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Cruis'n Velocity is a 2001 racing game developed by Graphic State and published by Midway Games for the Game Boy Advance. It is the fourth installment of Nintendo's Cruis'n series and the only game in the series not to be preceded by an arcade release and features slightly different gameplay from its predecessors. The game uses the same engine as Dark Arena, a first-person shooter game also developed by Graphic State, to achieve a pseudo-3D effect. This approach garnered the game mixed reviews.

Cruis'n Velocity
North American cover art
Developer(s)Graphic State
Publisher(s)Midway Games
SeriesCruis'n
Platform(s)Game Boy Advance
Release
  • NA: November 27, 2001[1]
  • EU: February 8, 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay

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Unlike the previous games in the series, instead of the racing down one-way courses consisting of streets based on real-life locations while avoiding various road hazards such as oncoming traffic and construction, the players travel through a large environment racing eleven different cars and winning the races without getting hit by walls and such. Fourteen different locations, the same as Cruis'n Exotica, are available.[2]

There's a new speed boost system by pressing on the gas button twice.[2] There's also an option that the player can have a damage system on or off and there will be a damage bar and it can go down when the players crash into different objects.

There are three different races to choose from. Players can run through the Cruis'n Cup which unlocks new courses and cars. Championship allows players go through courses and if to earn points like in Mario Kart. In Freestyle players can go through courses to get the highest track record.

The game features a three-player multiplayer mode using the Game Boy Advance's link cable. Instead of a save feature this game used a password system so that players can save their progress.

Reception

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Cruis'n Velocity received "mixed" reviews according to video game review aggregator Metacritic.[3]

IGN called the game "somewhat enjoyable" with its multitude of play modes, while criticizing the collision detection, game-crashing bugs, use of a password system and A.I. They also remarked that the game was significantly less over-the-top than its arcade predecessors.[2] The game's Doom-style graphics engine was criticized by AllGame, which called the graphics "ugly and sluggish" and compared them unfavorably to Mario Kart: Super Circuit, which used scaling to achieve its pseudo-3D effect.[4] Nintendo Power called it a "so-so racing game".[8]

References

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  1. ^ "Classic Arcade Franchise Updated to Cruise on Next Generation Handheld". November 26, 2001. Archived from the original on May 23, 2005. Retrieved April 10, 2023.
  2. ^ a b c d Harris, Craig (December 13, 2001). "Cruis'n Velocity". IGN. Retrieved November 16, 2014.
  3. ^ a b "Cruis'n Velocity for Game Boy Advance Reviews". Metacritic. Retrieved November 16, 2014.
  4. ^ a b Miller, Skyler. "Cruis'n Velocity - Review". AllGame. Archived from the original on November 16, 2014. Retrieved November 16, 2014.
  5. ^ Skittrell, Lee (March 8, 2002). "GBA Review: Cruis'n Velocity". Computer and Video Games. Archived from the original on June 24, 2007. Retrieved November 16, 2014.
  6. ^ "Cruis'n Velocity". Game Informer. No. 107. March 2002. p. 91.
  7. ^ Watkins, Rob (January 6, 2002). "Cruis'n Velocity Review - Game Boy Advance". GameZone. Archived from the original on February 9, 2008. Retrieved November 16, 2014.
  8. ^ a b "Cruis'n Velocity". Nintendo Power. Vol. 151. December 2001. p. 172.
  9. ^ Sklens, Mike (March 2, 2002). "Cruis'n Velocity". Nintendo World Report. Retrieved November 16, 2014.
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