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Europa Universalis: Rome

From Wikipedia, the free encyclopedia
Europa Universalis: Rome
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive[a]
Producer(s)Johan Andersson
Programmer(s)Thomas Johansson
Artist(s)
  • Jonas Jakobsson
  • Mikael Olsson
Composer(s)Andreas Waldetoft
SeriesEuropa Universalis
EngineClausewitz Engine
Platform(s)Microsoft Windows, OS X
Release
  • NA: 15 April 2008
  • EU: 18 April 2008
Mac OS X
7 July 2008[1]
Genre(s)Grand strategy
Mode(s)Single-player, multiplayer

Europa Universalis: Rome is a grand strategy game developed by Paradox Development Studio. Published by Paradox Interactive and released in 2008, it became the fourth installment in the Europa Universalis series. It was the second game to be based on Paradox's Clausewitz Engine.

Gameplay and release

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The game is set during the time of the Roman Republic, beginning in 280 BC with the start of the Pyrrhic war, and ending with the rise of the Roman Empire in 27 BC. Players have a choice of leading any of over 53 factions, which represent 10 prominent cultures including Carthaginian, Celtic, Egyptian, Greek, and Roman.[2] The game was released for Microsoft Windows in April 2008, followed by an OS X version ported by Virtual Programming in July.[3]

Editions

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The game's only expansion, Vae Victis, was released in November 19, 2008.[4] Paradox had ideas for a second expansion based around the timeline of Alexander the Great, but this was never developed.[5]

Virtual Programming published the Mac OS X version of the Europa Universalis: Rome Gold Edition on 23 July 2010, which includes the Vae Victis expansion pack.[6]

Reception

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See also

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Notes

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  1. ^ Ported to Mac by Virtual Programming.

References

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  1. ^ "Europa Universalis: Rome game ships for Mac". Macworld. Archived from the original on 2023-04-24. Retrieved 2023-04-24.
  2. ^ "Europa Universalis: Rome". Archived from the original on 2008-12-17. Retrieved 2008-10-01.
  3. ^ "Europa Universalis Rome Released as a box product". Virtual Programming. July 4, 2008. Archived from the original on 2008-10-18. Retrieved 2008-10-01.
  4. ^ Thang, Jimmy (August 27, 2008). "EU: Rome Expansion Vae Victis Announced". IGN. Archived from the original on July 17, 2012. Retrieved 2008-08-31.
  5. ^ Andersson, Johan (May 27, 2010). "What do you want our download team to do?". Paradox Interactive Forums. Retrieved September 11, 2018.
  6. ^ "Virtual Programming Releases Europa Universalis Rome Gold Edition". MacGamer. July 23, 2010. Archived from the original on July 14, 2011. Retrieved November 30, 2010.
  7. ^ "Europa Universalis: Rome - MetaCritic". MetaCritic. Archived from the original on 2008-10-02. Retrieved 2023-11-08.
  8. ^ Chick, Tom (April 18, 2008). "Europa Universalis: Rome Review - 1UP". 1UP. Retrieved 2008-08-31.[permanent dead link]
  9. ^ Allen, Darren (June 19, 2008). "Europa Universalis: Rome Review - EuroGamer". EuroGamer. Retrieved 2008-08-31.[permanent dead link]
  10. ^ Rausch, Allen (April 15, 2008). "Europa Universalis: Rome Review - GameSpy". GameSpy. Archived from the original on 2008-09-13. Retrieved 2008-08-31.
  11. ^ Butts, Steve (April 14, 2008). "Europa Universalis: Rome Review - IGN". IGN. p. 2. Archived from the original on April 20, 2008. Retrieved 2008-08-31.
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