Une expérience d'élicitation de connaissances expertes dans le domaine du Bridge
Abstract
We address the problem of building a decision model for a specific bidding phase
in the game of Bridge. We propose the following multi-step methodology. We first
build a representative example set for the decision problem at hand and use simulations with a black-box solver to associate a bidding decision to each example. Then,
supervised relational learning builds an explicit interpretable model fitting the blackbox model as well as possible. Interactions between game and machine learning experts that evaluate and gradually improve the successive models produced make this
methodology successful.