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2. CG 2000: Hamamatsu, Japan
- T. Anthony Marsland, Ian Frank:
Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers. Lecture Notes in Computer Science 2063, Springer 2002, ISBN 3-540-43080-6
Search and Strategies
- Paul E. Utgoff, Richard P. Cochran:
A Least-Certainty Heuristic for Selective Search. 1-18 - Thomas Thomsen:
Lambda-Search in Game Trees - with Application to Go. 19-38 - Makoto Sakuta, Hiroyuki Iida:
Solving Kriegspiel-Like Problems: Examining Efficient Search Methods. 55-73 - Thomas R. Lincke:
Strategies for the Automatic Construction of Opening Books. 74-86 - Roel van der Goot:
Awari Retrograde Analysis. 87-95 - Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu:
Construction of Chinese Chess Endgame Databases by Retrograde Analysis. 96-114
Learning and Pattern Acquisition
- Jack van Rijswijck:
Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari. 115-132 - Robert Levinson, Ryan Weber:
Chess Neighborhoods, Function Combination, and Reinforcement Learning. 133-150 - Jan Ramon, Tom Francis, Hendrik Blockeel:
Learning a Go Heuristic with TILDE. 151-169 - Levente Kocsis, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
Learning Time Allocation Using Neural Networks. 170-185
Theory and Complexity Issues
- Wolfgang Slany:
The Complexity of Graph Ramsey Games. 186-203 - Aviezri S. Fraenkel:
Virus Versus Mankind. 204-213 - Richard J. Lorentz:
Creating Difficult Instances of the Post Correspondence Problem. 214-228 - Masashi Kiyomi, Tomomi Matsui:
Integer Programming Based Algorithms for Peg Solitaire Problems. 229-240 - Marcel Crâsmaru, John Tromp:
Ladders Are PSPACE-Complete. 241-249 - Michael Buro:
Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs. 250-261
Further Experiments with Games
- Ernst A. Heinz:
New Self-Play Results in Computer Chess. 262-276 - Jeff Rollason:
SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching. 277-296 - Yohei Hori, Minenobu Seki, Reijer Grimbergen, Tsutomu Maruyama, Tsutomu Hoshino:
A Shogi Processor with a Field Programmable Gate Array. 297-314 - Reijer Grimbergen:
Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi. 315-332 - Jiefu Shi, Michael L. Littman:
Abstraction Methods for Game Theoretic Poker. 333-345 - Takahisa Ando, Takao Uehara:
Reasoning by Agents in Computer Bridge Bidding. 346-364
Invited Talks and Reviews
- Boris Stilman:
Linguistic Geometry for Solving War Games. 365-383 - Kei-ichi Tainaka:
Physics and Ecology of Rock-Paper-Scissors Game. 384-395 - Michael L. Littman:
Review: Computer Language Games. 396-404 - Martin Müller:
Review: Computer Go 1984-2000. 405-413 - Alexander Nareyek:
Review: Intelligent Agents for Computer Games. 414-422 - Itsuki Noda, Ian Frank:
Review: RoboCup through 2000. 423-432 - Takenobu Takizawa, Reijer Grimbergen:
Review: Computer Shogi through 2000. 433-442
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