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Christoffer Holmgård
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- affiliation: Northeastern University, Boston, USA
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Journal Articles
- 2024
- [j6]David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis:
The Ethics of AI in Games. IEEE Trans. Affect. Comput. 15(1): 79-92 (2024) - 2021
- [j5]Kyros Jalife, Casper Harteveld, Christoffer Holmgård:
From Flow to Fuse: A Cognitive Perspective. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 256:1-256:30 (2021) - 2019
- [j4]Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. IEEE Trans. Games 11(4): 352-362 (2019) - 2018
- [j3]Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius:
Procedural Content Generation via Machine Learning (PCGML). IEEE Trans. Games 10(3): 257-270 (2018) - 2016
- [j2]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Evolving models of player decision making: Personas versus clones. Entertain. Comput. 16: 95-104 (2016) - 2015
- [j1]Christoffer Holmgård, Georgios N. Yannakakis, Héctor Pérez Martínez, Karen-Inge Karstoft, Henrik Steen Andersen:
Multimodal PTSD characterization via the StartleMart game. J. Multimodal User Interfaces 9(1): 3-15 (2015)
Conference and Workshop Papers
- 2023
- [c24]Tyler Corwin, Mehmet Kosa, Mahsa Nasri, Christoffer Holmgård, Casper Harteveld:
The Teaching Efficacy of the Protégé Effect in Gamified Education. CoG 2023: 1-8 - 2022
- [c23]Borna Fatehi, Casper Harteveld, Christoffer Holmgård:
Guiding Game Design Decisions via Eye-Tracking: An Indie Game Case Study. ETRA 2022: 54:1-54:7 - [c22]Alexander Coburn, Casper Harteveld, Christoffer Holmgård:
Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions. FDG 2022: 11:1-11:12 - 2020
- [c21]Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi:
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. CoG 2020: 399-406 - 2019
- [c20]Kyros Jalife, Christoffer Holmgård:
Cognitive Components of Flow States and Applications to Video Game Design: A Brief Framework. Creativity & Cognition 2019: 570-577 - [c19]Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius:
Automated Playtesting of Matching Tile Games. CoG 2019: 1-7 - [c18]Borna Fatehi, Christoffer Holmgård, Sam Snodgrass, Casper Harteveld:
Gamifying psychological assessment: insights from gamifying the thematic apperception test. FDG 2019: 3:1-3:12 - [c17]Sam Snodgrass, Omid Mohaddesi, Jack Hart, Guillermo Romera Rodriguez, Christoffer Holmgård, Casper Harteveld:
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems. FDG 2019: 26:1-26:15 - 2017
- [c16]Benedikte Mikkelsen, Christoffer Holmgård, Julian Togelius:
Ethical Considerations for Player Modeling. AAAI Workshops 2017 - [c15]Ivan Bravi, Ahmed Khalifa, Christoffer Holmgård, Julian Togelius:
Evolving Game-Specific UCB Alternatives for General Video Game Playing. EvoApplications (1) 2017: 393-406 - [c14]Adam Summerville, Joseph C. Osborn, Christoffer Holmgård, Daniel W. Zhang:
Mechanics automatically recognized via interactive observation: jumping. FDG 2017: 25:1-25:10 - 2016
- [c13]Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård, Julian Togelius:
Portfolio Online Evolution in StarCraft. AIIDE 2016: 114-121 - [c12]Christoffer Holmgård, Julian Togelius, Lars Henriksen:
Computational intelligence and cognitive performance assessment games. CIG 2016: 1-8 - [c11]Martin Fasterholdt, Martin Pichlmair, Christoffer Holmgård:
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. DiGRA/FDG 2016 - 2015
- [c10]Christoffer Holmgård, Georgios N. Yannakakis, Héctor Pérez Martínez, Karen-Inge Karstoft:
To rank or to classify? Annotating stress for reliable PTSD profiling. ACII 2015: 719-725 - [c9]Antonios Liapis, Christoffer Holmgård, Georgios N. Yannakakis, Julian Togelius:
Procedural Personas as Critics for Dungeon Generation. EvoApplications 2015: 331-343 - [c8]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. FDG 2015 - 2014
- [c7]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Evolving personas for player decision modeling. CIG 2014: 1-8 - [c6]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Generative agents for player decision modeling in games. FDG 2014 - [c5]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Personas versus Clones for Player Decision Modeling. ICEC 2014: 159-166 - 2013
- [c4]Christoffer Holmgård, Georgios N. Yannakakis, Karen-Inge Karstoft, Henrik Steen Andersen:
Stress Detection for PTSD via the StartleMart Game. ACII 2013: 523-528 - [c3]Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis:
Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study. AIIDE 2013 - [c2]Christoffer Holmgård, Georgios N. Yannakakis, Rilla Khaled:
The games for health prototype. FDG 2013: 396-399 - [c1]Christoffer Holmgård:
Decision making styles in computer games. FDG 2013: 468-471
Informal and Other Publications
- 2023
- [i7]David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis:
The Ethics of AI in Games. CoRR abs/2305.07392 (2023) - 2021
- [i6]Kyros Jalife, Casper Harteveld, Christoffer Holmgård:
From Flow to Fuse: A Cognitive Perspective. CoRR abs/2107.08268 (2021) - 2020
- [i5]Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi:
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. CoRR abs/2005.12579 (2020) - 2019
- [i4]Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius:
Automated Playtesting of Matching Tile Games. CoRR abs/1907.06570 (2019) - 2018
- [i3]Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics. CoRR abs/1802.06881 (2018) - 2017
- [i2]Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius:
Procedural Content Generation via Machine Learning (PCGML). CoRR abs/1702.00539 (2017) - [i1]Adam Summerville, Joseph C. Osborn, Christoffer Holmgård, Daniel W. Zhang:
Mechanics Automatically Recognized via Interactive Observation: Jumping. CoRR abs/1707.03865 (2017)
Coauthor Index
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