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5th ArtsIT/ 1st DLI 2016: Esbjerg, Denmark
- Anthony Lewis Brooks, Eva Brooks:
Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 196, Springer 2017, ISBN 978-3-319-55833-2
ArtsIT and DLI 2016, Day 1
- Anthony Lewis Brooks:
ArtsIT + DLI: Invited Paper. 3-11 - Yujie Zhu, Stephen Jia Wang:
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education. 12-19 - Emmanouil Zidianakis, Kalliopi Stratigi, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis:
The Farm Game: A Game Designed to Follow Children's Playing Maturity. 20-28 - Murat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick, Linley Hamilton, John Harding, Ted Leath, Tom Lunney, Frank Lyons, Minhua Ma, John MacRae, Tom Maguire, Aiden McCaughey, Eileen McClory, Victoria McCollum, Paul Mc Kevitt, Adam Melvin, Paul Moore, Eleanor Mulholland, Karla Muñoz, Greg O'Hanlon, Laurence Roman:
SceneMaker: Creative Technology for Digital StoryTelling. 29-38 - Cumhur Erkut, Jonas Fehr:
Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model. 39-46 - Allan Christensen, Simon André Pedersen, Hendrik Knoche:
Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants. 47-54 - Sara Hojjat, Chiaki Fukuzaki, Tomoyuki Sowa:
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students - The case of Maze and Mirror Workshop in Shimada elementary school of Japan. 55-64 - Uriel Martinez-Hernandez, Michael Szollosy, Luke W. Boorman, Hamideh Kerdegari, Tony J. Prescott:
Towards a Wearable Interface for Immersive Telepresence in Robotics. 65-73 - Gabriela Postolache, Raul Oliveira, Octavian Postolache:
Designing Digital Tools for Physiotherapy. 74-88 - Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm:
Enriching Location-Based Games with Navigational Game Activities. 89-96 - Wil-Kie Tan, Stephen Jia Wang, Jeffrey Janet:
Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by Preschoolers. 97-104 - Hyunkyoung Cho, Joonsung Yoon:
Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI. 105-112 - Jean Botev, Ralph Marschall, Steffen Rothkugel:
CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration. 113-120 - Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus:
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes. 121-128 - Søren R. Frimodt-Møller:
Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment. 129-136 - Chulin Yang, Stephen Jia Wang:
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children. 137-144 - Fiammetta Marulli, Luca Vallifuoco:
The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation. 145-153 - Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred:
Enhancing the Multisensory Environment with Adaptive Game Audio Techniques. 154-161 - Kasper Halkjær Jensen, Martin Kraus:
Investigating the Effect of Scaffolding in Modern Game Design. 162-169
AstsIT and DLI 2016, Day 2
- Nikolaj Marimo Støvring, Esbern Torgard Kaspersen, Jeppe Milling Korsholm, Yousif Ali Hassan Najim, Soraya Makhlouf, Alireza Khani, Cumhur Erkut:
Multi-kinect Skeleton Fusion for Enactive Games. 173-180 - Eleanor Mulholland, Paul Mc Kevitt, Tom Lunney, Karl-Michael Schneider:
Analysing Emotional Sentiment in People's YouTube Channel Comments. 181-188 - Szu-Ming Chung, Chun-Tsai Wu:
Mobile Device Applications for Head Start Experience in Music. 189-196 - Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schøne Rosenlund, Martin Kraus:
The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets. 197-204 - Nikolaos Vidakis, Kalafatis Konstantinos, Georgios A. Triantafyllidis:
A Multimodal Interaction Framework for Blended Learning. 205-211 - Esben Oxholm, Ellen Kathrine Hansen, Georgios Triantafyllidis:
Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting. 212-219 - Henning Christiansen, Bjørn Laursen:
Widening the Experience of Artistic Sketchbooks. 220-227 - Malene Hjortboe Andersen, Md. Saifuddin Khalid, Eva Irene Brooks:
Considerations and Methods for Usability Testing with Children. 228-238 - Sacha Kjærhus Therkildsen, Nanna Cassøe Bunkenborg, Lasse Juel Larsen:
An Adaptation Framework for Turning Real Life Events into Games: The Design Process of the Refugee Game. 239-247 - Georgios Kavalakis, Nikolaos Vidakis, Georgios A. Triantafyllidis:
Emotion Index of Cover Song Music Video Clips Based on Facial Expression Recognition. 248-255 - Nikolay Borisov, Artem Smolin, Denis Stolyarov, Pavel Shcherbakov, Vasiliy Trushin:
The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events. 256-263 - Elsebeth Korsgaard Sorensen, Hanne Voldborg Andersen:
Learning Together Apart - The Impact on Participation When Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits. 264-271 - Lise Jönsson:
Learning by Designing Interview Methods in Special Education. 272-279 - Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen:
Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits. 280-288 - Adrià Arbués Sangüesa, Andreea-Daniela Ene, Nicolai Krogh Jørgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus:
Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines. 289-296 - Matthias Rehm, Kasper Rodil:
Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City. 297-304 - Myounghoon Jeon:
Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces. 305-313 - Simon Dibbern, Kasper Vestergaard Rasmussen, Daniel Ortiz Arroyo, Michael Boelstoft Holte:
AcuTable: A Touch-Enabled, Actuated Tangible User Interface. 314-321
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