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Laura Anna Ripamonti
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2020 – today
- 2024
- [c66]Francesco Martinelli, Susanna Brambilla, Laura Anna Ripamonti, Marco Rusciano:
FAC.EX: FACial EXpressions for Video Game Characters. CoG 2024: 1-8 - 2023
- [j20]Giuseppe Boccignone, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti, Valentina Tosto:
Wuthering heights: gauging fear at altitude in virtual reality. Multim. Tools Appl. 82(4): 5207-5228 (2023) - [c65]Susanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Eleonora Chitti, Riccardo Lombardi, Laura Anna Ripamonti:
Tracing Stress and Arousal in Virtual Reality Games Using Players' Motor and Vocal Behaviour. CHIRA (1) 2023: 163-186 - [c64]Susanna Brambilla, Giuseppe Boccignone, Nunzio Alberto Borghese, Daniele Croci, Laura Anna Ripamonti:
Tuning Stressful Experience in Virtual Reality Games. CHItaly 2023: 27:1-27:8 - [c63]Susanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Daniele Croci, Laura Anna Ripamonti:
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games. CoG 2023: 1-4 - 2022
- [j19]Luigi De Giovanni, Davide Gadia, Paolo Giaccone, Dario Maggiorini, Claudio E. Palazzi, Laura Anna Ripamonti, German Sviridov:
Revamping Cloud Gaming With Distributed Engines. IEEE Internet Comput. 26(6): 88-95 (2022) - [c62]Federico Aliprandi, Renato Avellar Nobre, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini:
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games. XR (2) 2022: 178-197 - [c61]Susanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Laura Anna Ripamonti:
Between the Buttons: Stress Assessment in Video Games using Players' Behavioural Data. CHIRA 2022: 59-69 - [c60]Francesco Garavaglia, Renato Avellar Nobre, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
Moody5: Personality-biased agents to enhance interactive storytelling in video games. CoG 2022: 175-182 - [c59]Giacomo Parolini, Dario Maggiorini, Davide Gadia, Laura Anna Ripamonti:
Distributed Rendering for Video Games via Object Streaming. ICDCS Workshops 2022: 209-214 - 2021
- [j18]Alessio Bernardi, Davide Gadia, Dario Maggiorini, Claudio Enrico Palazzi, Laura Anna Ripamonti:
Procedural generation of materials for real-time rendering. Multim. Tools Appl. 80(9): 12969-12990 (2021) - [j17]Laura Anna Ripamonti, Federico Distefano, Marco Trubian, Dario Maggiorini, Davide Gadia:
DRAGON: diversity regulated adaptive generator online. Multim. Tools Appl. 80(26): 34933-34969 (2021) - [c58]Lorenzo De Simone, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities. CHItaly 2021: 15:1-15:8 - [c57]Stefano Palma, Laura Anna Ripamonti, Nunzio Alberto Borghese, Dario Maggiorini, Davide Gadia:
Player behaviour metrics for adjusting content in VR games: the case of fear. CHItaly 2021: 26:1-26:6 - [c56]Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Maria De Marsico, Maurizio Mancini, Fabio Pellacini, Giovanna Varni, David Murphy, Laura Maye, Patrick O'Toole:
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR). CHItaly 2021: 41:1-41:2 - [c55]Giuseppe Boccignone, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti, Valentina Tosto:
Predicting Real Fear of Heights Using Virtual Reality. GoodIT 2021: 103-108 - [e4]Maria De Marsico, Davide Gadia, Laura Anna Ripamonti, Dario Maggiorini, Ilaria Mariani, Maurizio Mancini, Giovanna Varni, David Murphy, Fabio Pellacini, Laura Maye, Patrick O'Toole:
Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR) in conjunction with CHITALY 2021 - Biannual Conference of the Italian SIGCHI Chapter, Bolzano (Italy), July 12, 2021. CEUR Workshop Proceedings 2934, CEUR-WS.org 2021 [contents] - 2020
- [j16]Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
An empirical study of players' emotions in VR racing games based on a dataset of physiological data. Multim. Tools Appl. 79(45-46): 33657-33686 (2020)
2010 – 2019
- 2019
- [j15]Carmelo Ardito, Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti, Carmen Santoro:
Special Issue on Advances in Human-Computer Interaction. Multim. Tools Appl. 78(10): 13353-13359 (2019) - [c54]Alessandro De Francesco, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini:
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software. GHITALY@CHItaly 2019 - [c53]Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti:
Presenting GHItaly19: 3rd workshop on games-human interaction. CHItaly 2019: 24:1-24:4 - [c52]Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti:
GHItaly19: Research Perspectives on Game Human Interaction. GHITALY@CHItaly 2019 - [c51]Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. CoG 2019: 1-8 - [e3]Maria De Marsico, Davide Gadia, Laura Anna Ripamonti, Dario Maggiorini, Ilaria Mariani:
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019 - Biannual Conference of the Italian SIGCHI Chapter, Padova (Italy), September 23th, 2019. CEUR Workshop Proceedings 2480, CEUR-WS.org 2019 [contents] - 2018
- [j14]Laura Anna Ripamonti, Marco Trubian, Dario Maggiorini, Simone Previti:
Video Games and Operations Research: Two Synergic Partners? Comput. Entertain. 16(1): 1:1-1:12 (2018) - [j13]Davide Gadia, Marco Granato, Dario Maggiorini, Laura Anna Ripamonti, Cinzia Vismara:
Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences. Mob. Networks Appl. 23(1): 136-146 (2018) - [j12]Laura Anna Ripamonti, Marco Granato, Marco Trubian, Antti Knutas, Davide Gadia, Dario Maggiorini:
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games. Simul. Model. Pract. Theory 83: 124-148 (2018) - [c50]Tommaso Celata, Antonio Notarangelo, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini:
G.E.M.I.X.: Game Engine Movie Interaction eXperience. GHItaly@AVI 2018 - [c49]Dario Maggiorini, Laura Anna Ripamonti, Davide Gadia:
Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames. GHItaly@AVI 2018 - [c48]Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti:
GHItaly18: 2nd International Workshop on Games-Human Interaction. AVI 2018: 8:1-8:3 - [c47]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
GHItaly18: Game-Computer Interaction in research. GHItaly@AVI 2018 - [c46]Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
Software and Hardware Setup for Emotion Recognition During Video Game Fruition. GOODTECHS 2018: 19-24 - [c45]Francesca Bassi, Dario Maggiorini, Marco Granato, Laura Anna Ripamonti, Davide Gadia:
Improving Performances in League of Legends by Exploiting Inter-Operator Peering. PIMRC 2018: 1-5 - [c44]Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players. SITIS 2018: 717-724 - [e2]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018 - International Working Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto (Italy), May 29th, 2018. CEUR Workshop Proceedings 2246, CEUR-WS.org 2018 [contents] - 2017
- [j11]Giacomo Cappellini, Dario Maggiorini, Laura Anna Ripamonti:
Supporting Team Work in Game Design: Better - Better Team Relationships. Comput. Entertain. 15(1): 5:1-5:19 (2017) - [j10]Armir Bujari, Luigi De Giovanni, Dario Maggiorini, Claudio E. Palazzi, Matteo Pozza, Christian Quadri, Laura Anna Ripamonti:
Opportunistic communication for delay tolerant data delivery in Milan. J. Ambient Intell. Smart Environ. 9(4): 521-533 (2017) - [j9]Laura Anna Ripamonti, Mattia Mannalà, Davide Gadia, Dario Maggiorini:
Procedural content generation for platformers: designing and testing FUN PLEdGE. Multim. Tools Appl. 76(4): 5001-5050 (2017) - [c43]Armir Bujari, Giacomo Quadrio, Claudio E. Palazzi, Daniele Ronzani, Dario Maggiorini, Laura Anna Ripamonti:
Network traffic analysis of the steam game system. CCNC 2017: 716-719 - [c42]Dario Festa, Dario Maggiorini, Laura Anna Ripamonti, Armir Bujari:
Supporting distributed real-time debugging in online games. CCNC 2017: 737-740 - [c41]Dario Maggiorini, Marco Granato, Laura Anna Ripamonti, Matteo Marras, Davide Gadia:
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities. CHIRA (Revised Selected Papers) 2017: 66-89 - [c40]Davide Gadia, Marco Granato, Dario Maggiorini, Matteo Marras, Laura Anna Ripamonti:
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. CHIRA 2017: 67-74 - [c39]Davide Gadia, Dario Maggiorini, Davide Puopolo, Laura Anna Ripamonti, Luca Ziliani:
A Distributed Game Engine for Mobile Games on the Android Platform. CHIRA 2017: 142-149 - [c38]Claudio Mazza, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based). CHItaly 2017: 22:1-22:9 - [c37]Andrea Guarneri, Laura Anna Ripamonti, Francesco Tissoni, Marco Trubian, Dario Maggiorini, Davide Gadia:
GHOST: a GHOst STory-writer. CHItaly 2017: 24:1-24:9 - [c36]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
GHItaly'17: 1st Workshop on Games-Human Interaction. CHItaly 2017: 29:1-29:2 - [c35]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
GHItaly 2017: Game-Computer Interaction in Research. GHITALY@CHItaly 2017 - [c34]Daniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia, Dario Maggiorini:
Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms. GHITALY@CHItaly 2017 - [c33]Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition. GALA 2017: 197-207 - [c32]Laura Anna Ripamonti, Silvio Gratani, Dario Maggiorini, Davide Gadia, Armir Bujari:
Believable group behaviours for NPCs in FPS games. ISCC 2017: 12-17 - [c31]Antti Knutas, Jouni Ikonen, Laura Anna Ripamonti, Dario Maggiorini, Jari Porras:
Discovering Indicators of Commitment in Computer-Supported Collaborative Student Teams. ITiCSE 2017: 374 - [e1]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter, Cagliari, Italy, September 18, 2017. CEUR Workshop Proceedings 1956, CEUR-WS.org 2017 [contents] - 2016
- [j8]Antti Knutas, Jouni Ikonen, Dario Maggiorini, Laura Anna Ripamonti, Jari Porras:
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design. Int. J. Hum. Cap. Inf. Technol. Prof. 7(3): 47-62 (2016) - [c30]Daniele De Felice, Marco Granato, Laura Anna Ripamonti, Marco Trubian, Davide Gadia, Dario Maggiorini:
Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data. eHealth 360° 2016: 110-118 - [c29]Manlio Scalabrin, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
Stereoscopy-based procedural generation of virtual environments. SD&A 2016: 1-7 - [c28]Cinzia Vismara, Marco Granato, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display. GOODTECHS 2016: 274-283 - [c27]Giacomo Quadrio, Armir Bujari, Claudio E. Palazzi, Daniele Ronzani, Dario Maggiorini, Laura Anna Ripamonti:
Network analysis of the Sony Remote Play system. ISCC 2016: 10-13 - [c26]Dario Maggiorini, Laura Anna Ripamonti, Eraldo Zanon, Armir Bujari, Claudio Enrico Palazzi:
SMASH: A distributed game engine architecture. ISCC 2016: 196-201 - [c25]Giacomo Quadrio, Armir Bujari, Claudio E. Palazzi, Daniele Ronzani, Dario Maggiorini, Laura Anna Ripamonti:
Network analysis of the steam in-home streaming game system: poster. MobiCom 2016: 475-476 - 2015
- [c24]Dario Maggiorini, Mattia Mannalà, Mario Ornaghi, Laura Anna Ripamonti:
FUN PLEdGE: a FUNny Platformers LEvels GEnerator. CHItaly 2015: 138-145 - [c23]Alessandro Riccadonna, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
N.O.T.E.: Note Over The Edge. GALA 2015: 348-353 - [c22]Dario Maggiorini, Laura Anna Ripamonti, Giacomo Cappellini:
About Game Engines and Their Future. IoT 360 (1) 2015: 276-283 - [i3]Carlo Bernava, Giacomo Fiumara, Dario Maggiorini, Alessandro Provetti, Laura Anna Ripamonti:
RDF annotation of Second Life objects: Knowledge Representation meets Social Virtual reality. CoRR abs/1504.02358 (2015) - 2014
- [j7]Carlo Bernava, Giacomo Fiumara, Dario Maggiorini, Alessandro Provetti, Laura Anna Ripamonti:
RDF annotation of Second Life objects: Knowledge Representation meets Social Virtual reality. Comput. Math. Organ. Theory 20(1): 20-35 (2014) - [j6]Dario Maggiorini, Laura Anna Ripamonti, Federico Sauro:
Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine. Int. J. Comput. Games Technol. 2014: 485019:1-485019:12 (2014) - [j5]Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti:
Opportunistic mobile games using public transportation systems: a deployability study. Multim. Syst. 20(5): 545-562 (2014) - [c21]Antti Knutas, Jouni Ikonen, Dario Maggiorini, Laura Anna Ripamonti, Jari Porras:
Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration. CompSysTech 2014: 378-385 - [c20]Antti Knutas, Jouni Ikonen, Laura Anna Ripamonti, Dario Maggiorini, Jari Porras:
A study of collaborative tool use in collaborative learning processes. Koli Calling 2014: 175-176 - 2013
- [c19]Andrea Guarneri, Dario Maggiorini, Laura Anna Ripamonti, Marco Trubian:
GOLEM: Generator Of Life Embedded into MMOs. ECAL 2013: 585-592 - [c18]Dario Maggiorini, Laura Anna Ripamonti, Samuele Panzeri:
Follow the Leader: a Scalable Approach for Realistic Group Behavior of Roaming NPCs in MMO Games. ECAL 2013: 706-712 - [c17]Armir Bujari, Dario Maggiorini, Claudio E. Palazzi, Laura Anna Ripamonti, Henklajd Sadushi:
Geo-anchored floating data for mobile users. ICME Workshops 2013: 1-5 - [c16]Dario Maggiorini, Laura Anna Ripamonti, Armir Bujari, Claudio Enrico Palazzi:
Evaluating design constraints for proximity-based games in a real urban topology. ICME Workshops 2013: 1-6 - [c15]Dario Maggiorini, Simone Previti, Laura Anna Ripamonti, Marco Trubian:
Resources Optimization in (Video) Games: A Novel Approach to Teach Applied Mathematics? LION 2013: 189-195 - 2012
- [c14]Dario Maggiorini, Antonio Nigro, Laura Anna Ripamonti, Marco Trubian:
The Perfect Looting System: Looking for a Phoenix? CIG 2012: 371-378 - [c13]Dario Maggiorini, Antonio Nigro, Laura Anna Ripamonti, Marco Trubian:
Loot Distribution in Massive Online Games: Foreseeing Impacts on the Players Base. ICCCN 2012: 1-5 - [c12]Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti:
On the Feasibility of Opportunistic Collaborative Mixed Reality Games in a Real Urban Scenario. ICCCN 2012: 1-5 - [c11]Dario Maggiorini, Laura Anna Ripamonti, Eraldo Zanon:
Supporting seniors rehabilitation through videogame technology: a distributed approach. GAS@ICSE 2012: 16-22 - [c10]Dario Maggiorini, Samuele Panzeri, Laura Anna Ripamonti, Jouni Ikonen:
Follow the mob: An innovative approach for roaming characters in MMO games. NetGames 2012: 1-2 - [c9]Dario Maggiorini, Antonio Nigro, Laura Anna Ripamonti, Marco Trubian:
Massive online games and loot distribution: an elusive problem. SimuTools 2012: 226-233 - [c8]Dario Maggiorini, Laura Anna Ripamonti, Andrea Scambia:
Videogame technology to support seniors. SimuTools 2012: 270-277 - [c7]Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti:
Scaling online collaborative games to urban level. Wireless Days 2012: 1-6 - 2011
- [c6]Dario Maggiorini, Laura Anna Ripamonti:
Cloud Computing to Support the Evolution of Massive Multiplayer Online Games. CENTERIS (2) 2011: 101-110 - [c5]Nicola D'Aquaro, Dario Maggiorini, Giacomo Mancuso, Laura Anna Ripamonti:
Videogames and Elders: A New Path in LCT? HCI (17) 2011: 245-254 - [c4]Laura Anna Ripamonti, Dario Maggiorini:
Learning in Virtual Worlds: A New Path for Supporting Cognitive Impaired Children. HCI (20) 2011: 462-471 - 2010
- [j4]Fiorella de Cindio, Laura Anna Ripamonti:
Nature and roles for community networks in the information society. AI Soc. 25(3): 265-278 (2010) - [j3]Laura Anna Ripamonti, Cristian Peraboni:
Managing the design-manufacturing interface in virtual enterprises through multi user virtual environments: a perspective approach. Int. J. Comput. Integr. Manuf. 23(8&9): 758-776 (2010) - [c3]Giacomo Fiumara, Dario Maggiorini, Alessandro Provetti, Laura Anna Ripamonti:
Knowledge Representation in Virtual Teams: A Perspective Approach for Synthetic Worlds. PRO-VE 2010: 619-625 - [i2]Laura Anna Ripamonti:
Il rapporto tra ICT e PMI italiane e le problematiche economico-organizzative dell'OS. CoRR abs/1001.1232 (2010)
2000 – 2009
- 2008
- [i1]Laura Anna Ripamonti, Ines Di Loreto, Dario Maggiorini:
Augmenting Actual Life Through MUVEs. CoRR abs/0804.2614 (2008) - 2007
- [j2]Fiorella de Cindio, Laura Anna Ripamonti, Cristian Peraboni:
Community Networks as lead users in online public services design. J. Community Informatics 3(1) (2007) - 2006
- [c2]Fiorella de Cindio, Giacomo Fiumara, Massimo Marchi, Alessandro Provetti, Laura Anna Ripamonti, Leonardo Sonnante:
Aggregating Information and Enforcing Awareness Across Communities with the Dynamo RSS Feeds Creation Engine: Preliminary Report. OTM Workshops (1) 2006: 227-236 - 2005
- [j1]Laura Anna Ripamonti, Fiorella de Cindio, Mario Benassi:
Online communities sustainability: some economic issues. J. Community Informatics 1(2) (2005) - 2004
- [c1]Fiorella de Cindio, Laura Anna Ripamonti, Alfio Ferrara, Cristian Peraboni:
Combining Scorm Metadata and ACM Computer Curricula to Create an Ontology for Cataloguing Learning Objects. CELDA 2004: 521-524
Coauthor Index
aka: Claudio Enrico Palazzi
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