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Jewoong Moon
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2020 – today
- 2024
- [j13]Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj, Shayok Chakraborty:
Applying multimodal data fusion to track autistic adolescents' representational flexibility development during virtual reality-based training. Comput. Educ. X Real. 4: 100063 (2024) - [j12]Unggi Lee, Haewon Jung, Younghoon Jeon, Younghoon Sohn, Wonhee Hwang, Jewoong Moon, Hyeoncheol Kim:
Few-shot is enough: exploring ChatGPT prompt engineering method for automatic question generation in english education. Educ. Inf. Technol. 29(9): 11483-11515 (2024) - [j11]Unggi Lee, Yeil Jeong, Junbo Koh, Gyuri Byun, Yunseo Lee, Hyunwoong Lee, Seunmin Eun, Jewoong Moon, Cheolil Lim, Hyeoncheol Kim:
I see you: teacher analytics with GPT-4 vision-powered observational assessment. Smart Learn. Environ. 11(1): 48 (2024) - [c8]Gyuri Byun, Jewoong Moon, Chen Sun, Arezoo Ghooreian:
Generative AI-Enhanced Chatbot Design for Constructionist Gaming. JCSG 2024: 427-432 - [i2]Unggi Lee, Yeil Jeong, Junbo Koh, Gyuri Byun, Yunseo Lee, Hyunwoong Lee, Seunmin Eun, Jewoong Moon, Cheolil Lim, Hyeoncheol Kim:
I See You: Teacher Analytics with GPT-4 Vision-Powered Observational Assessment. CoRR abs/2405.18623 (2024) - [i1]Jaekwon Park, Jiyoung Bae, Unggi Lee, Taekyung Ahn, Sookbun Lee, Dohee Kim, Aram Choi, Yeil Jeong, Jewoong Moon, Hyeoncheol Kim:
How to Align Large Language Models for Teaching English? Designing and Developing LLM based-Chatbot for Teaching English Conversation in EFL, Findings and Limitations. CoRR abs/2409.04987 (2024) - 2023
- [j10]Jewoong Moon, Gi Woong Choi, Jooyoung Seo:
Revisiting multimedia learning design principles in virtual reality-based learning environments for autistic individuals. Virtual Real. 27(4): 3101-3113 (2023) - 2022
- [j9]Jiaqi Yu, Wenchao Ma, Jewoong Moon, André R. Denham:
Developing a Stealth Assessment System Using a Continuous Conjunctive Model. J. Learn. Anal. 9(3): 11-31 (2022) - [j8]Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj, Ibrahim Dahlstrom-Hakki:
Multimodal Data Fusion to Track Students' Distress during Educational Gameplay. J. Learn. Anal. 9(3): 75-87 (2022) - [c7]Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj:
Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism. iLRN 2022: 1-3 - 2021
- [j7]Ahmed Tlili, Maiga Chang, Jewoong Moon, Zhichun Liu, Daniel Burgos, Nian-Shing Chen, Kinshuk:
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games. Int. J. Interact. Multim. Artif. Intell. 7(2): 250 (2021) - [j6]Jewoong Moon, Fengfeng Ke:
Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism. Interact. Learn. Environ. 29(6): 939-953 (2021) - [j5]Jewoong Moon, Jeeheon Ryu:
The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction. J. Comput. High. Educ. 33(1): 39-63 (2021) - [c6]Maya Israel, Tongxi Liu, Jewoong Moon, Fengfeng Ke, Ibrahim Dahlstrom-Hakki:
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach. HCI (29) 2021: 201-215 - 2020
- [j4]Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj:
Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for four adolescents with autism. Br. J. Educ. Technol. 51(5): 1766-1784 (2020) - [j3]Jewoong Moon, Jaewoo Do, Daeyeoul Lee, Gi Woong Choi:
A conceptual framework for teaching computational thinking in personalized OERs. Smart Learn. Environ. 7(1): 6 (2020) - [c5]Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj:
Tracking Representational Flexibility Development through Speech Data Mining. FIE 2020: 1-4 - [c4]Jewoong Moon, Fengfeng Ke:
Understanding Epistemic Networks in Virtual Reality-based Collaborative Gameplay for Social-Skills Training With Children With Autism. ICLS 2020 - [c3]Jewoong Moon, Fengfeng Ke:
Exploring Learning Supports in Virtual Reality-based Flexibility Training for Adolescents with Autism. ICLS 2020
2010 – 2019
- 2019
- [p2]Jina Kang, Jewoong Moon, Morgan Diederich:
Educational Games and Gamification: From Foundations to Applications of Data Analytics. Data Analytics Approaches in Educational Games and Gamification Systems 2019: 3-23 - [p1]Jewoong Moon, Zhichun Liu:
Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research. Data Analytics Approaches in Educational Games and Gamification Systems 2019: 27-53 - 2018
- [j2]Fengfeng Ke, Jewoong Moon:
Virtual collaborative gaming as social skills training for high-functioning autistic children. Br. J. Educ. Technol. 49(4): 728-741 (2018) - [j1]Jewoong Moon:
Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children. Multimodal Technol. Interact. 2(3): 53 (2018) - [c2]Fengfeng Ke, Jewoong Moon:
Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis. ICLS 2018 - 2016
- [c1]Jewoong Moon, Fengfeng Ke:
Categorization of Embodied User Interface in Immersive Virtual Environment. ICALT 2016: 543-545
Coauthor Index
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