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Cocoron

From Wikipedia, the free encyclopedia
Cocoron
Famicom box artwork
Developer(s)K2
Publisher(s)Sur Dé Wave
Director(s)Akira Kitamura
Programmer(s)Akihito Ohta
Tsukasa Chibana
Artist(s)Kiyoshi Utata
Shinichi Yoshimoto
Takehiko Tamada
Composer(s)Takashi Tateishi
Yoshiji Yokoyama
Platform(s)Family Computer
Release
  • JP: 3 May 1991
Genre(s)Platform
Mode(s)Single-player

Cocoron[a] is a 1991 video game developed by K2 and published by Takeru for the Family Computer.[1][2] A version for the PC Engine was announced, but was not released.

Gameplay

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Gameplay screenshot

Cocoron is a side-scrolling action game.[2][3] It features full character customization, allowing players to build a character from a toy box filled with spare parts.[4]

Development

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Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man.[5] Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2.[6] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles.[7] The artist for the game was Takashi "Utata Kiyoshi" Kogure.[8][9]

Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.[citation needed]

Release

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The game was released in Japan on May 3, 1991.[1][2]

A port of the game to the PC Engine, titled PC Cocoron was announced,[10] and was previewed in various magazines, including Weekly Famitsu,[11] and Console Plus #28.[12] Ultimately however, it was not released, and a copy of PC Cocoron is in the possession of the Game Preservation Society.[10]

Reception

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Japanese gaming magazine Famitsu gave it a score of 26 out of 40.[1]

Family Computer Magazine readers voted to give it a 19.7 out of 30 score.[13]

Wired writer Chris Kohler called the game boring, repetitive, and difficult.[3]

Notes

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  1. ^ Japanese: ココロン, Hepburn: Kokoron

References

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  1. ^ a b c "ココロン [ファミコン] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-08-15. Retrieved 2018-07-30.
  2. ^ a b c Isao, Yamazaki (2016). Famicom Complete Guide. Tōkyō: Shufunotomoinfosu. p. 175. ISBN 9784074176397. OCLC 967284999.
  3. ^ a b "Broke in Tokyo: Retro Game Shopping on a Weak Dollar". WIRED. Archived from the original on 2016-12-22. Retrieved 2018-07-30.
  4. ^ "Playing With Power: Great Ideas That Have Changed Gaming Forever from 1UP.com". 17 June 2006. Archived from the original on 17 June 2006. Retrieved 16 March 2018.
  5. ^ "【5月3日のレトロゲーム】今日はFC『ココロン』の発売28周年!". Gamedrive. 2019-05-03. Retrieved 2019-05-19.
  6. ^ ""東京ゲームタクト2018"が5月4日・5日に開催決定、出演者第1弾を発表 - ファミ通.com". ファミ通.com (in Japanese). 15 March 2018. Archived from the original on 2018-03-17. Retrieved 2018-07-30.
  7. ^ "Takashi Tateishi". Brave Wave Productions. Archived from the original on 2018-02-05. Retrieved 2018-07-30.
  8. ^ Utata Kiyoshi Artdot Works (in Japanese). Japan: Game Area 51. 2011. pp. 138–141.
  9. ^ "GameSetWatch Osman, Little Samson Feature in Utata Kiyoshi Artdot Works". www.gamesetwatch.com. Archived from the original on 2017-11-21. Retrieved 2018-08-15.
  10. ^ a b Szczepaniak, John (August 4, 2014). The Untold History of Japanese Video Game Developers. SMG Szczepaniak. ISBN 978-0992926021.
  11. ^ "New Game Special Part I". Weekly Famitsu (160/161): 30–31. January 10, 1992.
  12. ^ "Le Japan en Direct". Console Plus (28): 22. January 1994.
  13. ^ a b 超絶 大技林 '98年春版: ファミコン - ココロン (Special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. 15 April 1998. p. 50. ASIN B00J16900U. {{cite book}}: |work= ignored (help)
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