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Cranston Manor

From Wikipedia, the free encyclopedia
Cranston Manor
Developer(s)On-Line Systems
Publisher(s)On-Line Systems
Designer(s)Larry Ledden[2]
Harold DeWitz[3]
Ken Williams[3]
SeriesHi-Res Adventures
EngineADL
Platform(s)Apple II, FM-7, PC-88, PC-98
Release
Genre(s)Graphic adventure
Mode(s)Single-player

Cranston Manor is a graphic adventure published for the Apple II by On-Line Systems in 1981 and is Hi-Res Adventure #3.[4] The player must invade a mansion that was occupied by a millionaire and steal the sixteen treasures that are inside of it.[4] The game allows players to switch between graphics-based and text-based gameplay.[4]

Cranston Manor is based on Larry Ledden's text adventure The Cranston Manor Adventure. The graphical version was programmed by Ledden, Ken Williams, and Harold DeWitz.[3]

Development

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Larry Ledden wrote The Cranston Manor Adventure as text-only interactive fiction for the Atari 8-bit computers. It was published by Artworx in 1981. Sierra On-Line acquired the rights from Ledden to create a graphical version which was published as Cranston Manor for the Apple II. Ledden was paid royalties, but did not receive credit in Sierra's version.[2]

References

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  1. ^ Cranston Manor at GameFAQs
  2. ^ a b "Cranston Manor Adventure". Museum of Computer Game History.
  3. ^ a b c Hague, James. "The Giant list of Classic Game Programmers".
  4. ^ a b c "Cranston Manor manual" (PDF). Museum of Computer Adventure Game History. On-Line Systems. 1981.
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