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VRST 2022: Tsukuba, Japan
- Takafumi Koike, Naoya Koizumi, Gerd Bruder, Daniel Roth, Kazuki Takashima, Takefumi Hiraki, Yuki Ban, Michal Piovarci:
28th ACM Symposium on Virtual Reality Software and Technology, VRST 2022, Tsukuba, Japan, 29 November 2022- 1 December 2022. ACM 2022, ISBN 978-1-4503-9889-3 - Jacob Belga, Tiffany D. Do, Ryan Ghamandi, Ryan P. McMahan, Joseph J. LaViola:
Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks. 1:1-1:10 - Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima:
Research on the Emotions Expressed by the Posture of Kemo-mimi. 2:1-2:5 - Yerin Shin, Gerard Jounghyun Kim:
Leveraging VR Techniques for Efficient Exploration and Interaction in Large and Complex AR Space with Clipped and Small FOV AR Display. 3:1-3:10 - Jiaheng Wang, Craig Anslow, Simon James Robertson McCallum, Brian Robinson, Daniel Medeiros, Joaquim Jorge:
VR Games for Chronic Pain Management. 4:1-4:11
Virtual Humans, Collaboration, and Social Interaction 1
- Bogoan Kim, Dayoung Jeong, Mingon Jeong, Taehyung Noh, Sung-In Kim, Taewan Kim, So-youn Jang, Hee Jeong Yoo, Jennifer G. Kim, Hwajung Hong, Kyungsik Han:
VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder. 5:1-5:12 - Nels Numan, Anthony Steed:
Exploring User Behaviour in Asymmetric Collaborative Mixed Reality. 6:1-6:11 - Michinari Kono, Naohiko Morimoto, Ryoichi Kaku:
VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input. 7:1-7:10 - Mai Otsuki, Tzu-Yang Wang, Hideaki Kuzuoka:
Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving. 8:1-8:5
Virtual Humans, Collaboration, and Social Interaction 2
- Aisha Frampton-Clerk, Oyewole Oyekoya:
Investigating the Perceived Realism of the Other User's Look-Alike Avatars. 9:1-9:5 - Georg Regal, Jakob Carl Uhl, Anna Gerhardus, Stefan Suette, Elisabeth Frankus, Julia Schmid, Simone Kriglstein, Manfred Tscheligi:
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. 10:1-10:11 - Hong Gao, Lisa Hasenbein, Efe Bozkir, Richard Göllner, Enkelejda Kasneci:
Evaluating the Effects of Virtual Human Animation on Students in an Immersive VR Classroom Using Eye Movements. 11:1-11:11
Input and Interaction 1
- Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger:
Effect of Stereo Deficiencies on Virtual Distal Pointing. 12:1-12:8 - Ching-Wen Hung, Ruei-Che Chang, Hong-Sheng Chen, Chung-Han Liang, Liwei Chan, Bing-Yu Chen:
Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions. 13:1-13:11 - Jack Ratcliffe, Laurissa Tokarchuk:
Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality. 14:1-14:12 - Sunbum Kim, Youngbo Aram Shim, Geehyuk Lee:
Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller. 15:1-15:11
Input and Interaction 2
- Dongyun Han, Donghoon Kim, Isaac Cho:
PORTAL: Portal Widget for Remote Target Acquisition and Control in Immersive Virtual Environments. 16:1-16:11 - Xiaoyan Zhou, Adam Sinclair Williams, Francisco R. Ortega:
Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment. 17:1-17:10 - Aunnoy K. Mutasim, Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, Wolfgang Stuerzlinger:
Performance Analysis of Saccades for Primary and Confirmatory Target Selection. 18:1-18:12 - Jen-Shuo Liu, Barbara Tversky, Steven Feiner:
Precueing Sequential Rotation Tasks in Augmented Reality. 19:1-19:11
Visualization and Displays 1
- Matt Gottsacker, Nahal Norouzi, Ryan Schubert, Frank Guido-Sanz, Gerd Bruder, Gregory F. Welch:
Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation. 20:1-20:10 - Gwendal Fouché, Ferran Argelaguet-Sanz, Emmanuel Faure, Charles Kervrann:
Timeline Design Space for Immersive Exploration of Time-Varying Spatial 3D Data. 21:1-21:11 - Timo Menzel, Mario Botsch, Marc Erich Latoschik:
Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones. 22:1-22:9 - Yuichi Hiroi, Yuta Itoh, Jun Rekimoto:
NeARportation: A Remote Real-time Neural Rendering Framework. 23:1-23:5
Visualization and Displays 2
- Joohwan Chae, Donghan Kim, Woo Seok Jeong, Eunchan Jo, Won-Ki Jeong, Junyoung Choi, Seung-wook Kim, MyoungGon Kim, Jae-Won Lee, Hyechan Lee, JungHyun Han:
Virtual Air Conditioner's Airflow Simulation and Visualization in AR. 24:1-24:11 - Charles Javerliat, Pierre-Philippe Elst, Anne-Lise Saive, Guillaume Lavoué, Patrick Baert:
Nebula: An Affordable Open-Source and Autonomous Olfactory Display for VR Headsets. 25:1-25:8 - Ziyi Chang, George Alex Koulieris, Hubert P. H. Shum:
3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models. 26:1-26:10
Vision Perception
- Alex Rasla, Michael Beyeler:
The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality. 27:1-27:11 - Fei Wu, Evan Suma Rosenberg:
Adaptive Field-of-view Restriction: Limiting Optical Flow to Mitigate Cybersickness in Virtual Reality. 28:1-28:11 - Martin Kocur, Johanna Bogon, Manuel Mayer, Miriam Witte, Amelie Karber, Niels Henze, Valentin Schwind:
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. 29:1-29:12
Body Perception
- M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles:
Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality. 30:1-30:11 - Martin Kocur, Alexander Kalus, Johanna Bogon, Niels Henze, Christian Wolff, Valentin Schwind:
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. 31:1-31:12 - Dennis Dietz, Carl Oechsner, Changkun Ou, Francesco Chiossi, Fabio Sarto, Sven Mayer, Andreas Butz:
Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR. 32:1-32:12
Interaction Design
- Julien Cauquis, Victor Rodrigo Mercado, Géry Casiez, Jean-Marie Normand, Anatole Lécuyer:
"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. 33:1-33:11 - Hesham Elsayed, Kenneth Kartono, Dominik Schön, Martin Schmitz, Max Mühlhäuser, Martin Weigel:
Understanding Perspectives for Single- and Multi-Limb Movement Guidance in Virtual 3D Environments. 34:1-34:10 - Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal:
Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality. 35:1-35:11
Poster and Demo Abstracts
- Shigeharu Ono, Hideaki Kanai, Erwin Wu, Hideki Koike:
A Distance Learning System With Shareable Physical Information For Ski Training. 36:1-36:2 - Sungjin Hong, Heesook Shin, ChoRong Yu, Seong Min Baek, Youn-Hee Gil:
A Method of Estimating the Object of Interest from 3D Object and User's Gesture in VR. 37:1-37:2 - Minsoo Choi, Yeling Jiang, Farid El Breidi, Christos Mousas, Mesut Akdere:
A Mixed Reality Platform for Collaborative Technical Assembly Training. 38:1-38:2 - Madoka Ito, Ryota Sakuma, Hiroki Ishizuka, Takefumi Hiraki:
AirHaptics: Vibrotactile Presentation Method using an Airflow from Audio Speakers of Smart Devices. 39:1-39:2 - Jun Wei Lim, Jin Qi Yeo, Xinxing Xia, Frank Yunqing Guan:
An AI-empowered Cloud Solution towards End-to-End 2D-to-3D Image Conversion for Autostereoscopic 3D Display. 40:1-40:2 - Yutaka Nakanishi, Akihiro Matsuura:
An Interactive Haptic Display System with Changeable Hardness Using Magneto-Rheological Fluid. 41:1-41:2 - Shih-Chieh Lin, Chien-Hsing Chou, Ming-Feng Ke, Shu-Han Liao, Yen-Hung Lin, Chiu-Pin Kuo:
Appling Artificial Intelligence Techniques on Singing Teaching of Taiwanese Opera. 42:1-42:2 - Isabela Figueira, Muhammad Twaha Ibrahim, Aditi Majumder, M. Gopi:
Augmented Reality Patient-Specific Registration for Medical Visualization. 43:1-43:2 - Hiiro Okano, Keisuke Mizuno, Haruna Miyakawa, Keiichi Zempo:
Avatar Voice Morphing to Match Subjective and Objective Self Voice Perception. 44:1-44:2 - Sooyeon Lee, Myungho Lee:
Can Haptic Feedback on One Virtual Object Increase the Presence of Another Virtual Object? 45:1-45:2 - Eva Décorps, Christian Frisson, Emmanuel Durand:
Colorimetry Evaluation for Video Mapping Rendering. 46:1-46:2 - Takuya Oka, Kosuke Morimoto, Yohei Yanase, Keita Watanabe:
Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays. 47:1-47:2 - Connor Wilding Leonie, Robin Lynn Angotti, Kelvin Sung:
CourseExpo: An Immersive Collaborative Learning Ecosystem. 48:1-48:2 - Ines Said, Austin Jerald Stanbury, Erica Delhagen, Amelia Winger-Bearskin:
Covid Reflections: AR in Public Health Communications. 49:1-49:2 - Ayush Bhardwaj, Sungjoo Kang, Jin Ryong Kim:
Data Abstraction for Visual and Haptic Representations in Flow Visualization. 50:1-50:2 - Krzysztof Pietroszek, Manuel Rebol, Becky Lake:
Dill Pickle: Interactive Theatre Play in Virtual Reality. 51:1-51:2 - Hung-Jui Guo, Jonathan Z. Bakdash, Laura Marusich, Balakrishnan Prabhakaran:
Dynamic X-Ray Vision in Mixed Reality. 52:1-52:2 - Yoshihito Tanaka, Akira Kubota:
Evaluation of Pseudo-Haptics system feedbacking muscle activity. 53:1-53:2 - Marios Ioannidis, Vlasios Kasapakis:
Experience Variations Between Immersive and Non-Immersive RPGs. 54:1-54:2 - Anurag Kumar Singh, Jayesh S. Pillai:
Exploration of inter-marker interactions in Tangible AR. 55:1-55:2 - Sang Ho Yoon, Youjin Sung, Yitian Shao, Rachel Kim:
Exploring Vibration Intensity Map Of Hand Postures For Haptic Rendering In XR. 56:1-56:2 - Sang-Woo Seo, SeungJoon Kwon:
Finger Kinesthetic Haptic Feedback Device Using Shape Memory Alloy-based High-Speed Actuation Technique. 57:1-57:2 - Jingbo Zhao, Zhetao Wang, Yiqin Peng, Yaojun Wang:
Generating Leg Animation for Walking-in-Place Techniques using a Kinect Sensor. 58:1-58:2 - Zofia Marciniak, Seoyoung Oh, Sang Ho Yoon:
Guide Ring: Bidirectional Finger-worn Haptic Actuator for Rich Haptic Feedback. 59:1-59:2 - Homei Miyashita, Hidenori Aoki:
Ha and Fu: Interface to Breathe on a Smartphone. 60:1-60:2 - Yong Hae Heo, Seongho Kim, Juwon Um, Gyubin An, Sang-Youn Kim:
Haptic Interaction Module for VR Fishing Leisure Activity. 61:1-61:2 - Simon Kloiber, Katharina Krösl, Tobias Schreck:
Immersive Analytics for Spatio-Temporal Data on a Virtual Globe: Prototype and Emerging Research Challenges. 62:1-62:2 - Madoka Inoue, Kensuke Koda, Kelvin Cheng, Toshimasa Yamanaka, Soh Masuko:
Improving Pedestrian Safety around Autonomous Delivery Robots in Real Environment with Augmented Reality. 63:1-63:2 - Thanh Long Vu, Dac Dang Khoa Nguyen, Sheila Sutjipto, Dinh Tung Le, Gavin Paul:
Investigation of User Performance in Virtual Reality-based Annotation-assisted Remote Robot Control. 64:1-64:2 - Dayoung Jeong, Kyungsik Han:
Leveraging multimodal sensory information in cybersickness prediction. 65:1-65:2 - Christian Frisson, Gabriel N. Downs, Marie-Ève Dumas, Farzaneh Askari, Emmanuel Durand:
LivePose: Democratizing Pose Detection for Multimedia Arts and Telepresence Applications on Open Edge Devices. 66:1-66:2 - Akshith Ullal, Nilanjan Sarkar:
Mapping of Locomotion Paths between Remote Environments in Mixed Reality using Mesh Deformation. 67:1-67:2 - Henry Kim, Ayush Bhardwaj, Brandon Coffey, Dongbeom Ko, Sungjoo Kang, Jin Ryong Kim:
MetaTwin: Synchronizing Physical and Virtual Spaces for Seamless World. 68:1-68:2 - Ryo Ishibashi, Ikkaku Kawaguchi:
Object Manipulation Method Using Eye Gaze and Hand-held Controller in AR Space. 69:1-69:2 - Mohammad Ahmadi, Huidong Bai, Alex Chatburn, Burkhard Wuensche, Mark Billinghurst:
PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game. 70:1-70:2 - Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot:
Selection of Expanded Data Points in Immersive Analytics. 71:1-71:2 - Elena Dzardanova, Vlasios Kasapakis, Spyros Vosinakis, Konstantina Psarrou:
Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype. 72:1-72:2 - Junyi Shen, Itaru Kitahara, Shinichi Koyama, Qiaoge Li:
Size Does Matter: An Experimental Study of Anxiety in Virtual Reality. 73:1-73:2 - Ryoto Uchihashi, Takumi Otsuka, Yuya Murakami, Ayaka Yoshizawa, Takuya Kawashima, Kaito Yamaguchi, Genta Ono, Tsukina Matsuhashi, Saki Yamada, Manoka Waguri, Youichi Kamiyama, Keita Watanabe:
TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick. 74:1-74:2 - Amelia Roth, Daniel Lichtman:
The Community Game Development Toolkit. 75:1-75:2 - Mohammadamin Sanaei, Marielle Machacek, Jessie Colette Eubanks, Peggy Wu, James Oliver, Stephen B. Gilbert:
The Effect of Training Communication Medium on the Social Constructs Co-Presence, Engagement, Rapport, and Trust: Explaining how training communication medium affects the social constructs co-presence, engagement, rapport, and trust. 76:1-76:3 - Junyeong Kum, Myungho Lee:
The Effects of Gestural Filler in Reducing Perceived Latency in Conversation with a Digital Human. 77:1-77:2 - Homei Miyashita:
TTTV2 (Transform the Taste and Visual Appearance): Tele-eat virtually with a seasoning home appliance that changes the taste and appearance of food or beverages. 78:1-78:2 - Homei Miyashita:
TTTV2 makes it possible for people with shellfish allergies to still enjoy the taste of crab virtually. 79:1-79:2 - Talia Attar, Oyewole Oyekoya, Margrethe Horlyck-Romanovsky:
Using Virtual Reality Food Environments to Study Individual Food Consumer Behavior in an Urban Food Environment. 80:1-80:2 - Homei Miyashita:
Virtual eating experience of poisonous mushrooms using TTTV2. 81:1-81:2 - Dario Lanfranconi, Richard Wetzel, Tobias Matter, Christian Schnellmann:
Visual Considerations for Augmented Reality in Urban Planning. 82:1-82:2 - Diego Rivera:
Visualizing Machine Learning in 3D. 83:1-83:2 - Sebastian Misztal, Anna Tarrach, Madeline Ebeling, Artur Ritter, Jonas Schild:
Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments. 84:1-84:2
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