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Nicholas David Bowman
Person information
- affiliation: Syracuse University, Syracuse, NY, USA
- affiliation: Texas Tech University, Lubbock, TX, USA
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2020 – today
- 2025
- [j48]Vivian Hsueh Hua Chen, Wei Jie Dominic Koek, Nicholas David Bowman:
The effect of in-game moral choices and NPCs' identities on players' intergroup attitudes. Entertain. Comput. 52: 100766 (2025) - 2024
- [j47]Anqing Zheng, Shandell Pahlen, Tina T. Vo, Fady Lawrence, Faredun Dungore, Emery Lor, Nicholas David Bowman, Robin P. Corley, Naomi P. Friedman, Sally J. Wadsworth, Chandra A. Reynolds:
A genetically informed study of digital screen time, video game play, and impulsivity in established adulthood. Comput. Hum. Behav. 161: 108401 (2024) - [j46]Nicholas David Bowman, Alexander Vandewalle, Rowan Daneels, Yoon Esther Lee, Siyang Chen:
Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games. Games Cult. 19(3): 286-308 (2024) - [j45]Daniel Possler, Rowan Daneels, Nicholas David Bowman:
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives. Games Cult. 19(5): 611-633 (2024) - [j44]Heejae Lee, Yoon Esther Lee, Nicholas David Bowman, Shengjie Yao, Siyang Chen:
Gaming on the Go? Translation and Validation of the Video Game Demand Scale to Korean. Int. J. Hum. Comput. Interact. 40(22): 6984-6995 (2024) - [j43]Nicholas David Bowman, Daniel A. Bowen, Melissa C. Mercado, Lindsey Jean Resignato, Philippe de Villemor Chauveau:
"I did it without hesitation. Am I the bad guy?": Online conversations in response to controversial in-game violence. New Media Soc. 26(4): 2315-2335 (2024) - [c13]Nicholas David Bowman, Jaime Banks:
The [Object, Me, Symbiote, Other] in the Machine: Insights from Video Game Psychology for Teleoperator-Robot Relations. HICSS 2024: 610-618 - [c12]Kelly Boudreau, Nicholas David Bowman, Mia Consalvo, Andrew M. Phelps:
Playing the (Streaming) Fame Game: (Re)presentations of success, challenges, and demand in streaming simulation games. HICSS 2024: 2634-2643 - [c11]Jaime Banks, Nicholas David Bowman:
Murmuring Crowds and Flickering Lights: Exploring Sense of Place Across Spatial Materialities and Valences. HICSS 2024: 2664-2673 - 2023
- [j42]Nicholas David Bowman, Chingching Chang:
Covariation among gaming motivations is correlated with anxiety and sociality: A latent class analysis. Entertain. Comput. 45: 100546 (2023) - [j41]Jaime Banks, Nicholas David Bowman:
Perceived Moral Patiency of Social Robots: Explication and Scale Development. Int. J. Soc. Robotics 15(1): 101-113 (2023) - [j40]Nicholas David Bowman:
A Note of Thanks, and a Nod Towards Internationalization. J. Media Psychol. Theor. Methods Appl. 35(1): 1-2 (2023) - [c10]Mehmet Kosa, Nicholas David Bowman:
Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population. CHI 2023: 291:1-291:11 - [c9]Alex Flint, Alena Denisova, Nick D. Bowman:
Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS. CHI 2023: 571:1-571:19 - [c8]Nick D. Bowman, Yoon Esther Lee, Siyang Chen, Andrew M. Phelps, Mia Consalvo, Kelly Boudreau:
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers. CHI PLAY (Companion) 2023: 63-68 - [c7]Mia Consalvo, Kelly Boudreau, Nick D. Bowman, Andrew M. Phelps:
Fame! I wanna stream forever! Analysis and Critique of Successful Streamers' Advice to the Next Generation. HICSS 2023: 2326-2335 - 2022
- [j39]Dai-Yun Wu, Jih-Hsuan Tammy Lin, Nicholas David Bowman:
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising. Comput. Hum. Behav. 133: 107255 (2022) - [j38]Jessica A. Robinson, Nicholas David Bowman:
Returning to Azeroth: Nostalgia, Sense of Place, and Social Presence in World of Warcraft Classic. Games Cult. 17(3): 421-444 (2022) - [j37]Nick D. Bowman:
Expanded Coverage and Expanding Our Editorial Team. J. Media Psychol. Theor. Methods Appl. 34(1): 1-2 (2022) - [j36]Nicholas David Bowman, Emily Bohaty:
Innovating the Media Psychology of Interpretation, Identity, Interactivity, and Intersectionality. J. Media Psychol. Theor. Methods Appl. 34(2): 63-64 (2022) - [c6]Andrew M. Phelps, Nick D. Bowman, Mia Consalvo, Samuel Smyth:
Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience. HICSS 2022: 1-10 - 2021
- [j35]Evan R. Watts, Kevin Koban, Nicholas David Bowman:
Digital gaming audiences: Awareness, without closeness. Entertain. Comput. 36: 100384 (2021) - [j34]Hanna Klecka, Ian Johnston, Nicholas David Bowman, C. Shawn Green:
Researchers' commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior. Entertain. Comput. 38: 100406 (2021) - [j33]Nicholas David Bowman:
Steering Through and Growing From Turbulent Times. J. Media Psychol. Theor. Methods Appl. 33(1) (2021) - [j32]Kevin Koban, Nicholas David Bowman:
Further Validation and Cross-Cultural Replication of the Video Game Demand Scale. J. Media Psychol. Theor. Methods Appl. 33(1) (2021) - [j31]Christoph Klimmt, Nicholas David Bowman:
Inspiring, Regulating, Multitasking, Modeling, and Shifting: Moving Media Psychology Forward Through Theoretical Innovation. J. Media Psychol. Theor. Methods Appl. 33(4): 167-168 (2021) - [c5]Nicholas David Bowman, JihHsuan Tammy Lin, Chieh Wu:
A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games. CHI 2021: 117:1-117:10 - [c4]Nicholas David Bowman, Justin Keene, Christina Jimenez Najera:
Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game. CHI 2021: 119:1-119:8 - [c3]Andrew M. Phelps, Mia Consalvo, Nick D. Bowman:
Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. HICSS 2021: 1-10 - [c2]Daniel Possler, Christoph Klimmt, Nicholas David Bowman:
How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing. ICEC 2021: 223-235 - 2020
- [j30]Nicholas David Bowman, Allison Eden, Jesse Fox, Christoph Klimmt, Özen Odag, Ivar E. Vermeulen, Catalina Toma:
Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology". J. Media Psychol. Theor. Methods Appl. 32(1) (2020)
2010 – 2019
- 2019
- [j29]Cathlin V. Clark-Gordon, Nicholas David Bowman, Alexis A. Hadden, Brandi N. Frisby:
College instructors and the digital red pen: An exploratory study of factors influencing the adoption and non-adoption of digital written feedback technologies. Comput. Educ. 128: 414-426 (2019) - [j28]Jih-Hsuan Tammy Lin, Nicholas David Bowman, Shu-Fang Lin, Yen-Shen Chen:
Setting the digital stage: Defining game streaming as an entertainment experience. Entertain. Comput. 31 (2019) - [j27]Jaime Banks, Nicholas David Bowman, Jih-Hsuan Tammy Lin, Daniel Pietschmann, Joe A. Wasserman:
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation. Int. J. Hum. Comput. Stud. 129: 64-73 (2019) - [c1]Nicholas David Bowman, Jaime Banks:
Social and Entertainment Gratifications of Videogame Play Comparing Robot, AI, and Human Partners. RO-MAN 2019: 1-6 - 2018
- [j26]César G. Escobar-Viera, Ariel Shensa, Nicholas David Bowman, Jaime E. Sidani, Jennifer Knight, A. Everette James, Brian A. Primack:
Passive and Active Social Media Use and Depressive Symptoms Among United States Adults. Cyberpsychology Behav. Soc. Netw. 21(7): 437-443 (2018) - [j25]James P. Baker, Alan K. Goodboy, Nicholas David Bowman, Alyssa A. Wright:
Does teaching with PowerPoint increase students' learning? A meta-analysis. Comput. Educ. 126: 376-387 (2018) - [j24]Ron Tamborini, Nicholas David Bowman, Sujay Prabhu, Lindsay S. Hahn, Brian Klebig, Clare Grall, Eric Novotny:
The effect of moral intuitions on decisions in video game play: The impact of chronic and temporary intuition accessibility. New Media Soc. 20(2): 564-580 (2018) - 2017
- [j23]Ryan Rogers, Julia K. Woolley, Brett Sherrick, Nicholas David Bowman, Mary Beth Oliver:
Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses. Comput. Games J. 6(1-2): 63-79 (2017) - [j22]Johannes Breuer, John A. Velez, Nicholas David Bowman, Tim Wulf, Gary Bente:
"Drive the Lane; Together, Hard!". J. Media Psychol. Theor. Methods Appl. 29(1): 31-41 (2017) - 2016
- [j21]Jaime Banks, Nicholas David Bowman:
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player-avatar interaction (PAX). Comput. Hum. Behav. 54: 215-223 (2016) - [j20]Mete Akcaoglu, Nicholas David Bowman:
Using instructor-led Facebook groups to enhance students' perceptions of course content. Comput. Hum. Behav. 65: 582-590 (2016) - [j19]David Westerman, Emory S. Daniel, Nicholas David Bowman:
Learned risks and experienced rewards: Exploring the potential sources of students' attitudes toward social media and face-to-face communication. Internet High. Educ. 31: 52-57 (2016) - [j18]Jaime Banks, Nicholas David Bowman:
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player-avatar relationships. New Media Soc. 18(7): 1257-1276 (2016) - 2015
- [j17]Leyla Dogruel, Sven Jöckel, Nicholas David Bowman:
The use and acceptance of new media entertainment technology by elderly users: development of an expanded technology acceptance model. Behav. Inf. Technol. 34(11): 1052-1063 (2015) - [j16]Hongmin Ahn, Elizabeth A. Kwolek, Nicholas David Bowman:
Two faces of narcissism on SNS: The distinct effects of vulnerable and grandiose narcissism on SNS privacy control. Comput. Hum. Behav. 45: 375-381 (2015) - [j15]Ryan Rogers, Nicholas David Bowman, Mary Beth Oliver:
It's not the model that doesn't fit, it's the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games. Comput. Hum. Behav. 49: 588-596 (2015) - [j14]David Keith Westerman, Ron Tamborini, Nicholas David Bowman:
The effects of static avatars on impression formation across different contexts on social networking sites. Comput. Hum. Behav. 53: 111-117 (2015) - [j13]Nicholas David Bowman, Rachel Kowert, Elizabeth L. Cohen:
When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. Comput. Hum. Behav. 53: 131-139 (2015) - [j12]Nicholas David Bowman, Sven Jöckel, Leyla Dogruel:
"The app market has been candy crushed": Observed and rationalized processes for selecting smartphone games. Entertain. Comput. 8: 1-9 (2015) - [j11]Ryan Lange, Nicholas David Bowman, Jaime Banks, Amanda Lange:
Grand Theft Auto(mation): Travel Mode Habits and Video Games. Int. J. Technol. Hum. Interact. 11(3): 35-50 (2015) - [j10]Nicholas David Bowman, Ron Tamborini:
"In the Mood to Game": Selective exposure and mood management processes in computer game play. New Media Soc. 17(3): 375-393 (2015) - 2014
- [j9]Elizabeth L. Cohen, Nicholas David Bowman, Katherine Borchert:
Private flirts, public friends: Understanding romantic jealousy responses to an ambiguous social network site message as a function of message access exclusivity. Comput. Hum. Behav. 35: 535-541 (2014) - [j8]Nicholas David Bowman, Mete Akcaoglu:
"I see smart people!": Using Facebook to supplement cognitive and affective learning in the university mass lecture. Internet High. Educ. 23: 1-8 (2014) - 2013
- [j7]Leyla Dogruel, Sven Jöckel, Nicholas David Bowman:
Elderly people and morality in virtual worlds: A cross-cultural analysis of elderly people's morality in interactive media. New Media Soc. 15(2): 276-293 (2013) - 2012
- [j6]Nicholas David Bowman, Daniel Schultheiss, Christina Schumann:
"I'm Attached, and I'm a Good Guy/Gal!": How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games. Cyberpsychology Behav. Soc. Netw. 15(3): 169-174 (2012) - [j5]Nicholas David Bowman, David Keith Westerman, Christopher James Claus:
How demanding is social media: Understanding social media diets as a function of perceived costs and benefits - A rational actor perspective. Comput. Hum. Behav. 28(6): 2298-2305 (2012) - [j4]Guoliang Zhang, Guosong Shao, Nicholas David Bowman:
What Is Most Important for My Country Is Not Most Important for Me. Commun. Res. 39(5): 662-678 (2012) - [j3]Nicholas David Bowman, Ron Tamborini:
Task demand and mood repair: The intervention potential of computer games. New Media Soc. 14(8): 1339-1357 (2012) - 2010
- [j2]Allison Eden, Erin Maloney, Nicholas David Bowman:
Gender Attribution in Online Video Games. J. Media Psychol. Theor. Methods Appl. 22(3): 114-124 (2010)
2000 – 2009
- 2008
- [j1]Melissa L. Lewis, René Weber, Nicholas David Bowman:
"They May Be Pixels, But They're MY Pixels: " Developing a Metric of Character Attachment in Role-Playing Video Games. Cyberpsychology Behav. Soc. Netw. 11(4): 515-518 (2008)
Coauthor Index
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last updated on 2024-12-18 18:29 CET by the dblp team
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