd Cryogenic/src/Cryogenic
dotnet publish
bin/Release/net8.0/publish/Cryogenic --Exe C:/path/to/dunecd/DNCDPRG.EXE --UseCodeOverride true -a "ADL220 SBP2227"

Building it

  • Clone this repo, and build it:
git clone https://github.com/OpenRakis/Crygenic
cd Cryogenic/src
dotnet build