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Jirí Bittner
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2020 – today
- 2024
- [j31]Martin Kácerik, Jirí Bittner:
SAH-Optimized k-DOP Hierarchies for Ray Tracing. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 32:1-32:16 (2024) - 2023
- [j30]Jaroslav Kravec, Martin Kácerik, Jirí Bittner:
PVLI: potentially visible layered image for real-time ray tracing. Vis. Comput. 39(8): 3359-3372 (2023) - 2021
- [j29]Daniel Meister, Adam Pospísil, Imari Sato, Jirí Bittner:
Spatio-temporal BRDF: Modeling and synthesis. Comput. Graph. 97: 279-291 (2021) - [j28]Daniel Meister, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, Jirí Bittner:
A Survey on Bounding Volume Hierarchies for Ray Tracing. Comput. Graph. Forum 40(2): 683-712 (2021) - [j27]Alejandro Graciano, Antonio J. Rueda Ruiz, Adam Pospísil, Jirí Bittner, Bedrich Benes:
QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets. IEEE Trans. Vis. Comput. Graph. 27(9): 3733-3744 (2021) - 2020
- [c27]Daniel Meister, Jakub Boksanský, Michael Guthe, Jirí Bittner:
On Ray Reordering Techniques for Faster GPU Ray Tracing. I3D 2020: 13:1-13:9
2010 – 2019
- 2019
- [j26]J. Hendrich, Adam Pospísil, Daniel Meister, Jirí Bittner:
Ray Classification for Accelerated BVH Traversal. Comput. Graph. Forum 38(4): 49-56 (2019) - [j25]Ladislav Cmolík, Jirí Bittner:
Real-Time External Labeling of Ghosted Views. IEEE Trans. Vis. Comput. Graph. 25(7): 2458-2470 (2019) - 2018
- [j24]Daniel Meister, Jirí Bittner:
Parallel Reinsertion for Bounding Volume Hierarchy Optimization. Comput. Graph. Forum 37(2): 463-473 (2018) - [j23]Daniel Meister, Jirí Bittner:
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction. IEEE Trans. Vis. Comput. Graph. 24(3): 1345-1353 (2018) - 2017
- [j22]Ivan Viola, Jirí Bittner:
Foreword to the Special Section on SCCG 2017. Comput. Graph. 67: A1 (2017) - [j21]J. Hendrich, Daniel Meister, Jirí Bittner:
Parallel BVH Construction using Progressive Hierarchical Refinement. Comput. Graph. Forum 36(2): 487-494 (2017) - [j20]Vlastimil Havran, Jan Hosek, Sárka Nemcová, Jirí Cáp, Jirí Bittner:
Lightdrum - Portable Light Stage for Accurate BTF Measurement on Site. Sensors 17(3): 423 (2017) - [c26]Marek Vinkler, Jirí Bittner, Vlastimil Havran:
Extended Morton codes for high performance bounding volume hierarchy construction. High Performance Graphics 2017: 9:1-9:8 - [c25]Jakub Boksanský, Adam Pospísil, Jirí Bittner:
VAO++: Practical Volumetric Ambient Occlusion for Games. EGSR (EI&I) 2017: 31-39 - [c24]Vlastimil Havran, Jan Hosek, Sárka Nemcová, Jirí Cáp, Jirí Bittner:
Lightdrum: surface reflectance measurement on site. SIGGRAPH Posters 2017: 80:1-80:2 - [e2]Pavel Zemcík, Stephen N. Spencer, Jirí Bittner, Ivan Viola:
Proceedings of the 33rd Spring Conference on Computer Graphics, SCCG 2017, Mikulov, Czech Republic, May 15-17, 2017. ACM 2017, ISBN 978-1-4503-5107-2 [contents] - 2016
- [j19]Marek Vinkler, Vlastimil Havran, Jirí Bittner:
Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing. Comput. Graph. Forum 35(8): 68-79 (2016) - [j18]Marek Vinkler, Vlastimil Havran, Jirí Bittner, Jirí Sochor:
Parallel On-Demand Hierarchy Construction on Contemporary GPUs. IEEE Trans. Vis. Comput. Graph. 22(7): 1886-1898 (2016) - [j17]Daniel Meister, Jirí Bittner:
Parallel BVH construction using k-means clustering. Vis. Comput. 32(6-8): 977-987 (2016) - 2015
- [j16]Jirí Bittner, Michal Hapala, Vlastimil Havran:
Incremental BVH construction for ray tracing. Comput. Graph. 47: 135-144 (2015) - [j15]Jirí Bittner, Daniel Meister:
T-SAH: Animation Optimized Bounding Volume Hierarchies. Comput. Graph. Forum 34(2): 527-536 (2015) - [j14]Oliver Mattausch, Jirí Bittner, Alberto Jaspe, Enrico Gobbetti, Michael Wimmer, Renato Pajarola:
CHC+RT: Coherent Hierarchical Culling for Ray Tracing. Comput. Graph. Forum 34(2): 537-548 (2015) - 2014
- [c23]Vlastimil Havran, Jirí Bittner:
Efficient Sorting and Searching in Rendering Algorithms. Eurographics (Tutorials) 2014: 8 - [c22]Marek Vinkler, Vlastimil Havran, Jirí Bittner:
Bounding volume hierarchies versus kd-trees on contemporary many-core architectures. SCCG 2014: 29-36 - 2013
- [j13]Jirí Bittner, Michal Hapala, Vlastimil Havran:
Fast Insertion-Based Optimization of Bounding Volume Hierarchies. Comput. Graph. Forum 32(1): 85-100 (2013) - [j12]Tomás Barák, Jirí Bittner, Vlastimil Havran:
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps. Comput. Graph. Forum 32(4): 87-96 (2013) - [j11]Marek Vinkler, Jirí Bittner, Vlastimil Havran, Michal Hapala:
Massively Parallel Hierarchical Scene Processing with Applications in Rendering. Comput. Graph. Forum 32(8): 13-25 (2013) - [j10]Tomás Nikodým, Vlastimil Havran, Jirí Bittner:
Multiple Live Video Environment Map Sampling. J. WSCG 21(2): 127-136 (2013) - [c21]Jirí Bittner, Jirí Zára:
DCGI Laboratories at CTU Prague, Czech Republic. Eurographics (Lab Presentations) 2013 - 2012
- [c20]Ivo Malý, Jirí Bittner, Pavel Slavík:
Using Annotated Task Models for Accessibility Evaluation. ICCHP (1) 2012: 315-322 - 2011
- [c19]Jirí Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer:
Shadow caster culling for efficient shadow mapping. SI3D 2011: 81-88 - 2010
- [j9]Ladislav Cmolík, Jirí Bittner:
Layout-aware optimization for interactive labeling of 3D models. Comput. Graph. 34(4): 378-387 (2010)
2000 – 2009
- 2009
- [j8]Jirí Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer:
Adaptive global visibility sampling. ACM Trans. Graph. 28(3): 94 (2009) - [c18]Jirí Bittner, Vlastimil Havran:
RDH: ray distribution heuristics for construction of spatial data structures. SCCG 2009: 51-58 - 2008
- [j7]Oliver Mattausch, Jirí Bittner, Michael Wimmer:
CHC++: Coherent Hierarchical Culling Revisited. Comput. Graph. Forum 27(2): 221-230 (2008) - [j6]Kaichi Zhou, Eugene Zhang, Jirí Bittner, Peter Wonka:
Visibility-driven Mesh Analysis and Visualization through Graph Cuts. IEEE Trans. Vis. Comput. Graph. 14(6): 1667-1674 (2008) - [c17]Miguel Lastra, Carlos Ureña, Jirí Bittner, Rubén Jesús García, Rosana Montes:
Estimación de Densidades usando GPUs. CEIG 2008: 37-46 - 2007
- [c16]Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer:
Optimized subdivisions for preprocessed visibility. Graphics Interface 2007: 335-342 - [c15]Jean Pierre Charalambos, Jirí Bittner, Michael Wimmer, Eduardo Romero:
Optimized HLOD Refinement Driven by Hardware Occlusion Queries. ISVC (1) 2007: 106-117 - [c14]Vlastimil Havran, Jirí Bittner:
Ray tracing with sparse boxes. SCCG 2007: 49-54 - [e1]Dieter Schmalstieg, Jirí Bittner:
28th Annual Conference of the European Association for Computer Graphics, Eurographics 2007 - State of the Art Reports, Prague, Czech Republic, September 3-7, 2007. Eurographics Association 2007 [contents] - 2006
- [c13]Vlastimil Havran, Jirí Bittner:
Efficient Sorting and Searching in Rendering Algorithms. Eurographics (Tutorials) 2006: 325-398 - [c12]Oliver Mattausch, Jirí Bittner, Michael Wimmer:
Adaptive Visibility-Driven View Cell Construction. Rendering Techniques 2006: 195-205 - 2005
- [c11]Vlastimil Havran, Jirí Bittner, Robert Herzog, Hans-Peter Seidel:
Ray Maps for Global Illumination. Rendering Techniques 2005: 43-54 - [c10]Jirí Bittner, Peter Wonka, Michael Wimmer:
Fast Exact From-Region Visibility in Urban Scenes. Rendering Techniques 2005: 223-230 - 2004
- [j5]Jirí Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer:
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. Comput. Graph. Forum 23(3): 615-624 (2004) - [c9]Vlastimil Havran, Jirí Bittner, Hans-Peter Seidel:
Ray maps for global illumination. SIGGRAPH Sketches 2004: 77 - 2003
- [j4]Jirí Bittner, Jan Prikryl, Pavel Slavík:
Exact regional visibility using line space partitioning. Comput. Graph. 27(4): 569-580 (2003) - [c8]Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie:
Delivering Interactivity to Complex Tone Mapping Operators. Rendering Techniques 2003: 38-44 - [c7]Vlastimil Havran, Jirí Bittner, Hans-Peter Seidel:
Exploiting temporal coherence in ray casted walkthroughs. SCCG 2003: 149-155 - 2002
- [c6]Jirí Bittner:
Efficient construction of visibility maps using approximate occlusion sweep. SCCG 2002: 167-175 - [c5]Vlastimil Havran, Jirí Bittner:
On Improving Kd Tree for Ray Shooting. WSCG 2002: 209-216 - 2001
- [j3]Jirí Bittner, Vlastimil Havran:
Exploiting coherence in hierarchical visibility algorithms. Comput. Animat. Virtual Worlds 12(5): 277-286 (2001) - [c4]Jirí Bittner, Peter Wonka, Michael Wimmer:
Visibility Preprocessing for Urban Scenes using Line Space Subdivision. PG 2001: 276-284 - [c3]Jirí Bittner, Vlastimil Havran:
Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms. SCCG 2001: 156-164 - 2000
- [j2]Vlastimil Havran, Jirí Bittner:
LCTS: Ray Shooting using Longest Common Traversal Sequences. Comput. Graph. Forum 19(3): 59-70 (2000)
1990 – 1999
- 1999
- [c2]Yiorgos L. Chrysanthou, Daniel Cohen-Or, Gadi Fibich, Dan Halperin, Eyal Zadicario, Shuly Lev-Yehudi, Dirk Bartz, Michael Meißner, Tobias Hüttner, Jirí Bittner, Vlastimil Havran, Pavel Slavík, James T. Klosowski, Cláudio T. Silva:
Tutorial 9 - Visibility. Eurographics (Tutorials) 1999 - 1998
- [c1]Jirí Bittner, Vlastimil Havran, Pavel Slavík:
Hierarchical Visibility Culling with Occlusion Trees. Computer Graphics International 1998: 207-219 - 1997
- [j1]Vlastimil Havran, Tomás Kopal, Jirí Bittner, Jirí Zára:
Fast Robust BSP Tree Traversal Algorithm for Ray Tracing. J. Graphics, GPU, & Game Tools 2(4): 15-23 (1997)
Coauthor Index
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last updated on 2024-10-23 20:36 CEST by the dblp team
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