GameTextInputSpan

#include <gametextinput.h>

This struct holds a span within a region of text from start (inclusive) to end (exclusive).

Summary

An empty span or cursor position is specified with start==end. An undefined span is specified with start = end = SPAN_UNDEFINED.

Public attributes

end
int32_t
The end of the region (exclusive).
start
int32_t
The start of the region (inclusive).

Public attributes

end

int32_t GameTextInputSpan::end

The end of the region (exclusive).

start

int32_t GameTextInputSpan::start

The start of the region (inclusive).