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"Hybrid Reality Games Reframed: Potential Uses in Educational Contexts."
Adriana de Souza e Silva, Girlie Delacruz (2006)
- Adriana de Souza e Silva, Girlie Delacruz:
Hybrid Reality Games Reframed: Potential Uses in Educational Contexts. Games Cult. 1(3): 231-251 (2006)
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