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iLRN 2020: San Luis Obispo, CA, USA
- Daphne Economou, Alexander Klippel, Heather Dodds, Anasol Peña-Ríos, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter:
6th International Conference of the Immersive Learning Research Network, iLRN 2020, San Luis Obispo, CA, USA, June 21-25, 2020. IEEE 2020, ISBN 978-1-7348995-0-4 - Bernadette Spieler, Naomi Pfaff, Wolfgang Slany:
Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment. 1-8 - Changhao Liu, Shuo Wu, Shuming Wu, Su Cai:
An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever Principles. 9-15 - Hubert Cecotti, Zachary Day-Scott, Laura Huisinga, Luis Gordo-Pelaez:
Virtual Reality for Immersive Learning in Art History. 16-23 - Mina C. Johnson-Glenberg, Vanessa Ly, Man Su, Ricardo Nieland Zavala, Hannah Bartolomea, Elena Kalina:
Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC. 24-30 - Elena Kalina, Mina C. Johnson-Glenberg:
Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game. 31-37 - Erica Southgate:
Conceptualising Embodiment through Virtual Reality for Education. 38-45 - Xiuli Huang, Juhou He, Hongyan Wang:
A Case Study: Students' Perception of a Collaborative Game-Based Virtual Learning Environment. 46-53 - Cheng-Yu Chung, I-Han Hsiao:
Computational Thinking in Augmented Reality: An Investigation of Collaborative Debugging Practices. 54-61 - Dmitriy Babichenko, Ravi Patel, Victoria Grieve, Patrick Healy, Stephen Canton, Eliza Beth Littleton, Nicole Donnellan, Edward G. Andrews:
SterileAR: Exploration of Augmented Reality and Computer Vision Approaches for Real-Time Feedback in Sterile Compounding Training. 62-69 - Maria C. R. Harrington:
Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of Story. 70-78 - Jule M. Krüger, Daniel Bodemer:
Different Types of Interaction with Augmented Reality Learning Material. 78-85 - Tassos A. Mikropoulos, Michael Delimitros, Pavlos Gaintatzis, Georgia Iatraki, Aikaterini Stergiouli, Angeliki Tsiara, Katerina Kalyvioti:
Acceptance and User Experience of an Augmented Reality System for the Simulation of Sensory Overload in Children with Autism. 86-92 - Ruth S. Contreras Espinosa, Alejandro Blanco-M:
Gamification in E-government Platforms and Services: A Literature Review. 93-100 - Amanda Barany, Aroutis Foster, Mamta Shah:
Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration. 101-108 - Lili Yan, Mckay Colleni, Breanne K. Litts:
Exploring the Rhetorical Affordances of Augmented Reality in the Context of the Anthropocene. 109-116 - Xuesong Zhai, Minjuan Wang, Rongting Zhou, Muhammad Azfar Anwar, Saba Saneinia, Intikhab Ahmad, Man Li, Fahad Asmi:
The Nexus Between VR Affordability, Cognition, and VR Addiction: A Gaming Perspective. 116-124 - Chanelle Kaith Mosquera, Alexander Steinmaurer, Christian Eckhardt, Christian Guetl:
Immersively Learning Object Oriented Programming Concepts With sCool. 124-131 - Mahda M. Bagher, Pejman Sajjadi, Julia Carr, Peter La Femina, Alexander Klippel:
Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D. 132-139 - Danica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt:
VSEPR Theory, An Interactive and Immersive Virtual Reality. 140-146 - Naoise Collins, Brian Vaughan, Charlie Cullen:
Designing Contextually: An Investigation of Design-Based Research to Promote Situated Irish Language Identity through Virtual Reality. 147-154 - Leonel Morgado, Dennis Beck:
Unifying Protocols for Conducting Systematic Scoping Reviews with Application to Immersive Learning Research. 155-162 - Andreas Dengel, Jutta Mägdefrau:
Immersive Learning Predicted: Presence, Prior Knowledge, and School Performance Influence Learning Outcomes in Immersive Educational Virtual Environments. 163-170 - Stefan Lontschar, Daniel Deegan, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt:
Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments. 171-177 - Stefan Lontschar, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt:
An Immersive and Interactive Visualization of Gravitational Waves. 178-184 - Ioannis Doumanis, Daphne Economou:
Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks. 185-193 - Alec M. Bodzin, Robson Araujo Junior, Thomas C. Hammond, David Anastasio:
An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow. 193-198 - Colin Patrick Keenan, Cynthia Lincoln, Adam Rogers, Victoria Gerson, Jack Wingo, Mikhael Vasquez-Kool, Richard L. Blanton:
The Naturalist's Workshop: Virtual Reality Interaction with a Natural Science Educational Collection. 199-204 - Hubert Cecotti, Quentin Richard, Joseph Gravellier, Michael Callaghan:
Magnetic Resonance Imaging Visualization in Fully Immersive Virtual Reality. 205-209 - Michael D. Kickmeier-Rust, Michael Leitner, Philipp Hann:
Virtual Reality in Professional Training: An Example from the Field of Bank Counselling. 210-214 - Hai Zhang, Yulu Cui, Huaming Shan, Zhili Qu, Wanxiong Zhang, Lujie Tu, Yining Wang:
Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field. 215-219 - Wil J. Norton, Jacob Sauer, David Gerhard:
The Effectiveness of Virtual Reality as an Instructional Medium for Multidimensional Concepts. 220-224 - Samuel Chabot, Jaimie Drozdal, Matthew Peveler, Yalun Zhou, Hui Su, Jonas Braasch:
A Collaborative, Immersive Language Learning Environment Using Augmented Panoramic Imagery. 225-229 - Pejman Sajjadi, Mahda M. Bagher, Jan Oliver Wallgrün, Stefan Kopp, Philipp Cimiano, Alexander Klippel:
Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions. 230-235 - Daniela Pedrosa, Leonel Morgado, José Cravino, Mario Madureira Fontes, Maria Castelhano, Claudia Machado, Eliana Curado:
Challenges Implementing the SimProgramming Approach in Online Software Engineering Education for Promoting Self and Co-regulation of Learning. 236-242 - Johanna Pirker, Michael Stefan Holly, Christian Gütl:
Room Scale Virtual Reality Physics Education: Use Cases for the Classroom. 242-246 - Brad Thompson:
Work-in-Progress - Learning Machines: Useful Intelligent Tutoring Within Immersive STEM VLEs. 247-250 - Robson Araujo Junior, Alec M. Bodzin:
Work-in-Progress - Immersive Virtual Reality Design Considerations to Promote Learning for English Language Learners. 251-254 - Kenneth Y. T. Lim, Ming-De Yuen, Swee Ling Leong, Ahmed Hazyl Hilmy, Lionel Lim, Joel Ng:
Work-in-Progress - The SORBET Project: Designing an Immersive Environment Which Models the Diffusion of Virus Infection to Help Students of Mathematics Learn Probabilities. 255-258 - Meena Jha, Deborah Richards, Meredith Porte, Amara Atif:
Work-in-Progress - Virtual Agents in Teaching: A Study of Human Aspects. 259-262 - Yiannis Georgiou, Olia E. Tsivitanidou, Christian Eckhardt, Andri Ioannou:
Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms. 263-266 - Nicholas Lanzieri, Jonathan Bowen, David Lasala, Henry Samelson, Elizabeth McAlpin:
Work-in-Progress - Virtual Reality: A Tool to Develop Social Work Practice Skills of Engagement and Assessment. 267-270 - Nicholas Lanzieri, Henry Samelson, Elizabeth McAlpin, David Shilane:
Work-in-Progress - A 360 Virtual Reality Simulation to Prepare Social Work Students to Interact with Community Environments. 271-274 - Maria Fragkaki, Stylianos Mystakidis, Giorgos Filippousis:
Work-in-Progress - Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators. 275-278 - Meena Jha, Kenneth Howah, Santoso Wibowo, Michael A. Cowling, Lisa Soon, Sanjay Jha:
Work-in-Progress - Designing a Virtual Reality Simulation to Teach Elements of Network Routing. 279-282 - Stefano Masneri, Ana Dominguez, Fridolin Wild, Jeroen Pronk, Matthias Heintz, Jennifer Tiede, Adina Nistor, Giuseppe Chiazzese, Eleni E. Mangina:
Work-in-progress - ARETE - An Interactive Educational System using Augmented Reality. 283-286 - Josef Buchner, Arkadi Jeghiazaryan:
Work-in-Progress-The ARI2VE Model for Augmented Reality Books. 287-290 - Tumay Tunur, Sean W. Hauze, Paul T. Stuhr, James P. Frazee:
Work-in-Progress - The Impact of Kinesiology XR-Immersive Labs for Motor Control Learning Attitudes. 291-294 - Scott Dolphin:
Work-in-Progress - An Immersive Virtual Learning Environment for a Visual Arts Curriculum. 295-298 - Chih-Pu Dai, Fengfeng Ke, Yanjun Pan, Zhaihuan Dai:
Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning. 299-301 - Ivan Moser, Per Bergamin:
Work-in-Progress - Designing a Multi-User Virtual Reality Environment for Conversational Skills Training of Dietetic Students. 301-304 - Eric Hawkinson, Jay Klaphake:
Work-in-Progress - Legal and Ethical Issues in Immersive Education. 305-307 - Louis Nisiotis, Lyuba Alboul:
Work-in-Progress - Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning. 308-311 - Grace Ryan, John Murphy, Mary Higgins, Fionnuala McAuliffe, Eleni E. Mangina:
Work-in-Progress - Development of a Virtual Reality Learning Environment: VR Baby. 312-315 - Anasol Peña-Ríos, Ozkan Cem Bahceci, Vikas Gupta, Anthony Conway, Gilbert Owusu:
Work-in-Progress - A Web-based Virtual Reality Training Simulator for Field Service Telecommunications Engineers. 316-319 - Emily Kuzneski Johnson, Amy Larner Giroux, Yovanna Pineda:
Work-in-Progress - Context is Key in Immersive Learning Environments. 320-323 - Anasol Peña-Ríos, Tomas Oplatek, Hani Hagras, Anthony Conway, Gilbert Owusu:
Work-in-Progress - Measuring Engagement in Virtual Reality for Talent Attraction Purposes. 324-327 - Xuanhui Xu, David Kilroy, Eleni E. Mangina, Abraham G. Campbell:
Work-in-Progress - Adapting a Virtual Reality Anatomy Teaching Tool for Mobility: Pilot Study. 328-331 - Saeed Safikhani, Michael Stefan Holly, Johanna Pirker:
Work-in-Progress - Conceptual Framework for User Interface in Virtual Reality. 332-335 - Sathish Chandra Akula, Nikolay Sargsyan, Soundarya Korlapati, Xin Wei, Cheryl D. Seals, Jeff Kim:
Work-in-Progress - Utilizing Virtual Reality to Promote Active Learning in Construction Management. 336-339 - Wenting Weng, André Thomas, Hadeel Ramadan:
Work-in-Progress - Using Bloom's Taxonomy and Balanced Design in ARTé: Mecenas. 340-343 - Michael Vallance, Takurou Magaki, Yuto Kurashige:
Work-in-Progress - Determining the Efficacy of Virtual Reality through Experientiality and Biometric. 344-347 - Fei Chen, Yueh Lee, Robert C. Hubal:
Work-in-Progress - Testing of a Virtual Patient: Linguistic and Display Engagement Findings. 348-350 - Corinne J. Brenner, Kayla DesPortes, Jessica Ochoa Hendrix, Mandë Holford:
Work-in-Progress - GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science. 351-354 - Michael Mogessie Ashenafi, Sandra DeVincent Wolf, Matheus Barbosa, Nicholas Jones, Bruce M. McLaren:
Work-in-Progress - A Generalizable Virtual Reality Training and Intelligent Tutor for Additive Manufacturing. 355-358 - Anisha Haveena Kaur, Sharmini Gopinathan, Murali Raman:
Work-in-Progress - Role of Innovative Teaching Strategies in Enhancing STEM Education in Malaysia. 359-362 - Charles Amador, Frank Wencheng Liu, Mina C. Johnson-Glenberg, Robert LiKamWa:
Work-in-Progress - Titration Experiment: Virtual Reality Chemistry Lab with Haptic Burette. 363-365 - Roopesh Sitharan, Tse-Kian Neo, Mai Neo, Heidi Yeen-Ju Tan, Muhammad Syahmi Abd Aziz, Khairi Shazwan Bin Dollmat:
Work-in-Progress - Assisting AR, VR and Hologram Learning Experience through MOOC. 366-368 - Patricia C. Franks:
Work-in-Progress - Developing Criteria for Virtual Reality Courses Based on Virtual World Experiences. 369-372 - Aryabrata Basu:
Work-in-Progress - Augmented Reality at Scale: Using Physical Dimensionality of Spaces to Our Advantage! 373-376 - Andrea Stevenson Won, Jakki O. Bailey, Siqi Yi:
Work-in-Progress - Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching. 377-380 - Leticia Neira-Tovar, Edson Castañeda, Víctor Ríos Leyva, Daniel Leal:
Work-in-Progress - A Proposal to Design of Virtual Reality Tool for Learning Mechatronics as a Smart Industry Trainer Education. 381-384 - Jamie A. Kelly:
Work-in-Progress - The Sudden Requirement to Work from Home Due to COVID-19 Pandemic Restrictions: Attitudes and Changes in Perceived Value of Physical and Immersive Workspaces. 385-388 - Rachel R. Tatro-Duarte, Charles W. MacQuarrie:
Doctoral Colloquium - A Qualitative Study of Virtual Reality as a means of Providing Cultural Context in Literature Classrooms at Minority Serving Institutions. 389-391 - Bing Liu, Liqiu Meng:
Doctoral Colloquium - Towards a Better User Interface of Augmented Reality Based Indoor Navigation Application. 392-394 - Cassondra M. Eng, Dominic M. Calkosz, Sebastian Y. Yang, Nathan C. Williams, Erik D. Thiessen, Anna V. Fisher:
Doctoral Colloquium - Enhancing Brain Plasticity and Cognition Utilizing Immersive Technology and Virtual Reality Contexts for Gameplay. 395-398 - Mamfe-ter Gemade, Markos Mentzelopoulos, Daphne Economou:
Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development. 399-402 - Juan Carlos Muñoz-Carpio, Michael A. Cowling, James R. Birt:
Doctoral Colloquium - Exploring the Benefits of Using 3600 Video Immersion to Enhance Motivation and Engagement in System Modelling Education. 403-406 - Xuanhui Xu, Eleni E. Mangina, David Kilroy, Kathleen M. Curran, John J. Healy, Abraham G. Campbell:
Doctoral Colloquium - A Snapshot of the Future: Virtual and Augmented Reality Training for Radiology. 407-410 - Nanxi Meng, Qing Li, Laetitia Knight, Aleshia Hayes:
Panel - Improve Foreign Language Speaking Proficiency in Immersive Environment. 411-412 - Regina Maria Bäck, Rainer Wenrich, Birgit Dorner:
Workshop - Participatory Cultures Beyond Limits? Criteria for Creative Potential of SocialVR in Art Educational Contexts. 413-415 - Joachim Lorenz, Klaus Bredl, Martin Wagner, Norbert Vogelmair:
Workshop - ILLUA- Promoting Self-Regulated Learning through Metacognitive Applications in a 3D Virtual Environment. 416-417 - Oliver Dawkins, Gareth W. Young:
Workshop - Ground Truthing and Virtual Field Trips. 418-420 - Cindy Ziker, Evelien Ydo, Diego Zapata-Rivera, Mathew Hillier, Michael Casale:
Special Session - Challenges and Opportunities for Assessment in XR. 421-423 - Carlos J. Ochoa Fenández:
Special Session - XR Education 21th. Are We Ready for XR Disruptive Ecosystems in Education? 424-426
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