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Thibaut Andrieu

French software engineer with 15 year experience on 3D data visualisation and processing. Lots of C++, and switch to Unity recently. I like when it run fast 😉

Location Montpellier, France Joined Joined on  Personal website http://kissyagni.com github website

Work

Senior Software Engineer

Two Year Club
Writing Debut
One Year Club
4 Week Community Wellness Streak
2 Week Community Wellness Streak
1 Week Community Wellness Streak
4 Week Writing Streak
Evolutive Design: A new approach to conceive complex system.

Evolutive Design: A new approach to conceive complex system.

Comments
7 min read

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How to have your own ChatGPT on your machine (and make him discussed with himself)

How to have your own ChatGPT on your machine (and make him discussed with himself)

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5 min read
Preparing Your First Talk at a Conference

Preparing Your First Talk at a Conference

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3 min read
How to Handle Double Precision Coordinates in Unity ?

How to Handle Double Precision Coordinates in Unity ?

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6 min read
Improve Your Unity Asset Usability With Samples

Improve Your Unity Asset Usability With Samples

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2 min read
8 Things You May Learn Working On Huge Legacy Codebase

8 Things You May Learn Working On Huge Legacy Codebase

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2 min read
Tiny Tip : How to name your variable when dealing with 3D spaces.

Tiny Tip : How to name your variable when dealing with 3D spaces.

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1 min read
Things that are perfectly acceptable to say during a Stand Up

Things that are perfectly acceptable to say during a Stand Up

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1 min read
Tiny Tips : Testing protected method without using friendship in C++

Tiny Tips : Testing protected method without using friendship in C++

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1 min read
Tiny Tips : Naming your Unit Tests

Tiny Tips : Naming your Unit Tests

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1 min read
Tiny Tips : gitk -- (with 2 dash)

Tiny Tips : gitk -- (with 2 dash)

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1 min read
Tiny Tips : git pull --rebase

Tiny Tips : git pull --rebase

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1 min read
Tiny Tips : Ordering your inequalities in conditions

Tiny Tips : Ordering your inequalities in conditions

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1 min read
Scrum Retrospective: The Archetype Retrospective

Scrum Retrospective: The Archetype Retrospective

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2 min read
Things You Should Never Do as a Scrum Master

Things You Should Never Do as a Scrum Master

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2 min read
How to Work Efficiently With Git ?

How to Work Efficiently With Git ?

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3 min read
What Is the Difference Between GPL and LGPL License ?

What Is the Difference Between GPL and LGPL License ?

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1 min read
Chevron Anti-pattern

Chevron Anti-pattern

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2 min read
Floating Point Precision in Opengl, Vulkan and 3D in General – Part 3

Floating Point Precision in Opengl, Vulkan and 3D in General – Part 3

3
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5 min read
Use Git Aliases to Improve Your Productivity

Use Git Aliases to Improve Your Productivity

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1 min read
Floating Point Precision in Opengl, Vulkan and 3D in General – Part 2

Floating Point Precision in Opengl, Vulkan and 3D in General – Part 2

1
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3 min read
Floating Point Precision in Opengl, Vulkan and 3D in General – Part 1

Floating Point Precision in Opengl, Vulkan and 3D in General – Part 1

1
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4 min read
An overview of some Git branching models

An overview of some Git branching models

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3 min read
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