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Star Trek: Starship Creator Warp II

From Wikipedia, the free encyclopedia
Star Trek: Starship Creator Warp II
Developer(s)Imergy
Publisher(s)
Platform(s)Windows, Mac OS
Release
  • NA: June 12, 2000
  • UK: 2000
Genre(s)Vehicle simulation
Mode(s)Single-player, multiplayer

Star Trek: Starship Creator Warp II is an American computer-based vehicle simulation game released by Simon & Schuster Interactive in 2000, as a sequel to Star Trek: Starship Creator (1998). The game is backwards compatible with its predecessor, and allows for ships to be imported into the multi-player mode of Star Trek: Deep Space Nine: Dominion Wars (2001). The game allows the user to create their own starships, crew them with personnel from the Star Trek universe, and send them on missions.

Gameplay

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Star Trek: Starship Creator Warp II was a follow-up to Star Trek: Starship Creator, released in 1998. It enabled the player to build starships from the Star Trek universe, both from the era of Star Trek: The Original Series and later in the franchise. This involves fitting out the chosen type of starship with technology, including warp drives and weaponry, before selecting the ship's crew. The game also allowed for the player to import their own photos and create new crew members. Once created, the player can send up to two ships simultaneously on missions.[2]

Warp II was designed to be backwards compatible with its predecessor, and also allowed for four types of ships to be exported to the multi-player mode of Star Trek: Deep Space Nine: Dominion Wars which was released in 2001. Because of this ability to connect with the later game, Warp II came packaged with Dominion Wars.[3][4]

Production

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Star Trek: Starship Creator Warp II was the second Star Trek game to be published by Simon & Schuster.[5] Writer Peter David and his wife Kathleen O'Shea David wrote ten missions for the game, but only three were used.[6] The game was released internationally in both the United States on June 12, 2000, and in the United Kingdom that same year.[2][7]

Reception

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Lisa Karen Savignano in her review for Allgame, said that the missions were varied and she enjoyed the ability to create missions, though the difficulty of creating them at first could be frustrating. She criticised the printing of the game manual on a poster but said that the compatibility with Star Trek: Deep Space Nine: Dominion Wars "augers well for continuous play".[3] Maximum PC magazine listed it as one of its "Lemons of the Year" for 2000, saying that "It's worse than a hangover from drinking too much Romulan ale, or contracting Tribble VD."[9]

References

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  1. ^ Gestalt (September 6, 2000). "ECTS 2000 - Show Diary". Eurogamer. Retrieved March 29, 2024.
  2. ^ a b c "'Starship Creator Warp 2' Ships". TrekToday. Retrieved September 19, 2013.
  3. ^ a b c Savignano, Lisa Karen. "Star Trek: Starship Creator Warp II: Review". Allgame. Retrieved September 19, 2013.
  4. ^ Geryk, Bruce (June 29, 2001). "Star Trek: Deep Space Nine: Dominion Wars Review". Gamespot. Archived from the original on August 17, 2013. Retrieved September 19, 2013.
  5. ^ Ajami, Amer (June 12, 2000). "Starship Creator: Warp 2 Now Available". Gamespot. Archived from the original on September 20, 2013. Retrieved September 19, 2013.
  6. ^ "Partial bibliography of "lost" works". PeterDavid.net. 8 March 2009. Retrieved September 19, 2013.
  7. ^ "Star Trek: Starship Creator: Warp 2: About the Game". IGN. Retrieved September 19, 2013.
  8. ^ Stark, George. "Reviews - Star Trek Creator: Warp II". Electric Playground. Archived from the original on 1 May 2001. Retrieved 16 October 2023.
  9. ^ "Lemons of the Year". Maximum PC. 5 (12): 39. December 2000.
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