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Valérie Gouranton
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2020 – today
- 2024
- [c80]Vincent Philippe, Jeanne Hecquard, Emilie Hummel, Ferran Argelaguet, Marc J.-M. Macé, Valérie Gouranton, Claudio Pacchierotti, Anatole Lécuyer, Justine Saint-Aubert:
Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality. EuroHaptics (2) 2024: 433-439 - [c79]Mathieu Risy, Valérie Gouranton, Bruno Arnaldi:
Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 103-114 - [c78]Romain Chabbert, Adrien Reuzeau, Rémi Coulon, Mathieu Risy, Lysa Gramoli, Sabrina Toofany, Maé Mavromatis, Ronan Gaugne, Florian Nouviale, Valérie Gouranton:
Space-Bending Interaction: Mastering Deformations of Non-Euclidean Spaces to Cheat at Golf. VR Workshops 2024: 1102-1103 - [i6]Julien Lomet, Ronan Gaugne, Valérie Gouranton:
Collaboration in a Virtual Reality Artwork: Co-creation and Relaxation beyond Technology. ERCIM News 2024(137) (2024) - 2023
- [j16]Fabio Morbidi, Louise Devigne, Catalin-Stefan Teodorescu, Bastien Fraudet, Emilie Leblong, Tom Carlson, Marie Babel, Guillaume Caron, Sarah Delmas, François Pasteau, Guillaume Vailland, Valérie Gouranton, Sylvain Guégan, Ronan Le Breton, Nicolas Ragot:
Assistive Robotic Technologies for Next-Generation Smart Wheelchairs: Codesign and Modularity to Improve Users' Quality of Life. IEEE Robotics Autom. Mag. 30(1): 24-35 (2023) - [c77]Ronan Gaugne, Sony Saint-Auret, Pierre Duc-Martin, Valérie Gouranton:
Virtual Reality for the Preservation and Promotion of Historical Real Tennis. CGI (3) 2023: 400-411 - [c76]Vincent Goupil, Bruno Arnaldi, Ferran Argelaguet, Anne-Solène Michaud, Valérie Gouranton:
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality. ICAT-EGVE 2023: 141-150 - [i5]Théophane Nicolas, Ronan Gaugne, Bruno Arnaldi, Valérie Gouranton:
From medical imaging to virtual reality for archaeology. CoRR abs/2301.11006 (2023) - 2022
- [b1]Valérie Gouranton:
Modèles et Outils pour la Production d'Applications de RX, Focus sur le Patrimoine Culturel (HdR). University of Rennes 1, France, 2022 - [j15]Ronan Gaugne, Jean-Baptiste Barreau, Pierre Duc-Martin, Elen Esnault, Valérie Gouranton:
Sport heritage in VR: Real tennis case study. Frontiers Virtual Real. 3 (2022) - [c75]Julien Lomet, Ronan Gaugne, Valérie Gouranton:
Could you Relax in an Artistic Co-creative Virtual Reality Experience? ICAT-EGVE 2022: 111-119 - [c74]Emilie Hummel, Claudio Pacchierotti, Valérie Gouranton, Ronan Gaugne, Théophane Nicolas, Anatole Lécuyer:
Haptic Rattle: Multi-modal Rendering of Virtual Objects Inside a Hollow Container. EuroHaptics 2022: 189-197 - [c73]Lysa Gramoli, Jérémy Lacoche, Anthony Foulonneau, Valérie Gouranton, Bruno Arnaldi:
Control Your Virtual Agent in its Daily-activities for Long Periods. PAAMS 2022: 203-216 - 2021
- [c72]Lysa Gramoli, Jérémy Lacoche, Anthony Foulonneau, Valérie Gouranton, Bruno Arnaldi:
Needs Model for an Autonomous Agent during Long-term Simulations. AIVR 2021: 134-138 - [c71]Rafik Drissi, Ronan Gaugne, Théophane Nicolas, Valérie Gouranton:
Immersive Volumetric Point Cloud Manipulation for Cultural Heritage. ICAT-EGVE 2021: 93-97 - [c70]Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Bruno Arnaldi:
Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality. VISIGRAPP (1: GRAPP) 2021: 37-44 - [c69]Romain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi:
Scenario-based VR Application for Collaborative Design. VISIGRAPP (1: GRAPP) 2021: 237-244 - [c68]Guillaume Vailland, Valérie Gouranton, Marie Babel:
Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path Generation. ICRA 2021: 7894-7900 - [c67]Guillaume Vailland, Louise Devigne, François Pasteau, Florian Nouviale, Bastien Fraudet, Emilie Leblong, Marie Babel, Valérie Gouranton:
VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users. VR 2021: 420-427 - 2020
- [j14]Ronan Gaugne, Françoise Labaune, Dominique Fontaine, Gaétan Le Cloirec, Valérie Gouranton:
From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score. ACM Journal on Computing and Cultural Heritage 13(3): 17:1-17:18 (2020) - [j13]Romain Terrier, Nicolas Martin, Jérémy Lacoche, Valérie Gouranton, Bruno Arnaldi:
Do Distant or Colocated Audiences Affect User Activity in VR? Trans. Comput. Sci. 37: 1-18 (2020) - [j12]Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Action Sequencing in VR, a No-Code Approach. Trans. Comput. Sci. 37: 57-76 (2020) - [j11]Flavien Lécuyer, Valérie Gouranton, Aurélien Lamercerie, Adrien Reuzeau, Benoît Caillaud, Bruno Arnaldi:
Unveiling the implicit knowledge, one scenario at a time. Vis. Comput. 36(10): 1951-1963 (2020) - [c66]Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Danielle Pelé, Bruno Arnaldi:
Unified Model and Framework for Interactive Mixed Entity Systems. VISIGRAPP (Revised Selected Papers) 2020: 3-25 - [c65]Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Danielle Pelé, Bruno Arnaldi:
A Unified Design & Development Framework for Mixed Interactive Systems. VISIGRAPP (1: GRAPP) 2020: 49-60 - [c64]Romain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi:
Scenario-based VR Framework for Product Design. VISIGRAPP (1: GRAPP) 2020: 219-226 - [c63]Guillaume Vailland, Yoren Gaffary, Louise Devigne, Valérie Gouranton, Bruno Arnaldi, Marie Babel:
Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study. HRI 2020: 171-179
2010 – 2019
- 2019
- [j10]Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment. Frontiers Robotics AI 6: 106 (2019) - [c62]Romain Terrier, Nicolas Martin, Jérémy Lacoche, Valérie Gouranton, Bruno Arnaldi:
Am I Better in VR with a Real Audience? CGI 2019: 28-39 - [c61]Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Create by Doing - Action Sequencing in VR. CGI 2019: 329-335 - [c60]Ronan Gaugne, Quentin Petit, Jean-Baptiste Barreau, Valérie Gouranton:
Interactive and Immersive Tools for Point Clouds in Archaeology. ICAT-EGVE 2019: 73-80 - [c59]Ronan Gaugne, Quentin Petit, Mai Otsuki, Valérie Gouranton, Théophane Nicolas:
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support. ICAT-EGVE 2019: 81-88 - [c58]Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Authoring AR Interaction by AR. ICAT-EGVE 2019: 89-96 - [c57]Guillaume Vailland, Fabien Grzeskowiak, Louise Devigne, Yoren Gaffary, Bastien Fraudet, Emilie Leblong, Florian Nouviale, François Pasteau, Ronan Le Breton, Sylvain Guégan, Valérie Gouranton, Bruno Arnaldi, Marie Babel:
User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications. ICORR 2019: 77-82 - [c56]Nicolas Bazoge, Ronan Gaugne, Florian Nouviale, Valérie Gouranton, Bruno Bossis:
Expressive potentials of motion capture in musical performance. NIME 2019: 266-271 - 2018
- [j9]Gwendal Le Moulec, Arnaud Blouin, Valérie Gouranton, Bruno Arnaldi:
Automatic production of end user documentation for DSLs. Comput. Lang. Syst. Struct. 54: 337-357 (2018) - [j8]Ronan Gaugne, Florian Nouviale, Octavia Rioual, Arnaud Chirat, Kevin Gohon, Vincent Goupil, Martin Toutirais, Bruno Bossis, Valérie Gouranton:
EvoluSon: Walking through an Interactive History of Music. Presence Teleoperators Virtual Environ. 26(3) (2018) - [c55]Ronan Gaugne, Stéphanie Porcier, Théophane Nicolas, François Coulon, Odile Hays, Valérie Gouranton:
A digital introspection of a mummy cat. DigitalHERITAGE/VSMM 2018: 1-8 - [c54]Flavien Lécuyer, Valérie Gouranton, Ronan Gaugne, Théophane Nicolas, Gregor Marchand, Bruno Arnaldi:
INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments. DigitalHERITAGE/VSMM 2018: 1-4 - [c53]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Emilie Millet, Renaud Bernadet, Valérie Gouranton:
Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologies. DigitalHERITAGE/VSMM 2018: 1-8 - [c52]Ronan Gaugne, Myrsini Samaroudi, Théophane Nicolas, Jean-Baptiste Barreau, Laurent Garnier, Karina Rodriguez-Echavarria, Valérie Gouranton:
Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts. GCH 2018: 37-45 - 2017
- [c51]Benoit Le Gouis, François Lehericey, Maud Marchal, Bruno Arnaldi, Valérie Gouranton, Anatole Lécuyer:
Haptic rendering of FEM-based tearing simulation using clusterized collision detection. WHC 2017: 406-411 - [c50]Gwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi:
Agent: automatic generation of experimental protocol runtime. VRST 2017: 10:1-10:10 - [i4]Jean-Baptiste Barreau, Ronan Gaugne, Valérie Gouranton:
Immersive Point Cloud Manipulation for Cultural Heritage Documentation. ERCIM News 2017(111) (2017) - [i3]Théophane Nicolas, Ronan Gaugne, Valérie Gouranton, Jean-Baptiste Barreau:
Physical Digital Access Inside Archaeological Material. ERCIM News 2017(111) (2017) - 2016
- [c49]Morgan Le Chénéchal, Thierry Duval, Jérémy Lacoche, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
When the giant meets the ant an asymmetric approach for collaborative object manipulation. 3DUI 2016: 277-278 - [c48]Guillaume Claude, Valérie Gouranton, Benoît Caillaud, Bernard Gibaud, Pierre Jannin, Bruno Arnaldi:
From Observations to Collaborative Simulation: Application to Surgical Training. ICAT-EGVE 2016: 85-92 - [c47]Etienne Safa, Jean-Baptiste Barreau, Ronan Gaugne, Wandrille Duchemin, Jean-Daniel Talma, Bruno Arnaldi, Georges Dumont, Valérie Gouranton:
Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes. EuroMed (1) 2016: 184-195 - [c46]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi:
Internal 3D Printing of Intricate Structures. EuroMed (1) 2016: 432-441 - [c45]Rozenn Bouville Berthelot, Valérie Gouranton, Bruno Arnaldi:
Virtual Reality Rehearsals for Acting with Visual Effects. Graphics Interface 2016: 125-132 - [c44]Guillaume Claude, Valérie Gouranton, Benoît Caillaud, Bernard Gibaud, Bruno Arnaldi, Pierre Jannin:
Synthesis and Simulation of Surgical Process Models. MMVR 2016: 63-70 - [c43]Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality. 3DCVE@VR 2016: 9-12 - [c42]Morgan Le Chénéchal, Jérémy Lacoche, Jérôme Royan, Thierry Duval, Valérie Gouranton, Bruno Arnaldi:
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment. 3DCVE@VR 2016: 18-22 - [c41]Gwendal Le Moulec, Ferran Argelaguet, Anatole Lécuyer, Valérie Gouranton:
Take-over control paradigms in collaborative virtual environments for training. VRST 2016: 65-68 - 2015
- [j7]Jean-Baptiste Barreau, Florian Nouviale, Ronan Gaugne, Yann Bernard, Sylviane Llinares, Valérie Gouranton:
An Immersive Virtual Sailing on the 18th-Century Ship Le Boullongne. Presence Teleoperators Virtual Environ. 24(3): 201-219 (2015) - [j6]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Quentin Petit, Valérie Gouranton, Bruno Arnaldi:
Touching and Interacting with Inaccessible Cultural Heritage. Presence Teleoperators Virtual Environ. 24(3): 265-277 (2015) - [c40]Jérémy Lacoche, Morgan Le Chénéchal, Sébastien Chalmé, Jérôme Royan, Thierry Duval, Valérie Gouranton, Eric Maisel, Bruno Arnaldi:
Dealing with frame cancellation for stereoscopic displays in 3D user interfaces. 3DUI 2015: 73-80 - [c39]Morgan Le Chénéchal, Sébastien Chalmé, Thierry Duval, Jérôme Royan, Valérie Gouranton, Bruno Arnaldi:
Toward an enhanced mutual awareness in asymmetric CVE. CTS 2015: 233-240 - [c38]Guillaume Claude, Valérie Gouranton, Bruno Arnaldi:
Roles in Collaborative Virtual Environments for Training. ICAT-EGVE 2015: 77-84 - [c37]Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
The Stretchable Arms for Collaborative Remote Guiding. ICAT-EGVE 2015: 147-150 - [c36]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
GPU Ray-traced Collision Detection - Fine Pipeline Reorganization. GRAPP 2015: 317-324 - [c35]Guillaume Claude, Valérie Gouranton, Bruno Arnaldi:
Versatile Scenario Guidance for Collaborative Virtual Environments. GRAPP 2015: 415-422 - [c34]Rozenn Bouville Berthelot, Valérie Gouranton, Thomas Boggini, Florian Nouviale, Bruno Arnaldi:
#FIVE : High-level components for developing collaborative and interactive virtual environments. SEARIS 2015: 33-40 - [c33]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
GPU ray-traced collision detection for cloth simulation. VRST 2015: 47-50 - 2014
- [j5]Thierry Duval, Thi Thuong Huyen Nguyen, Cédric Fleury, Alain Chauffaut, Georges Dumont, Valérie Gouranton:
Improving awareness for 3D virtual collaboration by embedding the features of users' physical environments and by augmenting interaction tools with cognitive feedback cues. J. Multimodal User Interfaces 8(2): 187-197 (2014) - [j4]Thomas Lopez, Pierre Chevaillier, Valérie Gouranton, Paul Evrard, Florian Nouviale, Mukesh Barange, Rozenn Bouville Berthelot, Bruno Arnaldi:
Collaborative virtual training with physical and communicative autonomous agents. Comput. Animat. Virtual Worlds 25(3-4): 487-495 (2014) - [j3]Quentin Avril, Valérie Gouranton, Bruno Arnaldi:
Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture. J. Virtual Real. Broadcast. 11 (2014) - [j2]Thomas Lopez, Rozenn Bouville Berthelot, Emilie Loup-Escande, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
Exchange of Avatars: Toward a Better Perception and Understanding. IEEE Trans. Vis. Comput. Graph. 20(4): 644-653 (2014) - [c32]Guillaume Claude, Valérie Gouranton, Rozenn Bouville Berthelot, Bruno Arnaldi:
Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment. ICAT-EGVE 2014: 63-66 - [c31]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi:
Preservative Approach to Study Encased Archaeological Artefacts. EuroMed 2014: 332-341 - [c30]Jean-Baptiste Barreau, Yann Bernard, Quentin Petit, Laurent Beuchet, Emilien Petit, Volker Platen, Ronan Gaugne, Julien Le Rumeur, Valérie Gouranton:
Combination of 3D Scanning, Modeling and Analyzing Methods around the Castle of Coatfrec Reconstitution. EuroMed 2014: 418-426 - [c29]Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
An interaction abstraction model for seamless avatar exchange in CVET. 3DCVE@VR 2014: 1-8 - [c28]Morgan Le Chénéchal, Bruno Arnaldi, Thierry Duval, Valérie Gouranton, Jérôme Royan:
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue. 3DCVE@VR 2014: 1-8 - [c27]Francesco Grani, Stefania Serafin, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. SIVE@VR 2014: 3-6 - [c26]Laurent S. R. Simon, Florian Nouviale, Ronan Gaugne, Valérie Gouranton:
Sonic interaction with a virtual orchestra of factory machinery. SIVE@VR 2014: 7-12 - [c25]Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Design and evaluation of Binaural auditory rendering for CAVEs. VR 2014: 73-74 - [c24]Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. VR 2014: 75-76 - [c23]Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
CORVETTE: Collaborative environment for technical training and experiment. VR 2014: 145 - [c22]Jean-Baptiste Barreau, Ronan Gaugne, Yann Bernard, Gaétan Le Cloirec, Valérie Gouranton:
Virtual reality tools for the west digital conservatory of archaeological heritage. VRIC 2014: 4:1-4:4 - [i2]Laurent S. R. Simon, Florian Nouviale, Ronan Gaugne, Valérie Gouranton:
Sonic interaction with a virtual orchestra of factory machinery. CoRR abs/1407.2221 (2014) - [i1]Jean-Baptiste Barreau, Théophane Nicolas, G. Bruniaux, Emilien Petit, Quentin Petit, Yann Bernard, Ronan Gaugne, Valérie Gouranton:
Ceramics Fragments Digitization by Photogrammetry, Reconstructions and Applications. CoRR abs/1412.1330 (2014) - 2013
- [c21]Ronan Gaugne, Jean-Baptiste Barreau, Gaétan Le Cloirec, Valérie Gouranton:
Experiencing the past in virtual reality: A virtual reality event for the French National Days of Archaeology. CogInfoCom 2013: 75-80 - [c20]Jean-Baptiste Barreau, Yann Bernard, Ronan Gaugne, Gaétan Le Cloirec, Valérie Gouranton:
The West Digital Conservatory of Archaeological Heritage project. Digital Heritage (1) 2013: 547-554 - [c19]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance. EGVE/EuroVR 2013: 33-40 - [c18]Steve Dodier-Lazaro, Quentin Avril, Valérie Gouranton:
SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations. GRAPP/IVAPP 2013: 337-346 - [c17]Andrés Saraos Luna, Valérie Gouranton, Thomas Lopez, Bruno Arnaldi:
The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training. GRAPP/IVAPP 2013: 373-378 - [c16]Thomas Lopez, Valérie Gouranton, Florian Nouviale, Bruno Arnaldi:
The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training. VRIC 2013: 8:1-8:8 - [c15]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
New iterative ray-traced collision detection algorithm for GPU architectures. VRST 2013: 215-218 - 2012
- [c14]Thierry Duval, Huyen Nguyen, Cédric Fleury, Alain Chauffaut, Georges Dumont, Valérie Gouranton:
Embedding the features of the users' physical environments to improve the feeling of presence in collaborative Virtual Environments. CogInfoCom 2012: 243-248 - [c13]Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi:
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans. Edutainment 2012: 1-12 - [c12]Quentin Avril, Valérie Gouranton, Bruno Arnaldi:
Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. EGPGV@Eurographics 2012: 71-80 - [c11]Ronan Gaugne, Jean-Baptiste Barreau, Florian Cousseau, Valérie Gouranton:
Large-scale Immersive Reconstitution of a Neolithic Corbel Dome. VAST 2012: 65-72 - [c10]Cédric Fleury, Thierry Duval, Valérie Gouranton, Anthony Steed:
Evaluation of remote collaborative manipulation for scientific data analysis. VRST 2012: 129-136 - 2010
- [c9]Cédric Fleury, Thierry Duval, Valérie Gouranton, Bruno Arnaldi:
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments. EGVE/EuroVR/VEC 2010: 29-36
2000 – 2009
- 2009
- [c8]Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi:
Adaptation in Collaborative Virtual Environments for Training. Edutainment 2009: 316-327 - 2005
- [c7]Valérie Gouranton, Souley Madougou, Emmanuel Melin, Cyril Nortet:
Interactive rendering of massive terrains on PC clusters. EuroVis 2005: 133-141 - 2004
- [c6]Valérie Gouranton, Sébastien Limet, Souley Madougou, Emmanuel Melin:
A Scalable Cluster-based Parallel Simplifi cation Framework for Height Fields. EGPGV 2004: 59-65 - [c5]Jérémie Allard, Valérie Gouranton, Loïck Lecointre, Sébastien Limet, Bruno Raffin, Sophie Robert:
FlowVR: A Middleware for Large Scale Virtual Reality Applications. Euro-Par 2004: 497-505 - 2003
- [c4]Jérémie Allard, Valérie Gouranton, Guy Lamarque, Emmanuel Melin, Bruno Raffin:
Softgenlock: Active Stereo and GenLock for PC Cluster. IPT/EGVE 2003: 255-260 - 2002
- [c3]Jérémie Allard, Valérie Gouranton, Loïck Lecointre, Emmanuel Melin, Bruno Raffin:
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster. VR 2002: 273-274 - 2001
- [c2]Valérie Gouranton, Pierre Réty, Helmut Seidl:
Synchronized Tree Languages Revisited and New Applications. FoSSaCS 2001: 214-229
1990 – 1999
- 1999
- [j1]Valérie Gouranton, Daniel Le Métayer:
Dynamic Slicing: a generic analysis based on a natural semantics format. J. Log. Comput. 9(6): 835-871 (1999) - 1998
- [c1]Valérie Gouranton:
Deriving Analysers by Folding/Unfolding of Natural Semantics and a Case Study: Slicing. SAS 1998: 115-133
Coauthor Index
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