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"Relativer Vorteil im Unterhaltungserleben virtueller Welten - Eine ..."
Danny Pannicke, Rüdiger Zarnekow, Sebastian Müller (2011)
- Danny Pannicke, Rüdiger Zarnekow, Sebastian Müller:
Relativer Vorteil im Unterhaltungserleben virtueller Welten - Eine empirische Analyse am Beispiel "World of Warcraft". i-com 10(1): 49-57 (2011)
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