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The basic study of system design is the understanding of component parts and their subsequent interaction with one another.[1]
Systems design has appeared in a variety of fields, including sustainability,[2] computer/software architecture,[3] and sociology.[4]
Product Development
editIf the broader topic of product development "blends the perspective of marketing, design, and manufacturing into a single approach to product development,"[5] then design is the act of taking the marketing information and creating the design of the product to be manufactured.
Thus in product development, systems design involves the process of defining and developing systems, such as interfaces and data, for an electronic control system to satisfy specified requirements. Systems design could be seen as the application of systems theory to product development. There is some overlap with the disciplines of systems analysis, systems architecture and systems engineering.[6][7]
Physical design
editThe physical design relates to the actual input and output processes of the system. This is explained in terms of how data is input into a system, how it is verified/authenticated, how it is processed, and how it is displayed. In physical design, the following requirements about the system are decided.
- Input requirement,
- Output requirements,
- Storage requirements,
- Processing requirements,
- System control and backup or recovery.[8]
Put another way, the physical portion of system design can generally be broken down into three sub-tasks:
- User Interface Design
- Data Design
- Process Design
Web System design
editOnline websites, such as Google, Twitter, Facebook, Amazon and Netflix are used by millions of users worldwide. A scalable, highly available system must be designed to accommodate an increasing number of users. Here are the things to consider in designing the system:
- Functional and non functional requirements
- Capacity estimation
- Database to use, Relational or NoSQL
- Vertical scaling, Horizontal scaling, Shard
- Load Balancing
- Primary-secondary Replication
- Cache and CDN
- Stateless and Stateful servers
- Datacenter georouting
- Message Queue, Publish-Subscribe Architecture
- Performance Metrics Monitoring and Logging
- Build, test, configure deploy automation
- Finding single point of failure
- API Rate Limiting
- Service Level Agreement
See also
edit- Arcadia (engineering)
- Architectural pattern (computer science)
- Configuration design
- Electronic design automation (EDA)
- Electronic system-level (ESL)
- Embedded system
- Graphical system design
- Hypersystems
- Modular design
- Morphological analysis (problem-solving)
- Systems analysis and design
- SCSD (School Construction Systems Development) project
- System information modelling
- System development life cycle (SDLC)
- System engineering
- System thinking
- TRIZ
References
edit- ^ Papanek, Victor J. (1984) [1972]. Design for the Real World: Human Ecology and Social Change (2nd ed.). Chicago: Academy Chicago. p. 276. ISBN 0897331532. OCLC 12343986.
- ^ Blizzard, Jacqualyn; Klotz, Leidy (2012). "A framework for sustainable whole systems design". R Design Studies. 33 (5): 456–479. doi:10.1016/j.destud.2012.03.001.
- ^ Lukosh, Heidi; Bekebrede, Geertje; Kurapati, Shalini; Lukosch, Stephan (2018). "A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems". Simulation & Gaming. 49 (3): 279–314. doi:10.1177/1046878118768858. PMC 6187265. PMID 30369775.
- ^ Werner, Ulrich (September 1987). "Critical heuristics of social systems design". European Journal of Operational Research. 31 (3): 276-283. doi:10.1016/0377-2217(87)90036-1.
- ^ Ulrich, Karl T.; Eppinger, Steven D. (2000). Product Design and Development (Second ed.). Boston: Irwin McGraw-Hill.
- ^ This article incorporates public domain material from Federal Standard 1037C. General Services Administration. Archived from the original on 2022-01-22.
- ^ This article incorporates public domain material from Dictionary of Military and Associated Terms. United States Department of Defense.
- ^ Arden, Trevor (1991). Information technology applications. London: Pitman. ISBN 978-0-273-03470-4.
Further reading
edit- Bentley, Lonnie D.; Dittman, Kevin C.; Whitten, Jeffrey L. (2004) [1986]. System analysis and design methods.
- Churchman, C. West (1971). The Design of Inquiring Systems: Basic Concepts of Systems and Organization. New York: Basic Books. ISBN 0-465-01608-1.
- Gosling, William (1962). The design of engineering systems. New York: Wiley.
- Hawryszkiewycz, Igor T. (1994). Introduction to system analysis and design. Prentice Hall PTR.
- Levin, Mark S. (2015). Modular system design and evaluation. Springer.
- Maier, Mark W.; Rechtin, Eberhardt (2000). The Art of System Architecting (Second ed.). Boca Raton: CRC Press.
- J. H. Saltzer; D. P. Reed; D. D. Clark (1 November 1984). "End-to-end arguments in system design" (PDF). ACM Transactions on Computer Systems. 2 (4): 277–288. doi:10.1145/357401.357402. ISSN 0734-2071. S2CID 215746877. Wikidata Q56503280.
- Whitten, Jeffrey L.; Bentley, Lonnie D.; Dittman, Kevin C. (2004). Fundamentals of system analysis and design methods.
External links
edit- Interactive System Design. Course by Chris Johnson, 1993
- [1] Course by Prof. Birgit Weller, 2020