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Karina Caro
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2020 – today
- 2023
- [j16]Mónica Silva, Karina Bermudez, Karina Caro:
Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course. Comput. Educ. X Real. 2: 100022 (2023) - [j15]Carlos R. Flores-Carballo, Gabriel A. Molina-Arenas, Adrián Macías, Karina Caro, Jessica Beltrán, Luís A. Castro:
Speaker Identification in Interactions between Mothers and Children with Down Syndrome via Audio Analysis: A Case Study in Mexico. Int. J. Hum. Comput. Interact. 39(9): 1922-1937 (2023) - [j14]Jorge Barcena-Vazquez, Karina Caro, Karina Bermudez, Héctor Zatarain-Aceves:
Designing and evaluating Reto Global, a serious video game for supporting global warming awareness. Int. J. Hum. Comput. Stud. 177: 103080 (2023) - [j13]Marisela Hernández Lara, Ana I. Martínez-Garcia, Karina Caro:
Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities. Interact. Comput. 35(2): 363-386 (2023) - [j12]Jessica Cordova-Rangel, Karina Caro:
Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition. Interact. Comput. 35(2): 387-406 (2023) - [j11]Adrián Macías, Jesus Ramos, Concepcion Valdez, Ignacio Garcia, Gabael Paez, Karina Caro, Luís A. Castro:
Mobile monitoring parents' behaviors for supporting self-management in children with disabilities. J. Ambient Intell. Humaniz. Comput. 14(1): 41-52 (2023) - [j10]Irvin Hussein López-Nava, Marcela D. Rodríguez, Juan-Pablo García-Vázquez, Alberto Isaac Pérez-SanPablo, Ivett Quiñones-Urióstegui, Alicia Meneses Peñaloza, Víctor H. Castillo, German Cuaya-Simbro, Josué S. Armenta, Alicia Martínez, Wendy Sánchez, Karina Caro, Ana I. Martínez-Garcia, Jesús Favela:
Current state and trends of the research in exergames for the elderly and their impact on health outcomes: a scoping review. J. Ambient Intell. Humaniz. Comput. 14(8): 10977-11009 (2023) - [c27]Pedro David Guevara Rodriguez, Mayra Selene Aviña Morales, Arath Zahid Castro De Jesus, Xochitl Hernandez Gonzalez, Brenda Janeth Ramirez Flores, Karina Caro:
Emotions&Care: Designing a Mobile App for Supporting Depression of College Students. ENC 2023: 1-8 - 2022
- [c26]Eugenio Chiusaroli, Javier Padilla, Oscar Mendez Garcia, Karina Caro:
Design, development, and evaluation of a medical system for estimating dosimetry levels in a public hospital. ENC 2022: 1-8 - [c25]Hans Palafox, Joan Manuel Raygoza-Romero, Christian X. Navarro, Karina Bermudez, Héctor Zatarain-Aceves, Karina Caro:
Evaluation of the NOM-035 Smart Manager: A System for Identifying the Psychological Risk Factors Levels of University Academics. UCAmI 2022: 189-200 - 2021
- [c24]Joan Raygoza-Romero, Ariana Gonzalez-Hernandez, Karina Bermudez, Ana I. Martínez-Garcia, Karina Caro:
Move&Learn: an Adaptive Exergame to Support Visual-Motor Skills of Children with Neurodevelopmental Disorders. GoodIT 2021: 169-174 - [c23]Marisela Hernández Lara, Ana I. Martínez-Garcia, Karina Caro:
Emotion4Down: A Serious Video Game for Supporting Emotional Awareness of People with Down Syndrome. MexIHC 2021: 5:1-5:5 - [c22]Jessica Cordova-Rangel, Karina Caro:
Designing a Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition. MexIHC 2021: 8:1-8:5 - 2020
- [j9]Erica Kleinman, Karina Caro, Jichen Zhu:
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling. Entertain. Comput. 33: 100322 (2020) - [j8]Karina Caro, Ana I. Martínez-García, Sri Kurniawan:
A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames. Multim. Tools Appl. 79(45-46): 33623-33655 (2020) - [j7]Karina Caro, Iván Alejandro Encinas Monroy, Veronica Lizeth Amado Sanchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Luís A. Castro:
Using a Gesture-based videogame to support eye-hand coordination and pre-literacy skills of children with down syndrome. Multim. Tools Appl. 79(45-46): 34101-34128 (2020) - [c21]Adrián Macías, Karina Caro, Luís A. Castro, Jose-Fernando Parra:
Exploring Player Experience of an Augmented Puzzle and Wearables for Studying Interactions between Parents and Children with Down Syndrome. PervasiveHealth 2020: 179-187
2010 – 2019
- 2019
- [j6]Gabriela Marcu, Robin Brewer, Karina Caro, Juan Fernando Maestre, Kay H. Connelly, Christina N. Harrington, Jesús Favela:
Strategies for Inclusion in the Design of Pervasive Computing for Health and Wellbeing. IEEE Pervasive Comput. 18(1): 89-93 (2019) - [c20]Marisela Hernández Lara, Ana I. Martínez-Garcia, Karina Caro:
A Serious Videogame to Support Emotional Awareness of People with Down Syndrome. IDC 2019: 488-493 - [c19]Aurora Ruiz-Rodriguez, Karina Caro, Ana I. Martínez-Garcia:
Gesture-based Video Games to Support Fine-Motor Coordination Skills of Children with Autism. IDC 2019: 610-615 - [c18]Jorge Barcena-Vazquez, Karina Caro:
Designing a video game to support climate change awareness in a museum exhibition context. CLIHC 2019: 5:1-5:4 - [c17]Rafael Minjarez, Billeh Vega, Karina Bermudez, Karina Caro:
Blue piece: a web-based tool to provide screening and intervention services for parents of children with autism spectrum disorder. CLIHC 2019: 13:1-13:4 - [c16]Allison Nicole Spiller, Karina Caro, Jonathan Arevalo Garay, Gabriela Marcu:
Supporting Behavior Management with a Classroom Display Providing Immediate Feedback to Students. PervasiveHealth 2019: 159-168 - 2018
- [j5]Kathya E. Mercado, Cynthia B. Pérez, Laura P. Lopez-Arredondo, Karina Caro, Luís A. Castro, Luis-Felipe Rodríguez:
Agile Dimensional Model for a Data Warehouse Implementation in a Software Developer Company. Res. Comput. Sci. 147(3): 27-34 (2018) - [j4]Simon G. Cornejo, Karina Caro, Luis-Felipe Rodríguez, Roberto Aguilar A., Cynthia B. Pérez, Luís A. Castro:
Design and Implementation of a Data Warehouse to Support Decision-Making in a Health Environment. Res. Comput. Sci. 147(3): 45-53 (2018) - [c15]Chelsea Myers, Anushay Furqan, Jessica Nebolsky, Karina Caro, Jichen Zhu:
Patterns for How Users Overcome Obstacles in Voice User Interfaces. CHI 2018: 6 - [c14]Allison Nicole Spiller, Karina Caro, Gabriela Marcu:
Co-Designing a Classroom Display to Support Behavior Management Plans. CHI Extended Abstracts 2018 - [c13]Jichen Zhu, Yuanyuan Feng, Anushay Furqan, Robert C. Gray, Timothy Day, Jessica Nebolsky, Karina Caro:
Towards Extending Social Exergame Engagement with Agents. CSCW Companion 2018: 349-352 - [c12]Karina Caro, Lourdes M. Morales-Villaverde, Taylor Gotfrid, Ana I. Martínez-Garcia, Sri Kurniawan:
Motivating Adults with Developmental Disabilities to Perform Motor Coordination Exercises using Exergames. GOODTECHS 2018: 183-189 - [c11]Gabriela Marcu, Anjali Misra, Karina Caro, Meghan Plank, Amy Leader, Andrea Barsevick:
Bounce: Designing a Physical Activity Intervention for Breast Cancer Survivors. PervasiveHealth 2018: 25-34 - [c10]Karina Caro, Yuanyuan Feng, Timothy Day, Evan Freed, Boyd Fox, Jichen Zhu:
Understanding the Effect of Existing Positive Relationships on a Social Motion-based Game for Health. PervasiveHealth 2018: 77-87 - [c9]Adrián Macías, Karina Caro, Luís A. Castro, Manuel Domitsu Kono:
ID4IDS Methodology: Toward Inclusive Design for Individuals with Down Syndrome. PervasiveHealth 2018: 263-268 - [c8]Aidan Toole, Allison Nicole Spiller, Karina Caro, Gabriela Marcu:
Designing Gamification Technology for and with Students with Behavioral Disorders. PervasiveHealth 2018: 285-289 - 2017
- [j3]Karina Caro, Monica Tentori, Ana I. Martínez-Garcia, Iván Zavala-Ibarra:
FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions. Comput. Hum. Behav. 71: 479-498 (2017) - [j2]Karina Caro, Monica Tentori, Ana I. Martínez-Garcia, Mariana Alvelais:
Using the FroggyBobby exergame to support eye-body coordination development of children with severe autism. Int. J. Hum. Comput. Stud. 105: 12-27 (2017) - [c7]Veronica Lizeth Amado Sanchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Iván Alejandro Encinas Monroy, Karina Caro, Luís A. Castro:
BeeSmart: A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Syndrome. GALA 2017: 43-53 - [c6]Adrián Macías, Karina Caro, Luís A. Castro, Veronica Sierra, Edgar Armando Ahumada Solorza, Iván Alejandro Encinas Monroy:
Exergames in Individuals with Down Syndrome: A Performance Comparison Between Children and Adolescents. GOODTECHS 2017: 92-101 - 2016
- [c5]Lourdes M. Morales-Villaverde, Karina Caro, Taylor Gotfrid, Sri Kurniawan:
Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills. ASSETS 2016: 43-51 - [c4]Amanda Tapia, Jessica Beltrán, Valeria Soto-Mendoza, Karina Caro:
Designing Visualization Tools to Support Older Adults Care Process. ENC 2016: 2:1-2:4 - [c3]Jessica Beltrán, Valeria Soto-Mendoza, J. Antonio García-Macías, Karina Caro:
Smart spray-on clothing for disabled and older adults in AAL settings. PervasiveHealth 2016: 308-312 - [c2]Karina Caro, Jessica Beltrán, Ana I. Martínez-García, Valeria Soto-Mendoza:
ExercaveRoom: a technological room for supporting gross and fine motor coordination of children with developmental disorders. PervasiveHealth 2016: 313-317 - [e1]Karina Caro, Karina Figueroa, Marcela D. Rodríguez:
Proceedings of the Sixteenth Mexican International Conference on Computer Science, ENC 2016, Chihuahua, Mexico, November 14 - 16, 2016. ACM 2016, ISBN 978-1-4503-4864-5 [contents] - 2014
- [j1]Karina Caro:
Exergames for children with motor skills problems. ACM SIGACCESS Access. Comput. 108: 20-26 (2014) - [c1]Karina Caro, Ana I. Martínez-Garcia, Monica Tentori, Iván Zavala-Ibarra:
Designing exergames combining the use of fine and gross motor exercises to support self-care activities. ASSETS 2014: 247-248
Coauthor Index
aka: Ana I. Martínez-García
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