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Valentin Schwind
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2020 – today
- 2024
- [c75]Jessica Sehrt, Ugur Yilmaz, Thomas Kosch, Valentin Schwind:
Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual Reality. CHI Extended Abstracts 2024: 76:1-76:7 - [c74]Jessica Sehrt, Leonardo Leite Ferreira, Karsten Weyers, Amir Mahmood, Thomas Kosch, Valentin Schwind:
Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality. CHI 2024: 637:1-637:17 - [c73]Martin Kocur, Alexander Kalus, Valentin Schwind, Niels Henze:
Workshop on Ubiquitous Mixed Reality: Unveiling Opportunities and Challenges. MuC (Workshopband) 2024 - [c72]Martin Kocur, Thomas Noack, Valentin Schwind, Johanna Bogon, Niels Henze:
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality. MuC 2024: 44-52 - [c71]Martin Kocur, Valentin Schwind:
Investigating the Proteus Effect on Physiological Responses While Resting in VR. MuC (Workshopband) 2024 - [c70]Jessica Sehrt, Ebony Mbamara, Mustafa Rafati, Valentin Schwind:
From Skepticism to Acceptance: On the Dynamics of Elderly Engagement with Mixed Reality. MuC 2024: 67-82 - [c69]Stefan Resch, Rohan Brijesh Tiwari, Heer Rakeshkumar Vankawala, Priya Singh, Mustafa Rafati, Valentin Schwind, Diana Völz, Daniel Sánchez Morillo:
The Impact of Visual Feedback and Avatar Presence on Balance in Virtual Reality. MuC 2024: 555-559 - [c68]Stefan Resch, Lucian Zimmermann, Alexander Kunkel, Dennis Gerstung, Valentin Schwind, Diana Völz, Daniel Sánchez Morillo:
Usability Evaluation of a Mobile Application for Foot Health Monitoring of Smart Insoles: A Mixed Methods Study. MobileHCI (Companion) 2024: 17:1-17:7 - 2023
- [j10]David Halbhuber, Philipp Schauhuber, Valentin Schwind, Niels Henze:
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1308-1329 (2023) - [c67]Jessica Sehrt, Tim Wißmann, Jan Breitenbach, Valentin Schwind:
The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload Using Electromyography in Virtual Reality. CHI 2023: 84:1-84:16 - [c66]Martin Kocur, Lukas Jackermeier, Valentin Schwind, Niels Henze:
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality. CHI 2023: 231:1-231:15 - [c65]Valentin Schwind, Stefan Resch, Jessica Sehrt:
The HCI User Studies Toolkit: Supporting Study Designing and Planning for Undergraduates and Novice Researchers in Human-Computer Interaction. CHI Extended Abstracts 2023: 272:1-272:7 - [c64]David Halbhuber, Martin Kocur, Alexander Kalus, Kevin Angermeyer, Valentin Schwind, Niels Henze:
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. MuC 2023: 1-15 - [c63]Stefan Resch, Mustafa Rafati, Angela Altomare, Oumaima Raddi, Arso Tahmas, Valentin Schwind, Diana Völz:
Correct Foot Positioning in Virtual Reality through Visual Agility Ladder Training. MuC 2023: 524-528 - 2022
- [j9]Jessica Sehrt, Bent Braams, Niels Henze, Valentin Schwind:
Social Acceptability in Context: Stereotypical Perception of Shape, Body Location, and Usage of Wearable Devices. Big Data Cogn. Comput. 6(4): 100 (2022) - [j8]David Halbhuber, Valentin Schwind, Niels Henze:
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-20 (2022) - [c62]Maximiliane Windl, Anna-Marie Ortloff, Niels Henze, Valentin Schwind:
Privacy at a Glance: A Process to Learn Modular Privacy Icons During Web Browsing. CHIIR 2022: 102-112 - [c61]David Halbhuber, Maximilian Huber, Valentin Schwind, Niels Henze:
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency. CHI PLAY 2022: 24-30 - [c60]David Halbhuber, Julian Höpfinger, Valentin Schwind, Niels Henze:
A Dataset to Investigate First-Person Shooter Players. CHI PLAY 2022: 51-56 - [c59]Jessica Sehrt, Henrico Putra Neumann, Julian Niclas Wenzel, Luca Kindermann, Valentin Schwind:
The Negative Effect on Postural Ergonomics of Non-Sedentary Workplace Desks in Virtual Reality. MuC 2022: 365-370 - [c58]Jessica Sehrt, Feng Yi Lu, Leonard Husske, Anton Roesler, Valentin Schwind:
WristConduct: Biometric User Authentication Using Bone Conduction at the Wrist. MuC 2022: 371-375 - [c57]Alexander Kalus, Martin Kocur, Niels Henze, Johanna Bogon, Valentin Schwind:
How to Induce a Physical and Virtual Rubber Hand Illusion. MuC 2022: 580-583 - [c56]Martin Kocur, Johanna Bogon, Manuel Mayer, Miriam Witte, Amelie Karber, Niels Henze, Valentin Schwind:
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. VRST 2022: 29:1-29:12 - [c55]Martin Kocur, Alexander Kalus, Johanna Bogon, Niels Henze, Christian Wolff, Valentin Schwind:
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. VRST 2022: 31:1-31:12 - 2021
- [j7]David Halbhuber, Niels Henze, Valentin Schwind:
Increasing Player Performance and Game Experience in High Latency Systems. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 283:1-283:20 (2021) - [c54]Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka:
Evaluating User Experiences in Mixed Reality. CHI Extended Abstracts 2021: 87:1-87:5 - [c53]Martin Kocur, Florian Habler, Valentin Schwind, Pawel W. Wozniak, Christian Wolff, Niels Henze:
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality. CHI 2021: 519:1-519:18 - [c52]Rufat Rzayev, Polina Ugnivenko, Sarah Graf, Valentin Schwind, Niels Henze:
Reading in VR: The Effect of Text Presentation Type and Location. CHI 2021: 531:1-531:10 - [c51]Martin Kocur, Niels Henze, Valentin Schwind:
Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality. MuC (Workshopband) 2021 - [i1]Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka:
Evaluating User Experiences in Mixed Reality. CoRR abs/2101.06444 (2021) - 2020
- [j6]Francisco Kiss, Sven Mayer, Valentin Schwind:
Audio VR: did video kill the radio star? Interactions 27(3): 46-51 (2020) - [j5]Niels Henze, Valentin Schwind, Katrin Wolf, Martin Kocur, Albrecht Schmidt, Andrew L. Kun:
Preparing an Online Lecture That We Wouldn't Hate to Attend. IEEE Pervasive Comput. 19(3): 51-55 (2020) - [c50]Anna-Marie Ortloff, Maximiliane Windl, Valentin Schwind, Niels Henze:
Implementation and In Situ Assessment of Contextual Privacy Policies. Conference on Designing Interactive Systems 2020: 1765-1778 - [c49]Sven Mayer, Jens Reinhardt, Robin Schweigert, Brighten Jelke, Valentin Schwind, Katrin Wolf, Niels Henze:
Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality. CHI 2020: 1-14 - [c48]Rufat Rzayev, Florian Habler, Polina Ugnivenko, Niels Henze, Valentin Schwind:
It's Not Always Better When We're Together: Effects of Being Accompanied in Virtual Reality. CHI Extended Abstracts 2020: 1-8 - [c47]Martin Kocur, Melanie Kloss, Valentin Schwind, Christian Wolff, Niels Henze:
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance. CHI PLAY 2020: 193-205 - [c46]Martin Kocur, Daniel Roth, Valentin Schwind:
Towards an Investigation of Embodiment Time in Virtual Reality. MuC (Workshopband) 2020 - [c45]Rufat Rzayev, Sabrina Hartl, Vera Wittmann, Valentin Schwind, Niels Henze:
Effects of position of real-time translation on AR glasses. MuC 2020: 251-257 - [c44]Valentin Schwind, Niels Henze:
Anticipated User Stereotypes Systematically Affect the Social Acceptability of Mobile Devices. NordiCHI 2020: 13:1-13:12 - [c43]Rufat Rzayev, Susanne Korbely, Milena Maul, Alina Schark, Valentin Schwind, Niels Henze:
Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction. NordiCHI 2020: 30:1-30:11 - [c42]Martin Kocur, Sarah Graf, Valentin Schwind:
The Impact of Missing Fingers in Virtual Reality. VRST 2020: 4:1-4:5 - [c41]Martin Kocur, Philipp Schauhuber, Valentin Schwind, Christian Wolff, Niels Henze:
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality. VRST 2020: 27:1-27:11 - [c40]Valentin Schwind, David Halbhuber, Jakob Fehle, Jonathan Sasse, Andreas Pfaffelhuber, Christoph Tögel, Julian Dietz, Niels Henze:
The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks. VRST 2020: 28:1-28:11 - [c39]Sarah Graf, Valentin Schwind:
Inconsistencies of Presence Questionnaires in Virtual Reality. VRST 2020: 60:1-60:3
2010 – 2019
- 2019
- [c38]Valentin Schwind, Pascal Knierim, Nico Haas, Niels Henze:
Using Presence Questionnaires in Virtual Reality. CHI 2019: 360 - [c37]Valentin Schwind, Niklas Deierlein, Romina Poguntke, Niels Henze:
Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model. CHI 2019: 361 - [c36]Alexandra Voit, Sven Mayer, Valentin Schwind, Niels Henze:
Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts. CHI 2019: 507 - [c35]Sven Mayer, Valentin Schwind, Huy Viet Le, Dominik Weber, Jonas Vogelsang, Johannes Wolf, Niels Henze:
Effect of Orientation on Unistroke Touch Gestures. CHI 2019: 698 - [c34]Marion Koelle, Ceenu George, Valentin Schwind, Daniel Perry, Yumiko Sakamoto, Khalad Hasan, Robb Mitchell, Thomas Olsson:
#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms. INTERACT (4) 2019: 741-746 - [c33]Martin Kocur, Valentin Schwind, Niels Henze:
Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality. MuC (Workshopband) 2019 - [c32]Rufat Rzayev, Gürkan Karaman, Katrin Wolf, Niels Henze, Valentin Schwind:
The Effect of Presence and Appearance of Guides in Virtual Reality Exhibitions. MuC 2019: 11-20 - [c31]Sven Mayer, Lars Lischke, Valentin Schwind, Markus Gärtner, Eric Hämmerle, Emine Turcan, Florin Rheinwald, Gustav Murawski, Jonas Kuhn, Niels Henze:
Text Analysis Using Large High-Resolution Displays. MuC 2019: 189-197 - [c30]Valentin Schwind, Jan Leusmann, Niels Henze:
Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts' Law Task in Virtual Reality. MuC 2019: 211-222 - [c29]Florian Habler, Valentin Schwind, Niels Henze:
Effects of Smart Virtual Assistants' Gender and Language. MuC 2019: 469-473 - [c28]Robin Schweigert, Valentin Schwind, Sven Mayer:
EyePointing: A Gaze-Based Selection Technique. MuC 2019: 719-723 - [c27]Rufat Rzayev, Gürkan Karaman, Niels Henze, Valentin Schwind:
Fostering Virtual Guide in Exhibitions. MobileHCI 2019: 48:1-48:6 - [c26]Lars Lischke, Valentin Schwind, Robin Schweigert, Pawel W. Wozniak, Niels Henze:
Understanding pointing for workspace tasks on large high-resolution displays. MUM 2019: 25:1-25:9 - 2018
- [b1]Valentin Schwind:
Implications of the uncanny valley of avatars and virtual characters for human-computer interaction. University of Stuttgart, Germany, 2018 - [j4]Valentin Schwind, K. Leicht, S. Jäger, Katrin Wolf, Niels Henze:
Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation. Int. J. Hum. Comput. Stud. 111: 49-61 (2018) - [j3]Valentin Schwind, Katrin Wolf, Niels Henze:
Avoiding the uncanny valley in virtual character design. Interactions 25(5): 45-49 (2018) - [c25]Valentin Schwind, Lorraine Lin, Massimiliano Di Luca, Sophie Jörg, James Hillis:
Touch with foreign hands: the effect of virtual hand appearance on visual-haptic integration. SAP 2018: 9:1-9:8 - [c24]Pascal Knierim, Valentin Schwind, Anna Maria Feit, Florian Nieuwenhuizen, Niels Henze:
Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands. CHI 2018: 345 - [c23]Elhassan Makled, Yomna Abdelrahman, Noha Mokhtar, Valentin Schwind, Slim Abdennadher, Albrecht Schmidt:
I like to Move it: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception. CHI Extended Abstracts 2018 - [c22]Sven Mayer, Valentin Schwind, Robin Schweigert, Niels Henze:
The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments. CHI 2018: 653 - [c21]Valentin Schwind, Niels Henze:
Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces. CHI PLAY 2018: 463-475 - [c20]Valentin Schwind, Sven Mayer, Alexandre Comeau-Vermeersch, Robin Schweigert, Niels Henze:
Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality. CHI PLAY 2018: 477-488 - [c19]Markus Gärtner, Sven Mayer, Valentin Schwind, Eric Hämmerle, Emine Turcan, Florin Rheinwald, Gustav Murawski, Lars Lischke, Jonas Kuhn:
NLATool: an Application for Enhanced Deep Text Understanding. COLING (Demos) 2018: 118-122 - [c18]Valentin Schwind, Jens Reinhardt, Rufat Rzayev, Niels Henze, Katrin Wolf:
Virtual reality on the go?: a study on social acceptance of VR glasses. MobileHCI Adjunct 2018: 111-118 - 2017
- [j2]Oliver Korn, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind, Daniel Görlich:
Procedural Content Generation for Game Props? A Study on the Effects on User Experience. Comput. Entertain. 15(2): 1:1-1:15 (2017) - [c17]Pascal Knierim, Thomas Kosch, Valentin Schwind, Markus Funk, Francisco Kiss, Stefan Schneegass, Niels Henze:
Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters. CHI Extended Abstracts 2017: 433-436 - [c16]Valentin Schwind, Pascal Knierim, Cagri Tasci, Patrick Franczak, Nico Haas, Niels Henze:
"These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality. CHI 2017: 1577-1582 - [c15]Valentin Schwind, Pascal Knierim, Lewis L. Chuang, Niels Henze:
"Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality. CHI PLAY 2017: 507-515 - [c14]Niels Henze, Sven Mayer, Huy Viet Le, Valentin Schwind:
Improving software-reduced touchscreen latency. MobileHCI 2017: 107:1-107:8 - [c13]Francisco Kiss, Valentin Schwind, Stefan Schneegass, Niels Henze:
Design and evaluation of a computer-actuated mouse. MUM 2017: 261-271 - [c12]Huy Viet Le, Valentin Schwind, Philipp Göttlich, Niels Henze:
PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units. ISS 2017: 230-239 - 2016
- [j1]Valentin Schwind, Solveigh Jäger:
The Uncanny Valley and the Importance of Eye Contact. i-com 15(1): 93-104 (2016) - [c11]Lars Lischke, Valentin Schwind, Kai Friedrich, Albrecht Schmidt, Niels Henze:
MAGIC-Pointing on Large High-Resolution Displays. CHI Extended Abstracts 2016: 1706-1712 - [c10]Tilman Dingler, Rufat Rzayev, Valentin Schwind, Niels Henze:
RSVP on the go: implicit reading support on smart watches through eye tracking. ISWC 2016: 116-119 - [c9]Alexandra Voit, Tonja Machulla, Dominik Weber, Valentin Schwind, Stefan Schneegass, Niels Henze:
Exploring notifications in smart home environments. MobileHCI Adjunct 2016: 942-947 - 2015
- [c8]Katrin Wolf, Stefan Schneegass, Niels Henze, Dominik Weber, Valentin Schwind, Pascal Knierim, Sven Mayer, Tilman Dingler, Yomna Abdelrahman, Thomas Kubitza, Markus Funk, Anja Mebus, Albrecht Schmidt:
TUIs in the Large: Using Paper Tangibles with Mobile Devices. CHI Extended Abstracts 2015: 1579-1584 - [c7]Valentin Schwind, Katrin Wolf, Niels Henze, Oliver Korn:
Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator. CHI PLAY 2015: 221-230 - [c6]Patrick Bader, Valentin Schwind, Norman Pohl, Niels Henze, Katrin Wolf, Stefan Schneegass, Albrecht Schmidt:
Self-Actuated Displays for Vertical Surfaces. INTERACT (4) 2015: 282-299 - [c5]Valentin Schwind, Solveigh Jäger:
The Uncanny Valley and the Importance of Eye Contact. MuC 2015: 153-162 - [c4]Valentin Schwind, Norman Pohl, Patrick Bader:
Accuracy of a Low-Cost 3D-printed Head-Mounted Eye Tracker. MuC 2015: 259-262 - [c3]Patrick Bader, Norman Pohl, Valentin Schwind, Niels Henze, Katrin Wolf, Stefan Schneegass, Albrecht Schmidt:
Remote Drawing on Vertical Surfaces with a Self-Actuated Display. MuC 2015: 447-450 - 2014
- [c2]Patrick Bader, Valentin Schwind, Niels Henze, Stefan Schneegass, Nora Broy, Albrecht Schmidt:
Design and evaluation of a layered handheld 3d display with touch-sensitive front and back. NordiCHI 2014: 315-318 - [c1]Patrick Bader, Stefan Schneegass, Niels Henze, Valentin Schwind, Katrin Wolf:
A mobile see-through 3D display with front- and back-touch. NordiCHI 2014: 1063-1066
Coauthor Index
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last updated on 2024-10-30 20:28 CET by the dblp team
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