default search action
"Real-Time Game Design of Pac-Man Using Fuzzy Logic."
Adnan Shaout, Brady W. King, Luke A. Reisner (2006)
- Adnan Shaout, Brady W. King, Luke A. Reisner:
Real-Time Game Design of Pac-Man Using Fuzzy Logic. Int. Arab J. Inf. Technol. 3(4): 315-325 (2006)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.