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12. CHItaly 2017: Cagliari, Italy
- Fabio Paternò, Lucio Davide Spano, Carmelo Ardito, Carmen Santoro:
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, CHItaly 2017, Cagliari, Italy, September 18 - 20, 2017. ACM 2017, ISBN 978-1-4503-5237-6
Keynotes
- Michel Beaudouin-Lafon:
Towards Unified Principles of Interaction. 1:1-1:2 - Marianna Obrist:
Mastering the Senses in HCI: Towards Multisensory Interfaces. 2:1-2:2
Activity & Emotion Recognition
- Selima Curci, Alessandro Mura, Daniele Riboni:
Toward Naturalistic Self-Monitoring of Medicine Intake. 3:1-3:6 - Fabrizio Milazzo, Agnese Augello, Giovanni Pilato, Vito Gentile, Antonio Gentile, Salvatore Sorce:
Exploiting Correlation between Body Gestures and Spoken Sentences for Real-time Emotion Recognition. 4:1-4:6
Personalisation & User Context
- Elena Not, Massimo Zancanaro, Mark T. Marshall, Daniela Petrelli, Anna Pisetti:
Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs. 5:1-5:9 - Cristina Chesta, Luca Corcella, Stefan Kroll, Marco Manca, Julia Nuss, Fabio Paternò, Carmen Santoro:
Enabling Personalisation of Remote Elderly Assistant Applications. 6:1-6:9 - Valeria Orso, Alessandra Varotto, Stefano Rodaro, Anna Spagnolli, Giulio Jacucci, Salvatore Andolina, Jukka Leino, Luciano Gamberini:
A two-step, user-centered approach to personalized tourist recommendations. 7:1-7:5 - Hyeon Kyeong Hwang, Eelco Herder, Marco Ronchetti:
A Link Back to MemoryLane: The Role of Context in Bookmarking and Refinding. 8:1-8:10
Smart Environments
- Berardina De Carolis, Giuseppe Palestra:
Evaluating Natural Interaction with a Shop Window. 9:1-9:4 - Francesco Benzi, Daniela Fogli, Giovanni Guida:
Towards Natural Interaction with Smart Homes. 10:1-10:6 - Martina Senis, Giovanni Atzori, Fabio Sorrentino, Lucio Davide Spano, Gianni Fenu:
Smart Furniture and Technologies for Supporting Distributed Learning Groups. 11:1-11:6
Assistive Scenarios
- Giulia Venturini, Cristina Gena:
Testing web-based solutions for improving reading tasks in students with dyslexia. 12:1-12:8 - Floriano Zini, Elena Maria Bressan, Mauro Gaspari:
A formative user-based usability study for an advanced cognitive rehabilitation system. 13:1-13:10 - Angélique Montuwy, Béatrice Cahour, Aurélie Dommes:
Questioning User Experience: A Comparison Between Visual, Auditory and Haptic Guidance Messages Among Older Pedestrians. 14:1-14:10 - Beatrice Aruanno, Franca Garzotto, Mario Covarrubias Rodriguez:
HoloLens-based Mixed Reality Experiences for Subjects with Alzheimer's Disease. 15:1-15:9
Augmented & Virtual Reality
- Fabio Pittarello:
Experimenting with PlayVR, a virtual reality experience for the world of theater. 16:1-16:10 - Philipp Wintersberger, Tamara von Sawitzky, Anna-Katharina Frison, Andreas Riener:
Traffic Augmentation as a Means to Increase Trust in Automated Driving Systems. 17:1-17:7
Interactive Experiences
- George Margetis, Stavroula Ntoa, Margherita Antona, Constantine Stephanidis:
Interacting with augmented paper maps: a user experience study. 18:1-18:9 - Augusto Celentano, Emmanuel Dubois:
Interaction-in-the-large vs interaction-in-the-small in multi-device systems. 19:1-19:10 - Catia Prandi, Valentina Nisi, Nuno Jardim Nunes:
Bus Stops as Interactive Touchpoints: Improving Engagement and Use of Public Transport. 20:1-20:6 - Vittorio Fuccella, Benoît Martin:
TouchTap: A gestural technique to edit text on multi-touch capable mobile devices. 21:1-21:6
Games
- Claudio Mazza, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based). 22:1-22:9 - Silvia Malatini, Lorenz Cuno Klopfenstein, Alessandro Bogliolo:
Gamification for crowdsourced data collection in mobile usability field studies. 23:1-23:10 - Andrea Guarneri, Laura Anna Ripamonti, Francesco Tissoni, Marco Trubian, Dario Maggiorini, Davide Gadia:
GHOST: a GHOst STory-writer. 24:1-24:9
Learning
- Gualtiero Volpe, Ksenia Kolykhalova, Erica Volta, Simone Ghisio, George Waddell, Paolo Alborno, Stefano Piana, Corrado Canepa, Rafael Ramírez-Meléndez:
A multimodal corpus for technology-enhanced learning of violin playing. 25:1-25:5 - Rosella Gennari, Alessandra Melonio, Mehdi Rizvi, Andrea Bonani:
Design of IoT Tangibles for Primary Schools: A Case Study. 26:1-26:6
Making and Visualising
- Oskar Galewicz, Alma Leora Culén:
Co-creating Interactive Obstacles and DIY Skateboarding Spaces. 27:1-27:10 - Michele Mauri, Tommaso Elli, Giorgio Caviglia, Giorgio Uboldi, Matteo Azzi:
RAWGraphs: A Visualisation Platform to Create Open Outputs. 28:1-28:5
Workshop Session
- Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
GHItaly'17: 1st Workshop on Games-Human Interaction. 29:1-29:2 - Michela Ferron, Nadia Mana, Ornella Mich, Leonardo Badino, Ryad Benosman:
Designing, Implementing and Evaluating Mid-Air Gestures and Speech-Based Interaction. 30:1-30:3 - Fabio Pittarello, Gualtiero Volpe, Massimo Zancanaro:
HCI and education in a changing world: from school to public engagement. 31:1-31:2
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