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GRAPP 2014: Lisbon, Portugal
- Sabine Coquillart, Julien Pettré, José Braz:
GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications, Lisbon, Portugal, 5-8 January, 2014. SciTePress 2014, ISBN 978-989-758-002-4
Geometry and Modeling
Full Papers
- Márton József Tóth, Balázs Csébfalvi:
Shape Transformation of Multidimensional Density Functions using Distribution Interpolation of the Radon Transforms. 5-12 - Nir Hershko, Gershon Elber:
3D Graph Reconstruction from 2D Graphs Projections and Univariate Positional Traces in 3-Space - With Application to 3D Reconstruction of Road's Interchanges. 13-21 - Eric Turner, Avideh Zakhor:
Floor Plan Generation and Room Labeling of Indoor Environments from Laser Range Data. 22-33 - Daniel López Monterde, Jonàs Martínez, Marc Vigo Anglada, Núria Pla Garcia:
A Practical and Robust Method to Compute the Boundary of Three-dimensional Axis-aligned Boxes. 34-42 - Van-Toan Cao, Van-Tung Nguyen, Trung-Thien Tran, Sarah Ali, Denis Laurendeau:
Non-rigid Registration for Deformable Objects. 43-52 - María Dolores Robles-Ortega, Juan-Roberto Jiménez, Lidia M. Ortega:
A Novel Ray-shooting Method to Render Night Urban Scenes - A Method based on Polar Diagrams. 53-63 - Hendrik Annuth, Christian-A. Bohn:
Geodesic Mesh Processing with Edge-Front based Data Structures. 64-75
Short Papers
- Alena Bulyha, Wolfgang Herzner, Markus Murschitz, Oliver Zendel:
Low-Discrepancy Distribution of Points on Arbitrary Polygonal 3D-surfaces. 79-87 - Pablo A. Figueroa, Carlos Francisco Rodríguez, José Tiberio Hernández, Juan Camilo Blanco, Raul Oses, Luis Ballesteros:
A Shooting Simulator from Boats. 88-95 - Yulan Guo, Jianwei Wan, Jun Zhang, Ke Xu, Min Lu:
Efficient Registration of Multiple Range Images for Fully Automatic 3D Modeling. 96-103 - Petr Martínek, Ivana Kolingerová:
Deformation Method for 3D Identikit Creation. 104-111 - Trung-Thien Tran, Van-Toan Cao, Van-Tung Nguyen, Sarah Ali, Denis Laurendeau:
Automatic Method for Sharp Feature Extraction from 3D Data of Man-made Objects. 112-119 - Sebastian Ochmann, Richard Vock, Raoul Wessel, Martin Tamke, Reinhard Klein:
Automatic Generation of Structural Building Descriptions from 3D Point Cloud Scans. 120-127 - Owen Patrick, Manjeet Rege, Reynold Bailey:
Extending Space Colonization Tree Modeling for Artistic Control and Environmental Interactions. 128-135 - André Lages Miguel, Ana Catarina Nogueira, Nuno Gonçalves:
Real-Time 3D Visualization of Accurate Specular Reflections in Curved Mirrors - A GPU Implementation. 136-143 - Zahra Toony, Denis Laurendeau, Philippe Giguère, Christian Gagné:
3D-NCuts: Adapting Normalized Cuts to 3D Triangulated Surface Segmentation. 144-152 - Shuiying Wang, Raúl Rojas:
Shader-based Automatic Camera Layout Optimization for Mobile Robots using Genetic Algorithm. 153-160 - Erik A. Nelson, Ian T. Dunn, Jeffrey Forrester, Timothy Gambin, Christopher M. Clark, Zoë J. Wood:
Surface Reconstruction of Ancient Water Storage Systems - An Approach for Sparse 3D Sonar Scans and Fused Stereo Images. 161-168 - Sylvia Glaßer, Kai Lawonn, Bernhard Preim:
Visualization of 3D Cluster Results for Medical Tomographic Image Data. 169-176
Rendering
Full Papers
- Alun Evans, Javi Agenjo, Josep Blat:
Variable Penumbra Soft Shadows for Mobile Devices. 181-188 - Georg Haaser, Harald Steinlechner, Michael May, Michael Schwärzler, Stefan Maierhofer, Robert F. Tobler:
CoSMo: Intent-based Composition of Shader Modules. 189-199 - Jeffrey Smith, Thomas Booth, Reynold J. Bailey:
Refresh Rate Modulation for Perceptually Optimized Computer Graphics. 200-208 - Thomas Schiffer, Dieter W. Fellner:
Efficient Multi-kernel Ray Tracing for GPUs. 209-217 - Jeroen Put, Nick Michiels, Philippe Bekaert:
Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient Rendering. 218-224 - Maxime Maria, Sébastien Horna, Lilian Aveneau:
Topological Space Partition for Fast Ray Tracing in Architectural Models. 225-235
Short Papers
- Juan José Jiménez-Delgado, Carlos J. Ogáyar, José M. Noguera, Félix Paulano:
Performance Analysis for GPU-based Ray-triangle Algorithms. 239-246 - Ankit Sharma, Subodh Kumar:
User-guided Modulation of Rendering Techniques for Detail Inspection. 247-254 - Raquel Concheiro, Margarita Amor, Montserrat Bóo, Emilio J. Padrón:
Free Adaptive Tessellation Strategy of Bézier Surfaces. 255-263 - Bidur Bohara, Bijaya B. Karki:
Clutter Reduction in Rendering of Particle (Atom) Trajectories with Adaptive Position Merging. 264-271
Animation and Simulation
Full Papers
- Andreas Aristidou, Yiorgos Chrysanthou:
Feature Extraction for Human Motion Indexing of Acted Dance Performances. 277-287 - Annie Luciani, Ali Allaoui, Nicolas Castagné, Emmanuelle Darles, Xavier Skapin, Philippe Meseure:
MORPHO-Map - A New Way to Model Animation of Topological Transformations. 288-300 - Tomás Janák, Josef Kohout:
Deformable Muscle Models for Motion Simulation. 301-311 - Jorge Iván Rivalcoba Rivas, Oriam de Gyves, Isaac Rudomín, Nuria Pelechano:
Coupling Camera-tracked Humans with a Simulated Virtual Crowd. 312-321
Short Papers
- Jan Baumann, Raoul Wessel, Björn Krüger, Andreas Weber:
Action Graph - A Versatile Data Structure for Action Recognition. 325-334 - Patrick Knöbelreiter, René Berndt, Torsten Ullrich, Dieter W. Fellner:
Automatic Fly-through Camera Animations for 3D Architectural Repositories. 335-341 - Martin Kibsgaard, Kasper Kronborg Thomsen, Martin Kraus:
Simulation of Surgical Cutting in Deformable Bodies using a Game Engine. 342-347 - Ana Paula Cláudio, Augusta Gaspar, Eder Lopes, Maria Beatriz Carmo:
Virtual Characters with Affective Facial Behavior. 348-355 - Björn Krüger, Hashim Yasin, Rebeka Zsoldos, Andreas Weber:
Retrieval, Recognition and Reconstruction of Quadruped Motions. 356-363 - Pablo A. Figueroa, Julian Arcos, Diego Rodriguez, Juan Manuel Moreno, Faramarz Samavati:
A Pen and Paper Interface for Animation Creation. 364-371
Interactive Environments
Full Papers
- Mathias Borg, Martin M. Paprocki, Claus B. Madsen:
Perceptual Evaluation of Photo-realism in Real-time 3D Augmented Reality. 377-386 - Maria Beatriz Carmo, Ana Paula Afonso, António Ferreira, Ana Paula Cláudio, Edgar Montez:
Symbol Adaptation Assessment in Outdoor Augmented Reality. 387-396 - João Ramalho, Teresa Chambel:
Sensing Immersive 360º Mobile Interactive Video. 397-406
Short Papers
- Iván Rodríguez, Celso Campos, Enrique Barreiro, Jorge Vázquez, Rocío Veiga:
Towards a Natural Interaction for Rapid Prototyping of Parametric Closets. 409-416 - Christian Siegl, Jochen Süßmuth, Frank Bauer, Marc Stamminger:
Evaluating the Usability of Recent Consumer-grade 3D Input Devices. 417-423 - Morin Ostkamp, Sven Luzar, Gernot Bauer:
QR Codes on Curved Media Facades - Two Approaches for Inverse Distortion based on Raytracing and Image Warping. 424-429 - Vinícius da Silva, Claudio Esperança, Ricardo Guerra Marroquim:
Lazy Work Stealing for Continuous Hierarchy Traversal on Deformable Bodies. 430-437 - Cláudia Sofia Ribeiro, Joana Tiago, Micaela Monteiro, João Madeiras Pereira:
SeGTE: A Serious Game to Train and Evaluate Basic Life Support. 438-444 - Konstantinos Moustakas:
Haptic Rendering using Support Plane Mappings. 445-452 - Robin Burgess, Teresa Chambel, Ana Paula Cláudio, Maria Beatriz Carmo, Carlos Albuquerque, José Vitor Correia, Luís Romão, Susana Rosado Ganhão, Manuel Couceiro da Costa, Ana Santos Guerreiro, Sara García:
Interactive Visualizer for the Extended Perspective System as Support for Architectural Design. 453-463 - Benjamín Hernández, Alejandro Flores:
A Bare-Hand Gesture Interaction System for Virtual Environments. 464-471 - Jorge M. A. Gomes, Teresa Chambel, Thibault Langlois:
A Video Browsing Interface for Collecting Sound Labels using Human Computation in SoundsLike. 472-481
Social Agents in Computer Graphics
Short Paper
- Marco Romeo, Alun Evans, Daniel Pacheco, Josep Blat:
Domain Specific Sign Language Animation for Virtual Characters. 487-494
Special Session om Active Robot Vision
Short Papers
- Mauro Antonello, Alberto Pretto, Emanuele Menegatti:
Fast Incremental Objects Identification and Localization using Cross-correlation on a 6 DoF Voting Scheme. 499-504 - Manuela Chessa, Saverio Murgia, Luca Nardelli, Silvio P. Sabatini, Fabio Solari:
Bio-inspired Active Vision for Obstacle Avoidance. 505-512 - Malgorzata Goldhoorn, Ronny Hartanto:
Semantic Labelling of 3D Point Clouds using Spatial Object Constraints. 513-518
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