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Cyril Crassin
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2020 – today
- 2023
- [c10]Pontus Ebelin, Cyril Crassin, Gyorgy Denes, Magnus Oskarsson, Kalle Åström, Tomas Akenine-Möller:
Luminance-Preserving and Temporally Stable Daltonization. Eurographics (Short Papers) 2023: 45-48
2010 – 2019
- 2018
- [c9]Cyril Crassin, Chris Wyman, Morgan McGuire, Aaron E. Lefohn:
Correlation-aware semi-analytic visibility for antialiased rendering. High Performance Graphics 2018: 2:1-2:4 - 2016
- [j3]Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn:
Aggregate G-Buffer Anti-Aliasing -Extended Version-. IEEE Trans. Vis. Comput. Graph. 22(10): 2215-2228 (2016) - 2015
- [j2]Eric Heitz, Jonathan Dupuy, Cyril Crassin, Carsten Dachsbacher:
The SGGX microflake distribution. ACM Trans. Graph. 34(4): 48:1-48:11 (2015) - [c8]Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn:
Aggregate G-buffer anti-aliasing. I3D 2015: 109-119 - 2013
- [c7]Cyril Crassin, David P. Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike J. Sloan, Chris Wyman:
Interactive indirect lighting computed in the cloud. SIGGRAPH Talks 2013: 21:1 - 2011
- [j1]Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann:
Interactive Indirect Illumination Using Voxel Cone Tracing. Comput. Graph. Forum 30(7): 1921-1930 (2011) - [c6]Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann:
Interactive indirect illumination using voxel cone tracing: a preview. SI3D 2011: 207 - [c5]Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann:
Interactive indirect illumination using voxel-based cone tracing: an insight. SIGGRAPH Talks 2011: 20 - 2010
- [p1]Cyril Crassin, Fabrice Neyret, Miguel Sainz, Elmar Eisemann:
Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels. GPU Pro 2010: 643-677
2000 – 2009
- 2009
- [c4]Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Elmar Eisemann:
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. SI3D 2009: 15-22 - [c3]Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games. SIGGRAPH Posters 2009 - [c2]Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games. SIGGRAPH Talks 2009 - 2008
- [c1]Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin:
Interactive multiple anisotropic scattering in clouds. SI3D 2008: 173-182
Coauthor Index
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