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CLIHC 2019: Panama City, Panama
- Pedro C. Santana-Mancilla, Elba del Carmen Valderrama Bahamóndez:
CLIHC '19: IX Latin American Conference on Human Computer Interaction, Panama City, Panama, September 30 - October 4, 2019. ACM 2019, ISBN 978-1-4503-7679-2 - Vicente Armenta, Laurel Warrell, Nazneen, Lizbeth Escobedo, Rosa I. Arriaga:
ActEarly: a bi-national evaluation study of a mobile application for tracking developmental milestones. 1:1-1:8 - Juliana Montes, Pablo A. Figueroa:
VR salsa: learning to dance in virtual reality. 2:1-2:4 - Brianna B. Posadas, Mamatha Hanumappa, Juan E. Gilbert:
Opinions concerning crowdsourcing applications in agriculture in D.C. 3:1-3:4 - Itzel Alessandra Reyes Flores, Carmen Mezura-Godoy, Edgard Benítez-Guerrero:
Understanding social interactions for the design of tangible user interfaces. 4:1-4:8 - Jorge Barcena-Vazquez, Karina Caro:
Designing a video game to support climate change awareness in a museum exhibition context. 5:1-5:4 - Oscar E. Ordoñez Medina, Raymundo Cornejo, Alain Manzo, Adrián Alarcón, Luis Fernando Gaxiola, Fernando Martínez-Reyes, Leonor Duque, Martha Ornelas:
Design implications for exergames with moderate activity to improve inter-joint angle for older adults. 6:1-6:8 - Rolando Neira, Luis Barba-Guamán, Alexandra González Eras:
MateBrun: serious game as a strategy to teach basic arithmetic operations for six-years-old children. 7:1-7:4 - Francisco J. Gutierrez, Yazmín Magallanes, Laura S. Gaytán-Lugo, Claudia López, Cleidson R. B. de Souza:
Academic viewpoints and concerns on CSCW education and training in Latin America. 8:1-8:4 - Maria Alejandra Lujan Escalante, Monika Büscher, Katrina Petersen, Xaroula Kerasidou, Adrian Gradinar, Hayley Alter:
IsITethical? Board game: playing with speculative ethics of IT innovation in disaster and risk management. 9:1-9:8 - Silvia Berenice Fajardo Flores, Laura Sanely Gaytán-Lugo, Gilberto Villagrana-Larios, Pedro César Santana-Mancilla:
Electronic bracelet to facilitate navigation in smartphones to people with motor and visual impairment. 10:1-10:4 - Sara Gutiérrez-De Frías, Carmen Mezura-Godoy, Edgard Benítez-Guerrero:
FrUtEG: a conceptual framework for utility evaluation in groupware. 11:1-11:8 - Carlos Alberto Martínez Sandoval, Ana Laura Pacheco Pacheco, Humberto Gil López, Rubén Alderete Aguilar, Kevin David M. Hernández:
SSE: sistema de seguimiento de egresados, from the UTM to SUNEO. 12:1-12:4 - Rafael Minjarez, Billeh Vega, Karina Bermudez, Karina Caro:
Blue piece: a web-based tool to provide screening and intervention services for parents of children with autism spectrum disorder. 13:1-13:4 - Iyubanit Rodríguez, Simón Rodríguez, Andrés Lucero, Valeria Herskovic:
TorBook: a tangible book for older adults. 14:1-14:6 - Esteban Arias-Méndez, David Porras-Alfaro, Kenia García-Baltodano:
Amón_RA: augmented reality to value historic urban landscape. 15:1-15:4 - Yoselyn Nohemí Ortega-Gijón, Carmen Mezura-Godoy:
Usability evaluation process of brain computer interfaces: an experimental study. 16:1-16:8 - Miguel Ángel García-Ruíz, Pedro C. Santana-Mancilla:
Towards a usable serious game app to support children's language therapy. 17:1-17:4 - Oscar Virgen Casillas, Sergio Alejandro Zaizar Fregoso, Silvia Berenice Fajardo Flores, Geraldyluz Amezcua Cobian, Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo:
Health monitoring with wearable devices when performing physical exercise: an initial exploration of the state of the art. 18:1-18:6 - Victor Hugo Pérez Andrade, Pedro C. Santana-Mancilla, Silvia Berenice Fajardo Flores, Eduardo García Michel, Laura S. Gaytán-Lugo, Miguel A. Rodriguez-Ortiz:
Towards a wearable device for monitoring health of athletes. 19:1-19:6 - Cuauhtémoc Rivera-Loaiza, María Isabel López-Huerta, Francisco J. Domínguez-Mota:
Use of augmented reality to teach basic computing concepts. 20:1-20:6 - Polianna dos Santos Paim, Soraia Silva Prietch:
Semiotic ladder artifact to design an assistive technology product for people who are deaf. 21:1-21:5 - Yuleisy Rincón-Saavedra, Elizabeth Garzón-Morales, Laura Cortés-Rico:
Learning through designing, designing through doing. 22:1-22:6 - Rodolfo Mora-Zamora, Esteban Brenes-Villalobos:
Integrated framework for game design. 23:1-23:6 - Kahina Amokrane-Ferka, Jean-Patrick Brunet, Sandra Dausend, Serge Delmas:
A novel information sharing tool using new technologies: applied to a first responders use case. 24:1-24:4 - Tania Vergara, Gabriel Pedraza, Luis Eduardo Bautista:
User interface model-based for basic-skills training in medical applications. 25:1-25:6 - Érick López-Ornelas, Rocío Abascal-Mena:
A mixed methodology to discover what young people know about digital footprint. 26:1-26:6 - Luis Eduardo Bautista:
A model-based method for cognitive user interface design for skills training in an augmented reality environment. 27:1-27:4 - Carlos Augusto Bahamón C.:
Strategies for significant learning in the museum, based on interactive experiences. 28:1-28:4 - Adriana Lorena Iñiguez-Carrillo:
Towards a human-computer interaction model for voice user interfaces. 29:1-29:4 - Carlos J. Latorre:
Mixed reality application for improving the procedural planning of mitral valve disease. 30:1-30:4
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