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Kit for Cat

From Wikipedia, the free encyclopedia
Kit for Cat
Directed byI. Freleng
Story byMichael Maltese
Tedd Pierce[1]
Produced byEdward Selzer (uncredited)
StarringMel Blanc
Arthur Q. Bryan (uncredited)
Bea Benaderet (uncredited)
Edited byTreg Brown (uncredited)
Music byCarl Stalling
Animation byGerry Chiniquy
Ken Champin
Manuel Perez
Virgil Ross
Pete Burness (uncredited)
A.C. Gamer (uncredited)
Layouts byHawley Pratt
Backgrounds byPaul Julian
Color processTechnicolor
Production
company
Distributed byWarner Bros. Pictures
Release date
  • November 6, 1948 (1948-11-06)
Running time
7:23
CountryUnited States
LanguageEnglish

Kit for Cat is a 1948 Looney Tunes cartoon directed by Friz Freleng.[2] The short was released on November 6, 1948 and features Elmer Fudd and Sylvester.[3]

Plot

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The cartoon begins with Sylvester in an alley, strolling past the line of trash cans as if he is at a buffet, trying to find bits of appetizing food; a kitten arrives and starts doing the same, Sylvester yells at him that this “side of the street” is his before he throws the kitten away. The weather is freezing and snowy; Sylvester finds a house and bangs on the door, begging for shelter "Please, save a frost-bitten feline from a frozen fate!", when Elmer Fudd answers the door. Elmer sits Sylvester in a comfortable chair near the fireplace and tells the cat to consider this his home. More banging on the door is revealed to be the kitten, who also falls down 'frozen' when Elmer opens the door. Elmer tells them that he would like to have a cat around the house but he cannot keep both of them. When Elmer shows more interest in the kitten, Sylvester tries to act like a baby, but Fudd is disappointed by Sylvester's way of acting when he's grown-up, labelling it "a widicuwous way for a gwown-up cat to behave," and tells him to "act your age". Elmer decides to sleep on it and, much to Sylvester's chagrin, choose in the morning which one gets to stay.

Sylvester then imagines ways to get rid of his competition; he decides to frame the kitten by pouring all the milk in the fridge on him and then dropping the bottle, making it look like the kitten did it. Elmer observes, "What's going on here? Did you do that?". Elmer thinks the kitten has done it by accident because he must be very hungry, and doles out a large meal to him while Sylvester bangs his head in frustration. Next, the kitten plays with a ball of string, but Sylvester has tied the end to a stack of glasses and dishes. Soon, the kitten pulls on the string so hard that the entire stack falls and breaks. The kitten quickly tries to glue them back together, but Sylvester breaks every one that is fixed. It's Sylvester who Elmer catches in the act, and he tells him that he is making it very easy for him to make up his mind which of them to keep.

Sylvester hypnotizes the kitten, leads him to Elmer's bedroom, provides the kitten with a baseball bat and instructs him to hit the sleeping Elmer on the head; the kitten misinterprets Sylvester's visual instruction and hits Sylvester instead, causing the dazed cat to climb into bed with Elmer. Elmer wakes up, throws Sylvester down the stairs and warns him he will be held responsible for the next disturbance. Sylvester sets a wind-up mouse toy loose and the kitten chases it, following it into a mouse hole. Sylvester nails a piece of wood to the mouse hole. From behind the walls, however, the kitten starts knocking out the nails holding up paintings and shelves hanging on walls. Sylvester, remembering Elmer's warning, tries to catch all of the falling objects as the kitten (still trapped in the walls) makes his way upstairs. The chandelier above Elmer's bed crashes to the floor before Sylvester can stop it. The noise wakes up Elmer, who issues a final ultimatum: if Sylvester so much as makes one more peep, he is out of the house for good.

The kitten, having overheard, takes advantage and starts making a huge racket. Sylvester places a pair of earmuffs on the sleeping Elmer, in an attempt to drown out the kitten's noise (which involves a shotgun, a parade drum, and a slamming door). Infuriated, Sylvester literally blows his top and begins chasing the kitten; panicking, the kitten turns the radio on full-blast, activates the coin-operated pianola and proceeds to make noise in a variety of other ways. The earmuffs fail, and Elmer runs down the stairs yelling that he has "made up [his] mind who's weaving these pwemises!"; however, he is interrupted by a knock at the door—Elmer's landlord serves him an eviction notice, presumably due to the excess noise {"In other words GET OUT!"}. The cartoon ends with Sylvester, the kitten, and Elmer looking for food in the trash alley.

Home media

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References

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  1. ^ Beck, Jerry (1991). I Tawt I Taw a Puddy Tat: Fifty Years of Sylvester and Tweety. New York: Henry Holt and Co. p. 95. ISBN 0-8050-1644-9.
  2. ^ Beck, Jerry; Friedwald, Will (1989). Looney Tunes and Merrie Melodies: A Complete Illustrated Guide to the Warner Bros. Cartoons. Henry Holt and Co. p. 191. ISBN 0-8050-0894-2.
  3. ^ Lenburg, Jeff (1999). The Encyclopedia of Animated Cartoons. Checkmark Books. pp. 77-79. ISBN 0-8160-3831-7. Retrieved 6 June 2020.
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