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Mehmet Kosa
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2020 – today
- 2024
- [c16]Josh Aaron Miller, Kutub Gandhi, Matthew Alexander Whitby, Mehmet Kosa, Seth Cooper, Elisa D. Mekler, Ioanna Iacovides:
A Design Framework for Reflective Play. CHI 2024: 519:1-519:21 - [c15]Nathan Miner, Amir Abdollahi, Caleb Myers, Mehmet Kosa, Hamid Ghaednia, Joseph H. Schwab, Casper Harteveld, Giovanni Maria Troiano:
Stairway to Heaven: A Gamified VR Journey for Breath Awareness. CHI 2024: 717:1-717:19 - [c14]Mahsa Nasri, Mehmet Kosa, Leanne Chukoskie, Mohsen Moghaddam, Casper Harteveld:
Exploring Eye Tracking to Detect Cognitive Load in Complex Virtual Reality Training. ISMAR-Adjunct 2024: 51-54 - [c13]Mahsa Nasri, Uttkarsh Narayan, Mustafa Feyyaz Sonbudak, Aubrey Simonson, Maria Chiu, Jason Donati, Mark Sivak, Mehmet Kosa, Casper Harteveld:
Designing a Virtual Reality Training Apprenticeship for Cold Spray Advanced Manufacturing. ISMAR-Adjunct 2024: 541-544 - 2023
- [j7]Bilge Say, Haluk Altunel, Mehmet Kosa, Mujde Koca-Atabey:
Evaluation of an industrial case of gamification in software quality improvement. Int. J. Serious Games 10(3): 23-42 (2023) - [j6]Tuomas Kari, Mehmet Kosa:
Acceptance and use of virtual reality games: an extension of HMSAM. Virtual Real. 27(3): 1585-1605 (2023) - [j5]Tuomas Kari, Mehmet Kosa:
Correction to: Acceptance and use of virtual reality games: an extension of HMSAM. Virtual Real. 27(3): 2787-2788 (2023) - [c12]Mehmet Kosa, Nicholas David Bowman:
Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population. CHI 2023: 291:1-291:11 - [c11]Tyler Corwin, Mehmet Kosa, Mahsa Nasri, Christoffer Holmgård, Casper Harteveld:
The Teaching Efficacy of the Protégé Effect in Gamified Education. CoG 2023: 1-8 - 2022
- [j4]Mehmet Kosa, Ahmet Uysal:
Need frustration in online video games. Behav. Inf. Technol. 41(11): 2415-2426 (2022) - [j3]Mehmet Kosa, Ahmet Uysal:
Effects of Presence and Physical Activity on Player Well-being in Augmented Reality Games: A Diary Study. Int. J. Hum. Comput. Interact. 38(1): 93-101 (2022) - [c10]Mehmet Kosa, Pieter Spronck:
An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games. FDG 2022: 58:1-58:5 - 2021
- [c9]Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck:
Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. FDG 2021: 41:1-41:5 - [c8]Mina C. Johnson-Glenberg, Mehmet Kosa, Don Balanzat, Ricardo Nieland Zavala, Apostol Xavier, Jude Rayan, Hector Taylor, Hannah Bartolomea, Anoosh Kapadia:
COVIDCampus Game: Making Safer Choices. iLRN 2021: 1-8 - 2020
- [j2]Mehmet Kosa, Ahmet Uysal, P. Erhan Eren:
Acceptance of Virtual Reality Games: A Multi-Theory Approach. Int. J. Gaming Comput. Mediat. Simulations 12(1): 43-70 (2020) - [c7]Nesib Tekin, Mehmet Kosa, Murat Yilmaz, Paul M. Clarke, Vahid Garousi:
Visualization, Monitoring and Control Techniques for Use in Scrum Software Development: An Analytic Hierarchy Process Approach. EuroSPI 2020: 45-57
2010 – 2019
- 2019
- [r2]Mehmet Kosa, Ahmet Uysal:
Mindfulness, Virtual Reality, and Video Games. Encyclopedia of Computer Graphics and Games 2019 - [r1]Ahmet Uysal, Mehmet Kosa:
Psychological Game Design. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [b1]Mehmet Kosa:
Player acceptance and motivation for games with emerging technologies: A multi theory approach in virtual reality gaming and pervasive gaming contexts (Yeni teknolojiler kullanan dijital oyunlar için oyuncu kabulu ve motivasyonu: Sanal gerçeklik ve yaygın oyunlar bağlamında çoklu teori yaklaşımı). Middle East Technical University, Turkey, 2018 - [c6]Mehmet Kosa, Pieter Spronck:
What tabletop players think about augmented tabletop games: a content analysis. FDG 2018: 6:1-6:8 - [c5]Mehmet Kosa, Ahmet Uysal:
Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? the Case of Ingress. GEM 2018: 1-9 - 2017
- [c4]Mehmet Kosa, Ahmet Uysal:
Trait Mindfulness and Player Experience. CHI PLAY (Companion) 2017: 463-470 - 2016
- [j1]Mehmet Kosa, Murat Yilmaz, Rory V. O'Connor, Paul M. Clarke:
Software Engineering Education and Games: A Systematic Literature Review. J. Univers. Comput. Sci. 22(12): 1558-1574 (2016) - [c3]Mehmet Kosa:
Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design. CHI PLAY (Companion) 2016: 10-13 - [c2]Mehmet Kosa, Murat Yilmaz:
Gamifying the Onboarding Process for Novice Software Practitioners. EuroSPI 2016: 242-248 - 2015
- [c1]Mehmet Kosa, Murat Yilmaz:
Designing Games for Improving the Software Development Process. EuroSPI 2015: 303-310
Coauthor Index
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last updated on 2024-12-11 20:42 CET by the dblp team
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