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"Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines."
Adrià Arbués Sangüesa et al. (2016)
- Adrià Arbués Sangüesa, Andreea-Daniela Ene, Nicolai Krogh Jørgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus:
Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines. ArtsIT/DLI 2016: 289-296
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