GameTextInputSpan
#include <gametextinput.h>
This struct holds a span within a region of text from start (inclusive) to end (exclusive).
Summary
An empty span or cursor position is specified with start==end. An undefined span is specified with start = end = SPAN_UNDEFINED.
Public attributes |
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end
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int32_t
The end of the region (exclusive).
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start
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int32_t
The start of the region (inclusive).
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Public attributes
end
int32_t GameTextInputSpan::end
The end of the region (exclusive).
start
int32_t GameTextInputSpan::start
The start of the region (inclusive).