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Jacquelyn Ford Morie

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Jacquelyn Ford Morie
BornJune 7, 1950
Frankfurt, Germany
NationalityAmerican
Alma materUniversity of East London (PhD)
University of Florida
Florida Atlantic University
Scientific career
FieldsVirtual Reality
ThesisMeaning and emplacement in expressive immersive virtual environments (2007)

Jacquelyn Ford Morie is an artist, scientist and educator working in the areas of immersive worlds, games and social networks. Until 2013 she was a senior research scientist at the Institute for Creative Technologies.[1] In 2013 she started a spin-off company called All These Worlds, to take her work in virtual worlds and avatars to a broader audience.

Education

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Morie was formally trained as an artist and medical illustrator but ultimately decided to pursue fine art. Her bachelor's degree in fine art was awarded cum laude by Florida Atlantic University in 1981. She next received a master's degree in fine art from the University of Florida in 1984, studying with noted photographer Jerry Uelsmann.

She studied computer graphics at the University of Florida, under Professor John Staudhammer and received her master's degree in computer science from University of Florida in 1988. Morie received her PhD from SmartLab at the University of East London in 2008 in immersive environments.[2]

Career and research

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After graduation, Morie helped develop the Computer Graphic Design and Computer Animation programs at the Ringling College of Art and Design (1988–1989) .

Seeking to create new forms of artwork in the emerging field of virtual reality, Morie accepted a researcher position at the Visual System Lab (VSL) at University of Central Florida in Orlando, FL. The VSL Lab, under the direction of J. Michael Moshell, was part of the Institute for Simulation and Training. During her time here (1990–1994) she worked on virtual reality projects for the State of Florida and the United States Army Research Laboratory.[3]

Together with fellow researcher Mike Goslin, Morie created a VR artwork entitled Virtopia.[4][5] Virtopia debuted at the 1993 Florida Film Festival, making it the first VR Artwork to be premièred at such a venue. It was shown in a more mature form at the 1994 Florida Film Festival and at SIGGRAPH 1994's emerging tech venue, The Edge.

From 1994 – 1997 Morie was head of Computer technical and artistic training for Walt Disney Feature Animation (WDFA). She developed a comprehensive year-long apprenticeship for incoming computer graphic animators. She followed this with development of similar programs for the computer graphics effects industry, at VIFX, Blue Sky Studios and Rhythm and Hues Studios.

While working at WDFA, Morie was invited to take part in a 1996 National Research Council workshop entitled Modeling and Simulation: Linking Entertainment and Defense, held at the Beckman Laser Institute in Irvine, CA. This workshop was documented in a National Research Council publication of the same name.[6]

The workshop led to the eventual formation of the Institute for Creative Technologies (ICT) at the University of Southern California in 1999. In 2000, Morie joined the ICT staff as a researcher in Virtual Worlds. [7][8]

Her initial work at the ICT focused on the creation of meaningful multi-sensory, virtual environments. Two basic developments in this work included the design and use of an infrasonic floor to produce a subconscious "emotional score" for the virtual experience, and the invention of a scent collar that was patented in 2004.[9][10]

Morie's later work at ICT is focused on extending virtual worlds into the health domain. Her project, Coming Home at the ICT[11] developed several techniques that provide relaxation and stress relief for veterans of recent American conflicts. Part of this work resulted in porting ICT's Virtual Human technologies to the virtual worlds Active Worlds, OpenSim and Second Life. This work has been featured in two 2013 documentaries: Dsknectd: We Need to Talk by Internegative Films, and The Mindfulness Movie.[12]

In 2016, Dr, Morie's company "All These Worlds" performed a notable project for NASA, titled "ANSIBLE: A Network of Social Interactions for Bilateral Life Enhancement". This project provided a bespoke series of virtual worlds to a test group of six scientists who were sequestered in a Mars habitat in Hawaii for a full year with no real time communication to the outside world.[13] This work was featured in Ido Mizrahy's film "The Longest Goodbye"[14] which premiered at Sundance 2023and features an in-depth interview with Dr. Morie.

In 2001 she was named one of the most creative people in America by Richard Saul Wurman in his publication: 1000: Who’s Really Who, Richard Saul Wurman’s 1000 Most Creative Individuals in the USA[15]

In 2022 her immersive work When Pixels Were Precious, which documents her earliest computer graphics art in a virtual reality setting, was a festival selection for the FIVARS Immersive Festival.[16]

Dr. Morie received the Accenture Lifetime Achievement Award for her VR work at the 6th Annual AIXR global awards ceremony in Rotterdam on December 1, 2022.[17][18]

References

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  1. ^ Person profile: J. Morie, Institute for Creative Technologies, retrieved November 1, 2011
  2. ^ Morie, Jacquelyn Ford (2007). Meaning and emplacement in expressive immersive virtual environments. ethos.bl.uk (PhD thesis). University College Dublin. OCLC 757136382. EThOS uk.bl.ethos.532661. (registration required)
  3. ^ J. Michael Moshell, Art Cortes, Tom Clarke, Kimberly C. Abel, Mark Kilby, Curtis Lisle, Daniel P. Mapes, Jacquelyn F. Morie: Research in Virtual Environments and Simulation at the Institute for Simulation and Training of the University of Central Florida. Presence 4(2):209–217 (1995)
  4. ^ M. Goslin, JFMorie, (1996) Virtopia: Emotional Experiences in Virtual Environments with Mike Goslin. Leonardo Journal, Vol 29, no. 2, 1996. MIT Press.
  5. ^ Reichhardt, Tony (1994) Virtual Worlds without End. American Way Magazine, 27 (22). November 1994
  6. ^ Modeling and Simulation: Linking Entertainment and Defense, Computer Science and Telecommunications Board, National Research Council, National Academy Press, Washington, D.C., 1997.
  7. ^ Hill Jr. RW, Gratch, J, Johnson, WL, Kyriakakis, C, LaBore, C, Lindheim, R, Marsella, S, Miraglia, D, Moore, B, Morie, J, Rickel, J, Thiébaux, M, Tuch, L, Whitney, R, Douglas, J, and Swartout, WR (2000) Toward the holodeck: integrating graphics, sound, character and story. Agents 2001:409–416
  8. ^ Chaplin, Heather and Ruby, Aaron (2005) Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Chapter 7: 207–212. Algonquin Books of Chapel Hill.
  9. ^ United States Patent number 7484716, Ford Morie, et al. Filed April 2004. Awarded Feb 2009. Available at http://patents.com/us-7484716.html
  10. ^ Vlahos, James, (2006) The Smell of War. Popular Science magazine. 269 (2), August 2006. http://www.popsci.com/scitech/article/2006-08/smell-war
  11. ^ https://archive.nytimes.com/bits.blogs.nytimes.com/2009/10/22/a-virtual-clinic-to-treat-the-stresses-of-war
  12. ^ http://www.themindfulnessmovie.com/
  13. ^ Wu, P., Morie, J., Wall, P., Ott, T., & Binsted, K. (2016). ANSIBLE: Virtual Reality for Behavioral Health. Procedia Engineering, 159, 108-111. https://doi.org/10.1016/j.proeng.2016.08.132.
  14. ^ https://www.imdb.com/title/tt24082558/
  15. ^ Wurman, Richard Saul (2001) 1000: Who’s Really Who, Richard Saul Wurman’s 1000 Most Creative Individuals in the USA. Sheer Bliss Communications, LLC
  16. ^ https://fivars.net/stories/storiesfall2022/when-pixels-were-precious/
  17. ^ https://aixr.org/press/articles/dr-jacquelyn-ford-morie-recognised-with-accenture-vr-lifetime-achievement-award/
  18. ^ https://www.thevirtualreport.biz/news/65322/dr-jacquelyn-ford-morie-recognised-for-paving-the-way-for-modern-vr-advancements-with-accenture-vr-lifetime-achievement-award/
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