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Intersect (video game)

From Wikipedia, the free encyclopedia
Intersect
Digidrive
Developer(s)Q-Games
Publisher(s)Nintendo
Seriesbit Generations
Platform(s)Game Boy Advance
DSiWare
ReleaseGame Boy Advance
  • JP: July 13, 2006
DSiWare
  • PAL: October 2, 2009
  • JP: November 4, 2009
  • NA: November 16, 2009
Genre(s)Puzzle
Mode(s)Single-player

Intersect, known as Digidrive in North America and Japan, is a puzzle video game developed by Q-Games and published by Nintendo for the Game Boy Advance in 2006 exclusively in Japan. It is the only game in the bit Generations series to not be developed by Skip Ltd. It was later re-released for the Nintendo DSi's DSiWare digital distribution service, where it was released outside Japan for the first time.

The inspiration came from the police direction of the floats during the Gion Festival in Kyoto.[1]

Gameplay

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The objective of the game is to propel the disc-shaped corevto as many meters as possible before the piston collides into the core and ends the game. The player must direct up to three different varieties of "vehicle," each of a different color, into one of four different lanes. If five of the same vehicle fill up the same lane, a triangle will appear and the lane will change to the same color as the type of vehicle that entered this lane.

Once the player get all five cars of the same color in all four directions, it results in an overdrive, where they can send vehicles of their color in the direction of that color before the color in that direction goes away, but once the vehicle goes in the right direction, it fills that direction up. Overdrive ends when either a vehicle goes in the direction that does not match the color, or if a direction did not have a vehicle of that color in that direction in the last few seconds.

Reception

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Intersect has received a score of 83/100 on Metacritic based on 6 reviews, indicating "generally favorable" reviews.

References

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  1. ^ Harris, Craig (2006-09-07). "Star Fox Command Interview". IGN. Retrieved 2019-11-03. GN: Just as an aside, do you think the US will ever see your GBA game Digidrive in any form?[...] IGN: How did it come about? Cuthbert: Basically from the Kyto [sic] Gion Festival. [...] They get the police to guide the floats through the streets, and watching the police guide them all gave us the idea for it. - Updated May 17, 2012
  2. ^ "Art Style: DIGIDRIVE for DS Reviews". Metacritic. Retrieved November 28, 2017.
  3. ^ "Art Style: INTERSECT Review - DSiWare". Nintendo Life. 2009-10-04. Retrieved November 28, 2017.