Integrate the Google Play Billing Library into your app

This topic describes how to integrate the Google Play Billing Library into your app to start selling products.

Life of a purchase

Here's a typical purchase flow for a one-time purchase or a subscription.

  1. Show the user what they can buy.
  2. Launch the purchase flow for the user to accept the purchase.
  3. Verify the purchase on your server.
  4. Give content to the user.
  5. Acknowledge delivery of the content. For consumable products, consume the purchase so that the user can buy the item again.

Subscriptions automatically renew until they are canceled. A subscription can go through the following states:

  • Active: User is in good standing and has access to the subscription.
  • Cancelled: User has cancelled but still has access until expiration.
  • In grace period: User experienced a payment issue but still has access while Google is retrying the payment method.
  • On hold: User experienced a payment issue and no longer has access while Google is retrying the payment method.
  • Paused: User paused their access and does not have access until they resume.
  • Expired: User has cancelled and lost access to the subscription. The user is considered churned at expiration.

Initialize a connection to Google Play

The first step to integrate with Google Play's billing system is to add the Google Play Billing Library to your app and initialize a connection.

Add the Google Play Billing Library dependency

Add the Google Play Billing Library dependency to your app's build.gradle file as shown:

Groovy

dependencies {
    def billing_version = "7.1.1"

    implementation "com.android.billingclient:billing:$billing_version"
}

Kotlin

dependencies {
    val billing_version = "7.1.1"

    implementation("com.android.billingclient:billing:$billing_version")
}

If you're using Kotlin, the Google Play Billing Library KTX module contains Kotlin extensions and coroutines support that enable you to write idiomatic Kotlin when using the Google Play Billing Library. To include these extensions in your project, add the following dependency to your app's build.gradle file as shown:

Groovy

dependencies {
    def billing_version = "7.1.1"

    implementation "com.android.billingclient:billing-ktx:$billing_version"
}

Kotlin

dependencies {
    val billing_version = "7.1.1"

    implementation("com.android.billingclient:billing-ktx:$billing_version")
}

Initialize a BillingClient

Once you've added a dependency on the Google Play Billing Library, you need to initialize a BillingClient instance. BillingClient is the main interface for communication between the Google Play Billing Library and the rest of your app. BillingClient provides convenience methods, both synchronous and asynchronous, for many common billing operations. It's strongly recommended that you have one active BillingClient connection open at one time to avoid multiple PurchasesUpdatedListener callbacks for a single event.

To create a BillingClient, use newBuilder(). You can pass any context to newBuilder(), and BillingClient uses it to get an application context. That means you don't need to worry about memory leaks. To receive updates on purchases, you must also call setListener(), passing a reference to a PurchasesUpdatedListener. This listener receives updates for all purchases in your app.

Kotlin

private val purchasesUpdatedListener =
   PurchasesUpdatedListener { billingResult, purchases ->
       // To be implemented in a later section.
   }

private var billingClient = BillingClient.newBuilder(context)
   .setListener(purchasesUpdatedListener)
   // Configure other settings.
   .build()

Java

private PurchasesUpdatedListener purchasesUpdatedListener = new PurchasesUpdatedListener() {
    @Override
    public void onPurchasesUpdated(BillingResult billingResult, List<Purchase> purchases) {
        // To be implemented in a later section.
    }
};

private BillingClient billingClient = BillingClient.newBuilder(context)
    .setListener(purchasesUpdatedListener)
    // Configure other settings.
    .build();

Connect to Google Play

After you have created a BillingClient, you need to establish a connection to Google Play.

To connect to Google Play, call startConnection(). The connection process is asynchronous, and you must implement a BillingClientStateListener to receive a callback once the setup of the client is complete and it’s ready to make further requests.

You must also implement retry logic to handle lost connections to Google Play. To implement retry logic, override the onBillingServiceDisconnected() callback method, and make sure that the BillingClient calls the startConnection() method to reconnect to Google Play before making further requests.

The following example demonstrates how to start a connection and test that it's ready to use:

Kotlin

billingClient.startConnection(object : BillingClientStateListener {
    override fun onBillingSetupFinished(billingResult: BillingResult) {
        if (billingResult.responseCode ==  BillingResponseCode.OK) {
            // The BillingClient is ready. You can query purchases here.
        }
    }
    override fun onBillingServiceDisconnected() {
        // Try to restart the connection on the next request to
        // Google Play by calling the startConnection() method.
    }
})

Java

billingClient.startConnection(new BillingClientStateListener() {
    @Override
    public void onBillingSetupFinished(BillingResult billingResult) {
        if (billingResult.getResponseCode() ==  BillingResponseCode.OK) {
            // The BillingClient is ready. You can query purchases here.
        }
    }
    @Override
    public void onBillingServiceDisconnected() {
        // Try to restart the connection on the next request to
        // Google Play by calling the startConnection() method.
    }
});

Show products available to buy

After you have established a connection to Google Play, you are ready to query for your available products and display them to your users.

Querying for product details is an important step before displaying your products to your users, as it returns localized product information. For subscriptions, ensure your product display follows all Play policies.

To query for in-app product details, call queryProductDetailsAsync().

To handle the result of the asynchronous operation, you must also specify a listener which implements the ProductDetailsResponseListener interface. You can then override onProductDetailsResponse(), which notifies the listener when the query finishes, as shown in the following example:

Kotlin

val queryProductDetailsParams =
    QueryProductDetailsParams.newBuilder()
        .setProductList(
            ImmutableList.of(
                Product.newBuilder()
                    .setProductId("product_id_example")
                    .setProductType(ProductType.SUBS)
                    .build()))
        .build()

billingClient.queryProductDetailsAsync(queryProductDetailsParams) {
    billingResult,
    productDetailsList ->
      // check billingResult
      // process returned productDetailsList
}

Java

QueryProductDetailsParams queryProductDetailsParams =
    QueryProductDetailsParams.newBuilder()
        .setProductList(
            ImmutableList.of(
                Product.newBuilder()
                    .setProductId("product_id_example")
                    .setProductType(ProductType.SUBS)
                    .build()))
        .build();

billingClient.queryProductDetailsAsync(
    queryProductDetailsParams,
    new ProductDetailsResponseListener() {
        public void onProductDetailsResponse(BillingResult billingResult,
                List<ProductDetails> productDetailsList) {
            // check billingResult
            // process returned productDetailsList
        }
    }
)

When querying for product details, pass an instance of QueryProductDetailsParams that specifies a list of product ID strings created in Google Play Console along with a ProductType. The ProductType can be either ProductType.INAPP for one-time products or ProductType.SUBS for subscriptions.

Querying with Kotlin extensions

If you're using Kotlin extensions, you can query for in-app product details by calling the queryProductDetails() extension function.

queryProductDetails() leverages Kotlin coroutines so that you don't need to define a separate listener. Instead, the function suspends until the querying completes, after which you can process the result:

suspend fun processPurchases() {
    val productList = listOf(
        QueryProductDetailsParams.Product.newBuilder()
            .setProductId("product_id_example")
            .setProductType(BillingClient.ProductType.SUBS)
            .build()
    )
    val params = QueryProductDetailsParams.newBuilder()
    params.setProductList(productList)

    // leverage queryProductDetails Kotlin extension function
    val productDetailsResult = withContext(Dispatchers.IO) {
        billingClient.queryProductDetails(params.build())
    }

    // Process the result.
}

Rarely, some devices are unable to support ProductDetails and queryProductDetailsAsync(), usually due to outdated versions of Google Play Services. To ensure proper support for this scenario, learn how to use backwards compatibility features in the Play Billing Library 5 migration guide.

Process the result

The Google Play Billing Library stores the query results in a List of ProductDetails objects. You can then call a variety of methods on each ProductDetails object in the list to view relevant information about an in-app product, such as its price or description. To view the available product detail information, see the list of methods in the ProductDetails class.

Before offering an item for sale, check that the user does not already own the item. If the user has a consumable that is still in their item library, they must consume the item before they can buy it again.

Before offering a subscription, verify that the user is not already subscribed. Also note the following:

  • queryProductDetailsAsync() returns subscription product details and a maximum of 50 offers per subscription.
  • queryProductDetailsAsync() returns only offers for which the user is eligible. If the user attempts to purchase an offer for which they're ineligible (for example, if the app is displaying an outdated list of eligible offers), Play informs the user that they are ineligible, and the user can choose to purchase the base plan instead.

Launch the purchase flow

To start a purchase request from your app, call the launchBillingFlow() method from your app's main thread. This method takes a reference to a BillingFlowParams object that contains the relevant ProductDetails object obtained from calling queryProductDetailsAsync(). To create a BillingFlowParams object, use the BillingFlowParams.Builder class.

Kotlin

// An activity reference from which the billing flow will be launched.
val activity : Activity = ...;

val productDetailsParamsList = listOf(
    BillingFlowParams.ProductDetailsParams.newBuilder()
        // retrieve a value for "productDetails" by calling queryProductDetailsAsync()
        .setProductDetails(productDetails)
        // For One-time product, "setOfferToken" method shouldn't be called.
        // For subscriptions, to get an offer token, call ProductDetails.subscriptionOfferDetails()
        // for a list of offers that are available to the user
        .setOfferToken(selectedOfferToken)
        .build()
)

val billingFlowParams = BillingFlowParams.newBuilder()
    .setProductDetailsParamsList(productDetailsParamsList)
    .build()

// Launch the billing flow
val billingResult = billingClient.launchBillingFlow(activity, billingFlowParams)

Java

// An activity reference from which the billing flow will be launched.
Activity activity = ...;

ImmutableList<ProductDetailsParams> productDetailsParamsList =
    ImmutableList.of(
        ProductDetailsParams.newBuilder()
             // retrieve a value for "productDetails" by calling queryProductDetailsAsync()
            .setProductDetails(productDetails)
            // For one-time products, "setOfferToken" method shouldn't be called.
            // For subscriptions, to get an offer token, call
            // ProductDetails.subscriptionOfferDetails() for a list of offers
            // that are available to the user.
            .setOfferToken(selectedOfferToken)
            .build()
    );

BillingFlowParams billingFlowParams = BillingFlowParams.newBuilder()
    .setProductDetailsParamsList(productDetailsParamsList)
    .build();

// Launch the billing flow
BillingResult billingResult = billingClient.launchBillingFlow(activity, billingFlowParams);

The launchBillingFlow() method returns one of several response codes listed in BillingClient.BillingResponseCode. Be sure to check this result to ensure there were no errors launching the purchase flow. A BillingResponseCode of OK indicates a successful launch.

On a successful call to launchBillingFlow(), the system displays the Google Play purchase screen. Figure 1 shows a purchase screen for a subscription:

the google play purchase screen shows a subscription that is
            available for purchase
Figure 1. The Google Play purchase screen shows a subscription that is available for purchase.

Google Play calls onPurchasesUpdated() to deliver the result of the purchase operation to a listener that implements the PurchasesUpdatedListener interface. The listener is specified using the setListener() method when you initialized your client.

You must implement onPurchasesUpdated() to handle possible response codes. The following example shows how to override onPurchasesUpdated():

Kotlin

override fun onPurchasesUpdated(billingResult: BillingResult, purchases: List<Purchase>?) {
   if (billingResult.responseCode == BillingResponseCode.OK && purchases != null) {
       for (purchase in purchases) {
           handlePurchase(purchase)
       }
   } else if (billingResult.responseCode == BillingResponseCode.USER_CANCELED) {
       // Handle an error caused by a user cancelling the purchase flow.
   } else {
       // Handle any other error codes.
   }
}

Java

@Override
void onPurchasesUpdated(BillingResult billingResult, List<Purchase> purchases) {
    if (billingResult.getResponseCode() == BillingResponseCode.OK
        && purchases != null) {
        for (Purchase purchase : purchases) {
            handlePurchase(purchase);
        }
    } else if (billingResult.getResponseCode() == BillingResponseCode.USER_CANCELED) {
        // Handle an error caused by a user cancelling the purchase flow.
    } else {
        // Handle any other error codes.
    }
}

A successful purchase generates a Google Play purchase success screen similar to figure 2.

google play's purchase success screen
Figure 2. Google Play's purchase success screen.

A successful purchase also generates a purchase token, which is a unique identifier that represents the user and the product ID for the in-app product they purchased. Your apps can store the purchase token locally, though we recommend passing the token to your secure backend server where you can then verify the purchase and protect against fraud. This process is further described in the following section.

The user is also emailed a receipt of the transaction containing an Order ID or a unique ID of the transaction. Users receive an email with a unique Order ID for each one-time product purchase, and also for the initial subscription purchase and subsequent recurring automatic renewals. You can use the Order ID to manage refunds in the Google Play Console.

Indicate a personalized price

If your app can be distributed to users in the European Union, use the setIsOfferPersonalized() method to disclose to users that an item's price was personalized using automated decision-making.

The Google Play purchase screen indicating that the price was customized for the user.
Figure 3. The Google Play purchase screen indicating that the price was customized for the user.

You must consult Art. 6 (1) (ea) CRD of the Consumer Rights Directive 2011/83/EU to determine if the price you are offering to users is personalized.

setIsOfferPersonalized() takes a boolean input. When true, the Play UI includes the disclosure. When false, the UI omits the disclosure. The default value is false.

See the Consumer Help Center for more information.

Processing purchases

Once a user completes a purchase, your app then needs to process that purchase. In most cases, your app is notified of purchases through your PurchasesUpdatedListener. However, there are cases where your app will be made aware of purchases by calling BillingClient.queryPurchasesAsync() as described in Fetching purchases.

Additionally, if you have a Real Time Developer Notifications client in your secure backend, you can register new purchases by receiving a subscriptionNotification or a oneTimeProductNotification alerting you of a new purchase. After receiving these notifications, call the Google Play Developer API to get the complete status and update your own backend state.

Your app should process a purchase in the following way:

  1. Verify the purchase.
  2. Give content to the user, and acknowledge delivery of the content. Optionally, mark the item as consumed so that the user can buy the item again.

To verify a purchase, first check that the purchase state is PURCHASED. If the purchase is PENDING, then you should process the purchase as described in Handling pending transactions. For purchases received from onPurchasesUpdated() or queryPurchasesAsync(), you should further verify the purchase to ensure legitimacy before your app grants entitlement. To learn how to properly verify a purchase, see Verify purchases before granting entitlements.

Once you've verified the purchase, your app is ready to grant entitlement to the user. The user account associated with the purchase can be identified with the ProductPurchase.obfuscatedExternalAccountId returned by Purchases.products:get for in app product purchases and the SubscriptionPurchase.obfuscatedExternalAccountId returned by Purchases.subscriptions:get for subscriptions on the server side, or the obfuscatedAccountId from Purchase.getAccountIdentifiers() on the client side, if one was set with setObfuscatedAccountId when the purchase was made.

After granting entitlement, your app must then acknowledge the purchase. This acknowledgement communicates to Google Play that you have granted entitlement for the purchase.

The process to grant entitlement and acknowledge the purchase depends on whether the purchase is a consumable, a non-consumable, or a subscription.

Consumable Products

For consumables, if your app has a secure backend, we recommend that you use Purchases.products:consume to reliably consume purchases. Make sure the purchase wasn't already consumed by checking the consumptionState from the result of calling Purchases.products:get. If your app is client-only without a backend, use consumeAsync() from the Google Play Billing Library. Both methods fulfill the acknowledgement requirement and indicate that your app has granted entitlement to the user. These methods also enable your app to make the one-time product corresponding to the input purchase token available for repurchase. With consumeAsync() you must also pass an object that implements the ConsumeResponseListener interface. This object handles the result of the consumption operation. You can override the onConsumeResponse() method, which the Google Play Billing Library calls when the operation is complete.

The following example illustrates consuming a product with the Google Play Billing Library using the associated purchase token:

Kotlin

suspend fun handlePurchase(purchase: Purchase) {
    // Purchase retrieved from BillingClient#queryPurchasesAsync or your PurchasesUpdatedListener.
    val purchase : Purchase = ...;

    // Verify the purchase.
    // Ensure entitlement was not already granted for this purchaseToken.
    // Grant entitlement to the user.

    val consumeParams =
        ConsumeParams.newBuilder()
            .setPurchaseToken(purchase.getPurchaseToken())
            .build()
    val consumeResult = withContext(Dispatchers.IO) {
        client.consumePurchase(consumeParams)
    }
}

Java

void handlePurchase(Purchase purchase) {
    // Purchase retrieved from BillingClient#queryPurchasesAsync or your PurchasesUpdatedListener.
    Purchase purchase = ...;

    // Verify the purchase.
    // Ensure entitlement was not already granted for this purchaseToken.
    // Grant entitlement to the user.

    ConsumeParams consumeParams =
        ConsumeParams.newBuilder()
            .setPurchaseToken(purchase.getPurchaseToken())
            .build();

    ConsumeResponseListener listener = new ConsumeResponseListener() {
        @Override
        public void onConsumeResponse(BillingResult billingResult, String purchaseToken) {
            if (billingResult.getResponseCode() == BillingResponseCode.OK) {
                // Handle the success of the consume operation.
            }
        }
    };

    billingClient.consumeAsync(consumeParams, listener);
}

Non-consumable Products

To acknowledge non-consumable purchases, if your app has a secure backend, we recommend using Purchases.products:acknowledge to reliably acknowledge purchases. Make sure the purchase hasn't been previously acknowledged by checking the acknowledgementState from the result of calling Purchases.products:get.

If your app is client-only, use BillingClient.acknowledgePurchase() from the Google Play Billing Library in your app. Before acknowledging a purchase, your app should check whether it was already acknowledged by using the isAcknowledged() method in the Google Play Billing Library.

The following example shows how to acknowledge a purchase using the Google Play Billing Library:

Kotlin

val client: BillingClient = ...
val acknowledgePurchaseResponseListener: AcknowledgePurchaseResponseListener = ...

suspend fun handlePurchase() {
    if (purchase.purchaseState === PurchaseState.PURCHASED) {
        if (!purchase.isAcknowledged) {
            val acknowledgePurchaseParams = AcknowledgePurchaseParams.newBuilder()
                    .setPurchaseToken(purchase.purchaseToken)
            val ackPurchaseResult = withContext(Dispatchers.IO) {
               client.acknowledgePurchase(acknowledgePurchaseParams.build())
            }
        }
     }
}

Java

BillingClient client = ...
AcknowledgePurchaseResponseListener acknowledgePurchaseResponseListener = ...

void handlePurchase(Purchase purchase) {
    if (purchase.getPurchaseState() == PurchaseState.PURCHASED) {
        if (!purchase.isAcknowledged()) {
            AcknowledgePurchaseParams acknowledgePurchaseParams =
                AcknowledgePurchaseParams.newBuilder()
                    .setPurchaseToken(purchase.getPurchaseToken())
                    .build();
            client.acknowledgePurchase(acknowledgePurchaseParams, acknowledgePurchaseResponseListener);
        }
    }
}

Subscriptions

Subscriptions are handled similarly to non-consumables. If possible, use Purchases.subscriptions.acknowledge from the Google Play Developer API to reliably acknowledge the purchase from your secure backend. Verify that the purchase hasn't been previously acknowledged by checking the acknowledgementState in the purchase resource from Purchases.subscriptions:get. Otherwise, you can acknowledge a subscription using BillingClient.acknowledgePurchase() from the Google Play Billing Library after checking isAcknowledged(). All initial subscription purchases need to be acknowledged. Subscription renewals don't need to be acknowledged. For more information about when subscriptions need to be acknowledged, see the Sell subscriptions topic.

Fetching purchases

Listening to purchase updates using a PurchasesUpdatedListener is not sufficient to ensure your app processes all purchases. It's possible that your app might not be aware of all the purchases a user has made. Here are some scenarios where your app could lose track or be unaware of purchases:

  • Network Issues during the purchase: A user makes a successful purchase and receives confirmation from Google, but their device loses network connectivity before their device receives notification of the purchase through the PurchasesUpdatedListener.
  • Multiple devices: A user buys an item on one device and then expects to see the item when they switch devices.
  • Handling purchases made outside your app: Some purchases, such as promotion redemptions, can be made outside your app.

To handle these situations, be sure that your app calls BillingClient.queryPurchasesAsync() in your onResume() method to ensure that all purchases are successfully processed as described in processing purchases.

The following example shows how to fetch for a user's subscription purchases. Note that queryPurchasesAsync() returns only active subscriptions and non-consumed one-time purchases.

Kotlin

val params = QueryPurchasesParams.newBuilder()
               .setProductType(ProductType.SUBS)

// uses queryPurchasesAsync Kotlin extension function
val purchasesResult = billingClient.queryPurchasesAsync(params.build())

// check purchasesResult.billingResult
// process returned purchasesResult.purchasesList, e.g. display the plans user owns

Java

billingClient.queryPurchasesAsync(
    QueryPurchasesParams.newBuilder()
      .setProductType(ProductType.SUBS)
      .build(),
    new PurchasesResponseListener() {
      public void onQueryPurchasesResponse(BillingResult billingResult, List<Purchase> purchases) {
        // check billingResult
        // process returned purchase list, e.g. display the plans user owns

      }
    }
);

Handle purchases made outside your app

Some purchases can happen outside your app, such as promotion redemptions or cart abandonment reminders for the Google Play Games in-app purchases (IAP). When a user makes a purchase outside your app, they expect your app to show an in-app message, or use some kind of notification mechanism to let the user know that the app correctly received and processed the purchase. Some acceptable mechanisms are:

  • Show an in-app popup.
  • Deliver the message to an in-app message box, and clearly stating that there is a new message in the in-app message box.
  • Use an OS notification message.

Keep in mind that it is possible for your app to be in any state when your app recognizes the purchase. It is even possible for your app to not even be installed when the purchase was made. Users expect to receive their purchase when they resume the app, regardless of the state in which the app is.

You must detect purchases regardless of the state in which the app is when the purchase was made. However, there are some exceptions where it may be acceptable to not immediately notify the user that the item was received. For example:

  • During the action part of a game, where showing a message may distract the user. In this case, you must notify the user after the action part is over.
  • During cutscenes, where showing a message may distract the user. In this case, you must notify the user after the cutscene is over.
  • During the initial tutorial and user setup parts of the game. We recommend you notify new users of the reward immediately after they open the game or during initial user set up. However, it is acceptable to wait until the main game sequence is available to notify the user.

Always keep the user in mind when deciding when and how to notify your users of purchases made outside your app. Any time a user does not immediately receive a notification, they may get confused, and may stop using your app, contact user support, or complain about it on social media.

Cart Abandonment Reminders in Google Play Games home (enabled by default)

For Games developers that monetize through IAP, one way in which stock-keeping units (SKUs) that are active in Google Play Console can be sold outside of your app is the Cart Abandonment Reminder feature, which nudges users to complete their previously abandoned purchases while browsing the Google Play Store. These purchases happen outside of your app, from the Google Play Games home in the Google Play Store.

This feature is enabled by default to help users pick up where they left off and to help developers maximize sales. However, you can opt your app out of this feature by submitting the Cart Abandonment Reminder feature opt-out form. For best practices on managing SKUs within the Google Play Console, see Create an in-app product.

The following images show the Cart Abandonment Reminder appearing on the Google Play Store:

the Google Play Store screen shows a
    purchase prompt for a previously abandoned purchase
Figure 2. The Google Play Store screen shows a purchase prompt for a previously abandoned purchase.

the Google Play Store screen shows a
    purchase prompt for a previously abandoned purchase
Figure 3. The Google Play Store screen shows a purchase prompt for a previously abandoned purchase.

Handling pending transactions

Google Play supports pending transactions, or transactions that require one or more additional steps between when a user initiates a purchase and when the payment method for the purchase is processed. Your app shouldn't grant entitlement to these types of purchases until Google notifies you that the user's payment method was successfully charged.

For example, a user can initiate a transaction by choosing a physical store where they'll pay later with cash. The user receives a code through both notification and email. When the user arrives at the physical store, they can redeem the code with the cashier and pay with cash. Google then notifies both you and the user that payment has been received. Your app can then grant entitlement to the user.

Call enablePendingPurchases() as part of initializing the BillingClient to enable pending transactions for your app. Your app must enable and support pending transactions for one-time products. Before adding support, be sure you understand the purchase lifecycle for pending transactions.

When your app receives a new purchase, either through your PurchasesUpdatedListener or as a result of calling queryPurchasesAsync(), use the getPurchaseState() method to determine whether the purchase state is PURCHASED or PENDING. You should grant entitlement only when the state is PURCHASED.

If your app is running when the user completes the purchase, your PurchasesUpdatedListener is called again, and the PurchaseState is now PURCHASED. At this point, your app can process the purchase using the standard method for processing purchases. Your app should also call queryPurchasesAsync() in your app's onResume() method to handle purchases that have transitioned to the PURCHASED state while your app was not running.

When the purchase transitions from PENDING to PURCHASED, your Real-time developer notifications client receives a ONE_TIME_PRODUCT_PURCHASED or SUBSCRIPTION_PURCHASED notification. If the purchase is cancelled, you receives a ONE_TIME_PRODUCT_CANCELED or SUBSCRIPTION_PENDING_PURCHASE_CANCELED notification. This can happen if your customer does not complete payment in the required timeframe. Note that you can always use the Google Play Developer API to check the current state of a purchase.

Handling multi-quantity purchases

Supported in versions 4.0 and higher of the Google Play Billing Library, Google Play allows customers to purchase more than one of the same in-app product in one transaction by specifying a quantity from the purchase cart. Your app is expected to handle multi-quantity purchases and grant entitlement based on the specified purchase quantity.

To honor multi-quantity purchases, your app's provisioning logic needs to check for an item quantity. You can access a quantity field from one of the following APIs:

Once you've added logic to handle multi-quantity purchases, you then need to enable the multi-quantity feature for the corresponding product on the in-app product management page in the Google Play Developer Console.

Query the User's Billing Configuration

getBillingConfigAsync() provides the country the user uses for Google Play.

You can query the user's billing configuration after creating a BillingClient. The following code snippet describes how to make a call to getBillingConfigAsync(). Handle the response by implementing the BillingConfigResponseListener. This listener receives updates for all billing config queries initiated from your app.

If the returned BillingResult contains no errors, you can then check the countryCode field in the BillingConfig object to obtain the user's Play Country.

Kotlin

// Use the default GetBillingConfigParams.
val getBillingConfigParams = GetBillingConfigParams.newBuilder().build()
billingClient.getBillingConfigAsync(getBillingConfigParams,
    object : BillingConfigResponseListener {
        override fun onBillingConfigResponse(
            billingResult: BillingResult,
            billingConfig: BillingConfig?
        ) {
            if (billingResult.responseCode == BillingResponseCode.OK
                && billingConfig != null) {
                val countryCode = billingConfig.countryCode
                ...
            } else {
                // TODO: Handle errors
            }
        }
    })

Java

// Use the default GetBillingConfigParams.
GetBillingConfigParams getBillingConfigParams = GetBillingConfigParams.newBuilder().build();
billingClient.getBillingConfigAsync(getBillingConfigParams,
    new BillingConfigResponseListener() {
      public void onBillingConfigResponse(
          BillingResult billingResult, BillingConfig billingConfig) {
        if (billingResult.getResponseCode() == BillingResponseCode.OK
            && billingConfig != null) {
            String countryCode = billingConfig.getCountryCode();
            ...
         } else {
            // TODO: Handle errors
        }
      }
    });