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JCSG 2024: New York City, NY, USA
- Jan L. Plass, Xavier Ochoa:
Serious Games - 10th Joint International Conference, JCSG 2024 New York City, NY, USA, November 7-8, 2024 Proceedings. Lecture Notes in Computer Science 15259, Springer 2025, ISBN 978-3-031-74137-1
Artificial Intelligence in Serious Games
- Florian Horn, Stefan Göbel:
AI as a Co-creator: A Survey on AI Support for Educational Game Authoring Tools. 3-18 - Mamta Shah, Maciej Pankiewicz, Ryan S. Baker, Jiahui Chi, Yue Xin, Hetali Shah, Dangela Fonseca:
Students' Use of an LLM-Powered Virtual Teaching Assistant for Recommending Educational Applications of Games. 19-24
Serious Games Analytics
- Roger Azevedo, Daryn A. Dever, Megan Wiedbusch, Annamarie Brosnihan, Tara Delgado, Cameron Marano, Milouni Patel, Kevin Smith:
A Taxonomy for Enhancing Metacognitive Adaptivity and Personalization in Serious Games Using Multimodal Trace Data. 27-40 - Luke Swanson, David J. Gagnon:
An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Data. 41-55 - Xiner Liu, Stefan Slater, Luke Swanson, Shari J. Metcalf, David J. Gagnon, Ryan S. Baker:
Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game. 56-69 - Tianying Feng, Li Cai:
Integrating Data from Multiple Sources in Evaluation Studies of Educational Games: An Application of Cross-Classified Item Response Theory Modeling. 70-76 - Zhaoqing Teng, Jonattan Holmes, Francis Dominguez, Johannes Pfau, Mário Escarce Junior, Magy Seif El-Nasr:
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach. 77-90
Serious Game Design
- Lanxin Xue, Eliza Pierce, Soren Larsen, Danielle Oprean:
Examining Student Responses to Game Layers in Cultural Geography: A Study About Game Spatiality in a Role-Playing Game Design. 93-107 - Maurice Boothe Jr., Madhumitha Gopalakrishnan, Mischa Huynh, Yanzhi Wang, Xavier Ochoa:
Game-Based Learning Analytics: Insights from an Integrated Design Process. 108-123 - W. L. Fu, Nastassja L. Fischer, K. Kalaivanan, G. S. T. Ong, A. J. Oh, S. Tripathi, M. R. Ellefson, P. Seow, C. L. Teo, D. Hung:
Crossing Valley: Development of a Serious Game to Measure Cognitive Flexibility in a Problem-Solving Context. 124-133 - Qiming Sun, I-Han Hsiao:
Serious Practices for Interactive Waste Sorting Mini-game. 134-141 - Robert Konrad, Stefan Göbel:
Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming. 142-154 - Sandra Câmara Olim, Francisco Vasconcelos, Mara Dionisio, Pedro F. Campos:
"Masters Against Food Waste" Providing Children with Strategies to Avoid Food Waste. 155-174
Impact Studies
- Simon Morard, Elsa Paukovics, Eric Sanchez:
Understanding Player Experience in Museum-Based Learning Games: A Mixed-Methods Analysis. 177-195 - Daryn A. Dever, Megan Wiedbusch, Roger Azevedo:
Tracing Emerging Complexity of Scientific Reasoning Actions During Game-Based Learning. 196-210 - Benjamin Schnitzer, Polona Caserman, Oliver Korn:
Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task. 211-227 - Lauren Yannick Pflüger, Wolfgang Friedrich Brabänder, Sabrina Vogt, Stefan Göbel:
Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games. 228-243
Extended Realities
- Yu Liu, Manuel Feller, Ulrike Spierling:
Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality. 247-262 - Polona Caserman, Robert Konrad, Dennis Purdack, Thorsten Göbel, Pascal Tonecker, André Kecke, Stefan Göbel:
Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training. 263-280 - Jessica Laura Bitter, Ulrike Spierling:
Against Isolation in the Museum: Playful Co-presence with Immersive Augmented Reality. 281-297 - Yuli Shao, Yuqi Hang, Fabian Fröhlich, Bruce D. Homer, Jan L. Plass:
Exploring Emotional Design Features for Virtual Reality Games. 298-312
Healthcare and Wellbeing
- Lena-Marie Munderich, Stefan Göbel:
Game On: Towards Long-Term Motivation in Exergames for Cardio Training. 315-329 - Yiqi Xiao:
Including Non-autistic Peers in Games Designed for Autistic Socialization. 330-337 - Stephanie Nicely, Jacy Richardson, Tod Emma:
Developing Gamified Learning for Healthcare Professionals Through University Partnerships. 338-353
Applications
- Yuning Gao, Daniel Foulen:
Transforming Museum Experiences with Virtual Reality. 357-367 - Erik Sindonen, Markku Luotonen, Harri Hahkala:
Bridging Generations: The Impact of Digital Fluency on User Performance in a VR Learning Application. 368-374 - Jessica Kathmann, Peter Gerjets, Birgit Brucker:
Kafka or Not? Concept for an AI-Supported Multi-touch Tabletop Game for Literature Classes. 375-383 - Sophie Hascher, Ori Ossmy, Halley M. Pontes:
The Application of Serious Games in Virtual Reality as Intervention for Sugar Addiction. 384-392 - Beatriz Moura Lima, Gabriel Pereira Tesch Sabaini, Giovanna Micher Santana, Thiago Leandro Liporace, Paula Torales Leite, Pedro Henrique Cacique Braga, Vera Lúcia Antônio Azevedo:
Exploring the Potential of Serious Games for Learning Mathematical Equations. 393-399 - Yiqi Xiao:
Game Design Prototype with GIMs: Fostering Neurodiverse Connections Through Storytelling. 400-407 - Sercan Sengün:
Eye Tracking in VR: A Case Study of "Missing". 408-413 - Jason Starace, Anmol Singh, Terence Soule:
Deceptive Algorithms in Massive Multiplayer Online Role Playing Games (MMOs). 414-420 - David King, Tim Marsh, Claudio Pizzolato:
Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay. 421-426 - Gyuri Byun, Jewoong Moon, Chen Sun, Arezoo Ghooreian:
Generative AI-Enhanced Chatbot Design for Constructionist Gaming. 427-432 - Varun Girdhar, Chao-Yang Tseng, Shiyu Wang, Ruoxi Yang, Zibo Ye, Michael G. Christel, Scott M. Stevens, Morgan Evans:
The INTENT Game: An Interactive Tool for Empathy in Neurotypicals. 433-439 - Sunny Choi:
Puzzlegram: A Serious Game Designed for the Elderly in Group Settings. 440-446 - Megan Wiedbusch, Annamarie Brosnihan, Tara Delgado, Daryn A. Dever, Cameron Marano, Milouni Patel, Roger Azevedo:
From Game-Based Simulation to Practice: The Challenges of Capturing, Modeling, and Transferring Multimodal Data for Chemistry Skill Mastery. 447-454 - Marianna Muszynska, Ori Ossmy:
The BlockQuest Game: Digital Behavioral Phenotyping of ADHD Using Embodied Serious Game in Virtual Reality. 455-462 - Hillary Gould, Zach Lang, Victoria Mondelli:
GalactiVote: Government in Action! An American Government Video Game. 463-469 - Corinne J. Brenner, Jessica Ochoa Hendrix, Christopher Pollati, Noelle Posadas Shang, TzuChin Chen, Oscar Barragan, Mandë Holford:
Venom CoLab: Exploring the Science of Venom for Middle School Learners. 470-476 - Sara Jakubowicz:
Embodied Game Interactions: Somatosensation, Self-Identification, and the Potential of Alternative Game Controllers. 477-484
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