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ACE 2009: Athens, Greece
- Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009. ACM International Conference Proceeding Series 422, ACM 2009, ISBN 978-1-60558-864-3
Full papers: Tools for communication
- Katsunori Miyahara, Naoto Nakamura, Yoshihiro Okada:
RoCoS: room-based communication system and its aspect as development tool for 3D entertainment applications. 3-10 - Andrés Lucero, Dzmitry Aliakseyeu, Kees Overbeeke, Jean-Bernard Martens:
An interactive support tool to convey the intended message in asynchronous presentations. 11-18 - Markku Turunen, Aleksi Kallinen, Iván Sánchez Milara, Jukka Riekki, Juho Hella, Thomas Olsson, Aleksi Melto, Juha-Pekka Rajaniemi, Jaakko Hakulinen, Erno Mäkinen, Pellervo Valkama, Toni Miettinen, Mikko Pyykkönen, Timo Saloranta, Ekaterina Gilman, Roope Raisamo:
Multimodal interaction with speech and physical touch interface in a media center application. 19-26
Full papers: Studies on social media
- Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, Karolien Poels:
Where everybody knows your game: the appeal and function of game cafés in western Europe. 28-35 - Christian Pallay, Matthias Rehm, Ekaterina Kurdyukova:
Getting acquainted in Second Life: human agent interactions in virtual environments. 36-43 - Lin Qiu, Wendy Weini Tay, Junwei Wu:
The impact of virtual teamwork on real-world collaboration. 44-51
Full papers: Sensing and sensation
- Li Zhang:
An intelligent agent with affect sensing from metaphorical language and speech. 53-60 - Yuichiro Kojima, Yuki Hashimoto, Hiroyuki Kajimoto:
A novel wearable device to present localized sensation of wind. 61-65 - Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino:
Funbrella: recording and replaying vibrations through an umbrella axis. 66-71
Full papers: Studies on games
- Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby:
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. 73-80 - Marianna Obrist, Judith Igelsböck, Elke Beck, Christiane Moser, Stefan Riegler, Manfred Tscheligi:
"Now you need to laugh!": investigating fun in games with children. 81-88 - Barry Ip:
Product placement in interactive games. 89-97
Full papers: Innovations or not? New interaction designs I
- Matt Zachara, José P. Zagal:
Challenges for success in stereo gaming: a Virtual Boy case study. 99-106 - Aleksander Krzywinski, Haipeng Mi, Weiqin Chen, Masanori Sugimoto:
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality. 107-114 - Takafumi Aoki, Hironori Mitake, Danial Keoki, Shoichi Hasegawa, Makoto Sato:
Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire. 115-122
Full papers: Innovations or not? New interaction designs II
- Yuki Hashimoto, Satsuki Nakata, Hiroyuki Kajimoto:
Novel tactile display for emotional tactile experience. 124-131 - Yutaka Tomibayashi, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto:
Wearable DJ system: a new motion-controlled DJ system. 132-139 - Oleg V. Komogortsev, Young Sam Ryu, Do Hyong Koh, Sandeep A. Munikrishne Gowda:
Instantaneous saccade driven eye gaze interaction. 140-147
Full papers: Emotions and social aspects
- Kyoko Yonezawa, Takashi Miyaki, Jun Rekimoto:
Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction. 149-156 - Ben Kirman, Eva Ferrari, Shaun W. Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan:
Familiars: representing Facebook users' social behaviour through a reflective playful experience. 157-164 - Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun:
Using affective trajectories to describe states of flow in interactive art. 165-172
Full papers: Games
- Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis:
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets. 174-181 - Anton Gustafsson, Magnus Bång, Mattias Svahn:
Power explorer: a casual game style for encouraging long term behavior change among teenagers. 182-189 - Greg Smith, Desney S. Tan, Bongshin Lee:
iSee: interactive scenario explorer for online tournament games. 190-197
Full papers: Playing with image and machinima production tools
- Samuel Munilla, Robert Michael Young:
Zuzen, a cloud-based framework for automated machinima generation. 199-206 - Juan Abadia, Alun Evans, Eduard Gonzales, Sergi Gonzales, Daniel Soto, Santi Fort, Marco Romeo, Josep Blat:
Assisted animated production creation and programme generation. 207-214 - Andrés Lucero, Marion Boberg, Severi Uusitalo:
Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way. 215-222
Full papers: Tools for design and production of better games
- Antti Kirjavainen:
Process control in the development of game-based learning environments. 224-231 - Timo Nummenmaa, Jussi Kuittinen, Jussi Holopainen:
Simulation as a game design tool. 232-239 - Annika Waern, Zeynep Ahmet, Daniel Sundström:
An in-game reporting tool for pervasive games. 240-248
Full papers: Arts, drama, and performance
- Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis:
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi. 249-256 - Sungkuk Chun, Minkyu Jung, Hoa Minh Le, Chee-Onn Wong, Kirak Kim, Keechul Jung:
Anthropomorphic artificial artist based on face-like detection and painterly rendering. 257-262 - Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Virtual cinematography director for interactive storytelling. 263-270
Short papers: Multimodal interaction
- David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi:
Using a 3D game to study the perceived quality of lifting device controls. 273-276 - Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
Collaborative haptic play with building blocks. 277-280 - Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh:
Communicative behaviors and flow experience in tabletop gaming. 281-286 - Mohammad Obaid, D. Lond, Ramakrishnan Mukundan, Mark Billinghurst:
Facial caricature generation using a quadratic deformation model. 285-288
Short papers: Sound and music
- Ilias Bergstrom, Anthony Steed, Beau Lotto:
Mutable mapping: gradual re-routing of OSC control data as a form of artistic performance. 290-293 - Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt:
FeelSound: collaborative composing of acoustic music. 294-297 - Ondrej Polácek, Adam J. Sporka, Pavel Slavík:
Music alphabet for low-resolution touch displays. 298-301 - Florian Schulz, Christian Geiger, Holger Reckter:
ANTracks: generative mobile music composition. 302-305
Short papers: Augmented/mixed reality
- Tatu Harviainen, Otto Korkalo, Charles Woodward:
Camera-based interactions for augmented reality. 307-310 - Shane Porter, Michael R. Marner, Ulrich Eck, Christian Sandor, Bruce H. Thomas:
Rundle Lantern in miniature: simulating large scale non-planar displays. 311-314 - Maiya Hori, Masayuki Kanbara, Naokazu Yokoya:
A mixed reality telepresence system with limited DOF motion base and immersive display. 315-318 - Maja Wrzesien, David C. Pérez López, Mariano Alcañiz Raya:
E-Junior: a serious virtual world for natural science and ecology learning. 319-322
Short papers: Affective computing
- Magalie Ochs, Helmut Prendinger:
Emotional gaming: win by emotion expression. 324-327 - Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska:
Towards tailoring player experience in physical Wii games: a case study on relaxation. 328-331 - Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahimi:
Exposure effect on experience and visual perception in stereoscopic visual presentations. 332-335 - Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer:
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. 336-339
Short papers: Pervasive and online games
- Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng:
Players who play to make others cry: the influence of anonymity and immersion. 341-344 - Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song:
Running or gaming. 345-348 - Shengsheng Ruan, Ling Chen, Jie Sun, Gencai Chen:
Study on the change of physiological signals during playing body-controlled games. 349-352 - Gonçalo Duarte Garcia Pereira, Pedro Alexandre Santos, Rui Prada:
Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. 353-356
Short papers: Experience design and art
- Amon Rapp, Daniela Cardillo, Rossana Simeoni, Luca Console:
Being a self-director: enhance user creativity with a video mash up tool. 358-361 - Sarah Kenderdine, Jeffrey Shaw:
UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor. 362-365
Short papers: Devices for games
- Yannis Lilis, Anthony Savidis:
Structured tiles: directed subgraphs of recurring path patterns in board games. 367-370 - Stefan Rennick Egglestone, Joe Marshall, Brendan Walker, Duncan Rowland, Steve Benford, Tom Rodden:
The Bronco: a proof-of-concept adaptive fairground ride. 371-374 - Dapeng Zhang, Zhongjie Cai, Kefei Chen, Bernhard Nebel:
A game controller based on multiple sensors. 375-378 - Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz:
Classifying input for active games. 379-382 - Renu M. Zunjarwad, John H. Takamura:
Handheld gaming devices for baby boomers. 383-386
Short papers: Mobile entertainment
- Carmen Soler, Alejandra Zacarías, Andrés Lucero:
Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness. 388-391 - Lei Zhang, Paul Coulton:
A mobile geo-wand enabling gesture based POI search an user generated directional POI photography. 392-395 - Owen Noel Newton Fernando, Adrian David Cheok, Nimesha Ranasinghe, Kening Zhu, Chamari Priyange Edirisinghe, Yan Yan Cao:
Poetry mix-up: a poetry generating system for cultural communication. 396-399 - Kohei Tanaka, Kazuya Murao, Shojiro Nishio, Satoshi Tanaka, Kohei Kinoshita, Yasuhiko Minami, Tsutomu Terada, Masahiko Tsukamoto:
IT-enabled donation boxes to promote donation. 400-403
Posters
- Igor de Souza Almeida, Tatsuya Hiramatsu, Jordi Polo Carres, Hirokazu Kato, Marina Atsumi Oikawa:
HANDY system for video-mediated communication. 405-406 - Jonathan Ferraris, Christos Gatzidis:
A rule-based approach to 3D terrain generation via texture splatting. 407-408 - Naoki Ishii, Yutaka Ishibashi, Shinji Sugawara:
Enhancement of adaptive Delta-causality control with adaptive dead-reckoning for multiplayer online games. 409-410 - Adrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando:
Petimo: enhanced tangible social networking companion for children. 411-412 - Steven Zhiying Zhou, Derek Tan, Dong Wei, Yuta Nakayama:
TangiCube: introducing bi-directional interactivity with a virtual agent in a tangible mixed reality environment. 413-414 - Anthony Savidis, Efie Karouzaki:
Artificial game presenter avatars. 415-416 - Izumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage:
Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. 419-420 - Lindsay D. Grace:
Polyglot Cubed: the design of a multi-language learning game. 421-422 - Eduard Gonzales, Alun Evans, Sergi Gonzales, Juan Abadia, Josep Blat:
Real-time visualisation and browsing of a distributed video database. 423-424 - André F. S. Barbosa, Frutuoso G. M. Silva:
WiiPlay: a 3D third person game in XNA. 425-426 - Sungjae Hwang, Kibeom Lee, Daham Park, Woonseung Yeo:
The Biolin: a current-based musical interface. 427-428 - Trien V. Do, Jong-Weon Lee:
Creating 3D E-books with ARBookCreator. 429-430 - Jungwhan Kim, Seonghyun Jang, Eunjung Han, Keechul Jung:
Multimedia visitor book using mobile phone. 431-432 - Dionysios Marinos, Chris Geiger:
An immersive multiuser music generation interface. 433-434 - Sangseung Kang, Jaehong Kim, Jaeyeon Lee:
Intuitive control using a mediated interface module. 435-436 - Ekaterina Kurdyukova, Matthias Rehm:
Interactive fitness game for public places. 437-438 - François Picard, Pascal Estraillier:
Enhancing a motion capture interface by introducing context management. 439-440 - Anna Carreras, Carles Sora:
Exploring the boundaries of augmented reality in a magic show performance. 441-442
Creative showcase
- Lindsay Grace:
Critical gameplay. 444 - Lindsay Grace:
Music box: composing and performing visual music. 445 - Tiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno Correia:
Noon: a secret told by objects. 446 - Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Yuki Takeda, Takenori Hara, Masahiro Ookura, Mina Tanaka, Shigeru Komatsubara:
Story tube "Sto-tu". 447 - Young-Mi Kim, Jong-Soo Choi:
Bamboo flute. 448 - Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt:
FeelSound: interactive acoustic music making. 449 - Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Masahiro Ookura, Masataka Imai, Takenori Hara, Yuki Takeda, Mina Tanaka, Shigeru Komatsubara:
SHI KI BAKO "Box of Four Seasons". 450 - Raffaele De Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti:
Game based technology to enhance the learning of history and cultural heritage. 451 - Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis:
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks. 453 - Tiago Martins, Ricardo O'Nascimento, Andreas Zingerle, Christa Sommerer, Laurent Mignonneau, Nuno Correia:
Headbang hero. 454 - Mark David Hosale:
An uncommon affair at Tooting Bec Common. 456 - Pascal Bihler, Ronald Fromm, Katja Henke:
Mister X: an innovative location-based multiplayer game. 457 - Satoshi Kuribayashi, Takaki Kimura, Hiroya Tanaka:
Plant feeling light: a lighting system working with plant biorhythms. 458 - Takayuki Miyauchi, Ami Yao, Takahiro Nemoto, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok, Maki Sugimoto:
Urban treasure: new approach for collaborative local recommendation engine. 460 - Kening Zhu, Nimesha Ranasinghe, Chamari Priyange Edirisinghe, Adrian David Cheok, Owen Noel Newton Fernando, Yan Yan Cao:
Poetry mix-up: the 10th muse. 461 - Douglas Wilson, Dajana Dimovska, Sebbe Selvig, Patrick Jarnfelt:
Face-off in the magic circle: getting players to look at each other, not the screen. 462
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