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Multimodal Technologies and Interaction, Volume 2
Volume 2, Number 1, March 2018
- Gowdham Prabhakar, Pradipta Biswas:
Eye Gaze Controlled Projected Display in Automotive and Military Aviation Environments. 1 - Robert Lowe, Rebecca Andreasson, Beatrice Alenljung, Anja Lund, Erik Billing:
Designing for a Wearable Affective Interface for the NAO Robot: A Study of Emotion Conveyance by Touch. 2 - Acknowledgement to Reviewers of Multimodal Technologies and Interaction in 2017. 3
- Natalia Pérez Liebergesell, Peter-Willem Vermeersch, Ann Heylighen:
Designing from a Disabled Body: The Case of Architect Marta Bordas Eddy. 4 - Claudia Núñez-Pacheco:
Reflection through Inner Presence: A Sensitising Concept for Design. 5 - Dimitra Chasanidou:
Design for Motivation: Evaluation of a Design Tool. 6 - Jelle van Dijk:
Designing for Embodied Being-in-the-World: A Critical Analysis of the Concept of Embodiment in the Design of Hybrids. 7 - Carolina Cruz-Neira, Marcos Fernández, Cristina Portalés:
Virtual Reality and Games. 8 - Simon Betz, Birte Carlmeyer, Petra Wagner, Britta Wrede:
Interactive Hesitation Synthesis: Modelling and Evaluation. 9 - Oluwakemi Ola, Kamran Sedig:
Discourse with Visual Health Data: Design of Human-Data Interaction. 10
Volume 2, Number 2, June 2018
- Thomas Guntz, Raffaella Balzarini, Dominique Vaufreydaz, James L. Crowley:
Multimodal Observation and Classification of People Engaged in Problem Solving: Application to Chess Players. 11 - Srinivasan Mohana Arunachalam, Adamantios Koumpis, Siegfried Handschuh:
Webometrics: Some Critical Issues of WWW Size Estimation Methods. 12 - Liang Tan, Kenny K. N. Chow:
An Embodied Approach to Designing Meaningful Experiences with Ambient Media. 13 - Costas Boletsis:
Virtual Reality for Prototyping Service Journeys. 14 - Jocelyn Spence, Steve Benford:
Sensibility, Narcissism and Affect: Using Immersive Practices in Design for Embodied Experience. 15 - Shichao Zhao, David S. Kirk, Simon J. Bowen, Peter C. Wright:
Enhancing the Appreciation of Traditional Chinese Painting Using Interactive Technology. 16 - Cristina Portalés:
When Augmented Reality Met Art: Lessons Learned from Researcher-Artist Interdisciplinary Work. 17 - Richard K. Lomotey, Kenneth Sofranko, Rita Orji:
Enhancing Privacy in Wearable IoT through a Provenance Architecture. 18 - Chloe Lau, Shannon Stewart, Catalina Sarmiento, Donald Saklofske, Paul F. Tremblay:
Who Is at Risk for Problematic Video Gaming? Risk Factors in Problematic Video Gaming in Clinically Referred Canadian Children and Adolescents. 19 - Bruno Fanini, Alfonsina Pagano, Daniele Ferdani:
A Novel Immersive VR Game Model for Recontextualization in Virtual Environments: The μVRModel. 20 - Facundo López, Pedro Martín Lerones, José Llamas Fernández, Jaime Gómez García-Bermejo, Eduardo Zalama:
A Review of Heritage Building Information Modeling (H-BIM). 21 - Laura Malinverni, Marie-Monique Schaper:
An Experience-Centered Framework for Designing Non-Task-Oriented Embodied Interaction Environments. 22 - João Antunes, Pedro F. Santana:
A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games. 23 - Riitta Lahtinen, Camilla Groth, Russ Palmer:
Sound Descriptions of Haptic Experiences of Art Work by Deafblind Cochlear Implant Users. 24 - Nuria Rodríguez-Ortega:
Canon, Value, and Cultural Heritage: New Processes of Assigning Value in the Postdigital Realm. 25 - Gamze Saygi, Giorgio Agugiaro, Mine Hamamcioglu-Turan:
Behind the 3D Scene: A GIS Approach for Managing the Chronological Information of Historic Buildings. 26 - Juan Haladjian, Johannes Haug, Stefan Nüske, Bernd Bruegge:
A Wearable Sensor System for Lameness Detection in Dairy Cattle. 27 - Cristina Portalés, Jorge Sebastián, Ester Alba, Javier Sevilla, Mar Gaitán, Paz Ruiz, Marcos Fernández:
Interactive Tools for the Preservation, Dissemination and Study of Silk Heritage - An Introduction to the SILKNOW Project. 28 - Deborah Lupton:
'I Just Want It to Be Done, Done, Done!' Food Tracking Apps, Affects, and Agential Capacities. 29 - Ilyena Hirskyj-Douglas, Patricia Pons, Janet C. Read, Javier Jaen:
Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction. 30 - Konstantinos Spiliotopoulos, Maria Rigou, Spiros Sirmakessis:
A Comparative Study of Skeuomorphic and Flat Design from a UX Perspective. 31 - Maria Roussou, Akrivi Katifori:
Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives. 32 - Bibiana Martínez, Sergio Casas, María Vidal-González, Lucía Vera, Inma García-Pereira:
TinajAR: An Edutainment Augmented Reality Mirror for the Dissemination and Reinterpretation of Cultural Heritage. 33
Volume 2, Number 3, September 2018
- Patricia Charlton, Adamantios Koumpis, Christos Kouroupetroglou, Muriel Grenon:
Wunderkammers: Powerful Metaphors for 'Tangible' Experiential Knowledge Building. 34 - Laia Turmo Vidal, Elena Márquez Segura:
Documenting the Elusive and Ephemeral in Embodied Design Ideation Activities. 35 - Emeline Brulé, Gilles Bailly, Anke M. Brock, Annie Gentès, Christophe Jouffrais:
An Exploratory Study of the Uses of a Multisensory Map - With Visually Impaired Children. 36 - Martin Hilbert, Ashwin Aravindakshan:
What Characterizes the Polymodal Media of the Mobile Phone? The Multiple Media within the World's Most Popular Medium. 37 - Shiroq Al-Megren:
A Predictive Fingerstroke-Level Model for Smartwatch Interaction. 38 - Jina Kang, Robb Lindgren, James Planey:
Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation. 39 - Hill Hiroki Kobayashi, Keijiro Nakagawa, Ko Makiyama, Yuta Sasaki, Hiromi Kudo, Baburam Niraula, Kaoru Sezaki:
Animal-to-Animal Data Sharing Mechanism for Wildlife Monitoring in Fukushima Exclusion Zone. 40 - Sara Price, Sam Duffy:
Opportunities and Challenges of Bodily Interaction for Geometry Learning to Inform Technology Design. 41 - Mia Heikkilä, Linda Mannila:
Debugging in Programming as a Multimodal Practice in Early Childhood Education Settings. 42 - Kate Dupuis, Lia Tsotsos:
Technology for Remote Health Monitoring in an Older Population: A Role for Mobile Devices. 43 - Tammy Hulbert:
Curating Inclusive Cities through Food and Art. 44 - Mohamed Khamis, Malin Eiband, Martin Zürn, Heinrich Hussmann:
EyeSpot: Leveraging Gaze to Protect Private Text Content on Mobile Devices from Shoulder Surfing. 45 - Adrienne Shaw, Brian McKernan, Rosa Mikeal Martey, Jennifer Stromer-Galley, Emilie T. Saulnier, Elizabeth McLaren, Matthew G. Rhodes, James E. Folkestad, Sarah M. Taylor, Kate Kenski, Benjamin A. Clegg, Tomek Stralkowski:
Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale. 46 - Mihalj Bakator, Dragica Radosav:
Deep Learning and Medical Diagnosis: A Review of Literature. 47 - Nader Hanna, Deborah Richards:
The Impact of Multimodal Communication on a Shared Mental Model, Trust, and Commitment in Human-Intelligent Virtual Agent Teams. 48 - James Lamb:
To Boldly Go: Feedback as Digital, Multimodal Dialogue. 49 - Jackie Marsh, Hans Christian Arnseth, Kristiina Kumpulainen:
Maker Literacies and Maker Citizenship in the MakEY (Makerspaces in the Early Years) Project. 50 - Reinhard Gupfinger, Martin Kaltenbrunner:
Animals Make Music: A Look at Non-Human Musical Expression. 51 - Martin Cooney, Maria Menezes:
Design for an Art Therapy Robot: An Explorative Review of the Theoretical Foundations for Engaging in Emotional and Creative Painting with a Robot. 52 - Jewoong Moon:
Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children. 53 - Taciana Pontual Falcão:
Tangible Representational Properties: Implications for Meaning Making. 54 - Takuya Yamamoto, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki:
Tele-Guidance System to Support Anticipation during Communication. 55 - Fernando Bardella, Rafael Moraes, Thanos Saringelos, Alexandros Karatzaferis, Andre Rodrigues, Andre Silva, Ricardo Mendes Leal Neto:
Architecting 3D Interactive Educational Applications for the Web: The Case Study of CrystalWalk. 56 - Shehan Caldera, Alexander Rassau, Douglas Chai:
Review of Deep Learning Methods in Robotic Grasp Detection. 57 - Cristina Portalés, João Rodrigues, Alexandra Rodrigues Gonçalves, Ester Alba, Jorge Sebastián:
Digital Cultural Heritage. 58 - John A. Bateman, Florian Schmidt-Borcherding:
The Communicative Effectiveness of Education Videos: Towards an Empirically-Motivated Multimodal Account. 59 - Mario Neururer, Stephan Schlögl, Luisa Brinkschulte, Aleksander Groth:
Perceptions on Authenticity in Chat Bots. 60
Volume 2, Number 4, December 2018
- Eleuda Nuñez, Soichiro Matsuda, Masakazu Hirokawa, Junichi Yamamoto, Kenji Suzuki:
Effect of Sensory Feedback on Turn-Taking Using Paired Devices for Children with ASD. 61 - Peter A. M. Ruijten, Jacques M. B. Terken, Sanjeev Chandramouli:
Enhancing Trust in Autonomous Vehicles through Intelligent User Interfaces That Mimic Human Behavior. 62 - Hanno Hildmann:
Designing Behavioural Artificial Intelligence to Record, Assess and Evaluate Human Behaviour. 63 - Stefan Schiffer, Alexander Ferrein:
ERIKA - Early Robotics Introduction at Kindergarten Age. 64 - Panagiotis Vogiatzidakis, Panayiotis Koutsabasis:
Gesture Elicitation Studies for Mid-Air Interaction: A Review. 65 - Carolin Straßmann, Nicole C. Krämer:
A Two-Study Approach to Explore the Effect of User Characteristics on Users' Perception and Evaluation of a Virtual Assistant's Appearance. 66 - Imran Khan, Lola Cañamero:
Modelling Adaptation through Social Allostasis: Modulating the Effects of Social Touch with Oxytocin in Embodied Agents. 67 - Natalie Tara Richardson, Lukas A. Flohr, Britta Michel:
Takeover Requests in Highly Automated Truck Driving: How Do the Amount and Type of Additional Information Influence the Driver-Automation Interaction? 68 - Maria Luce Lupetti, Giovanni Piumatti, Claudio Germak, Fabrizio Lamberti:
Design and Evaluation of a Mixed-Reality Playground for Child‒Robot Games. 69 - Kate Cowan:
Multimodal Technologies in LEGO House: A Social Semiotic Perspective. 70 - Patrick Lindemann, Tae-Young Lee, Gerhard Rigoll:
Catch My Drift: Elevating Situation Awareness for Highly Automated Driving with an Explanatory Windshield Display User Interface. 71 - Bruno Simões, Raffaele De Amicis, Iñigo Barandiaran, Jorge Posada:
X-Reality System Architecture for Industry 4.0 Processes. 72 - Peter Lyle, Jaz Hee-jeong Choi, Marcus Foth:
Designing to the Pattern: A Storytelling Prototype for Food Growers. 73 - Stavros Tasoudis, Mark J. Perry:
Participatory Prototyping to Inform the Development of a Remote UX Design System in the Automotive Domain. 74 - Michael Braun, Bastian Pfleging, Florian Alt:
A Survey to Understand Emotional Situations on the Road and What They Mean for Affective Automotive UIs. 75 - Patrick Sunnen, Béatrice Arend, Valérie Maquil:
"There Was No Green Tick": Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants' Discovering Process. 76 - Fares Kayali, Vera Schwarz, Peter Purgathofer, Gerit Götzenbrucker:
Using Game Design to Teach Informatics and Society Topics in Secondary Schools. 77 - Jordi Vallverdú, Gabriele Trovato, Lorenzo Jamone:
Allocentric Emotional Affordances in HRI: The Multimodal Binding. 78 - Christopher Wilkinson, Katie Cornish:
An Overview of Participatory Design Applied to Physical and Digital Product Interaction for Older People. 79 - Matthew Gladden:
A Phenomenological Framework of Architectural Paradigms for the User-Centered Design of Virtual Environments. 80 - Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik:
Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks. 81 - Beatrice Alenljung, Rebecca Andreasson, Robert Lowe, Erik Billing, Jessica Lindblom:
Conveying Emotions by Touch to the Nao Robot: A User Experience Perspective. 82
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