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ICE-GIC 2010: Hong Kong
- 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2010, Hong Kong, December 21-23, 2010. IEEE 2010, ISBN 978-1-4244-7178-2
- Armaghan Moemeni, Eric W. Tatham:
A framework for camera pose tracking using stochastic data fusion. 1-7 - William Lawrence, Jenny Carter, Samad Ahmadi:
A GCSE maths tutoring game using neural networks. 8-14 - Jia-jia Tang, Liang Chen, Ling Yan:
A heuristic pathfinding approach based on precomputing and post-adjusting strategies for online game environment. 15-22 - Bruce Kwong-Bun Tong, Chi Wan Sung:
A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man game. 23-30 - N. Aresti Bartolome, Amaia Méndez Zorrilla, Begoña García Zapirain:
A serious game to improve human relationships in patients with neuro-psychological disorders. 31-35 - Chang-Ming Yang, Ching-Wen Yang, Shu-Hui Hung, Chin-Hsian Wang, Hsin-Hung Lin, Wai-Chi Fang, Wei-Chin Huang, Yueh-Ming Huang:
An innovative breathing game applied with textile sensors. 36-41 - Stephen Jacobs:
Building an education ecology on serious game design and development for the One Laptop Per Child and Sugar platforms: A service learning course builds a base for peer mentoring, Cooperative Education internships and sponsored research. 42-47 - Adrian Hornsby, Timo Aaltonen, Rod Walsh:
Chasers of the Lost Data: Turning content management systems into gaming platforms. 48-51 - Chang-Ming Yang, Chun-Mei Chou, Tzu-Lin Yang, Shu-Hui Hung, Jen-Hsian Cheng, Chin-Hsian Wang, Jwu-Sheng Hu, Kuan-Chun Sun, Yueh-Ming Huang:
Dancing game by digital textile sensor. 52-57 - Istvan Andorko, Peter M. Corcoran, Petronel Bigioi:
Depth map generation and depth layer separation for information customization in computer gaming. 58-61 - Yun-Ju Lee, Tae-Beom Lim, Kyung Won Kim, Jae Won Moon:
Efficient composition of media object for multimedia scene rendering. 62-63 - Ying Tang, Sachin Shetty, Xiufang Chen:
Empowering students with engineering literacy and problem-solving through interactive virtual reality games. 64-69 - Ki-Woong Park, Byung-Cheol Kim, Jong-Woon Yoo, Kyu Ho Park, KwangYun Wohn:
Enabling sportive games with a do-it-yourself wearable computing platform. 70-76 - Ji Eun Bae, Guen Tae Park, Jin Wook Kim, Hang Joon Kim, Hyun-Soo Park:
Estimation of vertical angle of the impacted ball using a planar sensor. 77-81 - Erek R. Speed:
Evolving a Mario agent using cuckoo search and softmax heuristics. 82-88 - Lo Ching Wen, Chiu Chun Chin:
Examining the motivation of consumers'purchase of video games in Taiwan. 89-93 - Alf Inge Wang, Bian Wu, Sveinung Kval Bakken:
Experiences from implementing a face-to-face educational game for iPhone/iPod Touch. 94-101 - Bian Wu, Alf Inge Wang, Yuanyuan Zhang:
Experiences from implementing an educational MMORPG. 102-109 - Fulvio Frapolli, Apostolos Malatras, Béat Hirsbrunner:
Exploiting traditional gameplay characteristics to enhance digital board games. 110-117 - Michael J. Callaghan, Kerri McCusker, Julio Lopez Losada, Jim Harkin, Shane Wilson, Jean Dugas, Stephane Demots, Fabien Desbois, Alex Fouquet, Florence Sauviat:
Game-based strategy to teaching electronic & electrical engineering in virtual worlds. 118-125 - Annakaisa Kultima, Kati Alha:
"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009. 126-133 - Rod Walsh, Marion Boberg, Juha Arrasvuori, Hannu Korhonen, Tanja Walsh:
Introducing game and playful experiences to other application domains through personality and motivation models. 134-141 - Kenneth Oum, Hasan Ayaz, Patricia A. Shewokis, Paul J. Diefenbach:
MindTactics: A Brain Computer Interface gaming platform. 142-146 - Shiblee Imtiaz Hasan:
Multiplayer gaming for low-end mobile phones: Gaming between basic mobile phones, handheld devices and computer platforms. 147-151 - Patrícia Gouveia:
Playing with Poetry a Portuguese transmedia experience and a serious ARG. 152-158 - Jong-Woon Yoo, Ki-Woong Park, Sung Kyu Park, Hyunchul Seok, Kyu Ho Park:
PokerFace: Game players themselves are truly memorable. 159-163 - Begoña García Zapirain, Amaia Méndez Zorrilla, Sabina Larrañaga:
Psycho-stimulation for elderly people using puzzle game. 164-171 - Alf Inge Wang, Hong Guo, Meng Zhu, Are Sæterbø Akselsen, Kenneth Kristiansen:
Survey on attitude towards pervasive games. 171-179 - Klaus P. Jantke, Swen E. Gaudl:
Taxonomic contributions to digital games science. 180-187 - Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori Nosaka:
Testing an exergame for effectiveness and attractiveness. 188-195 - Paul J. Diefenbach, Kenneth Oum, Fredricka K. Reisman:
Transition to Teaching: 3D classroom simulation and management. 196-200
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