default search action
3rd ICEC 2004: Eindhoven, The Netherlands
- Matthias Rauterberg:
Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings. Lecture Notes in Computer Science 3166, Springer 2004, ISBN 3-540-22947-7
Invited Presentations
- Craig A. Lindley:
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. 3-13 - Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu:
Realization of Tai-Chi Motion Using a Humanoid Robot. 14-19 - William R. Swartout:
Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together. 20 - Marion Bönsch-Kauke:
Game Intelligence: From Animal Play Behavior to Entertainment Computing. 21 - Brad Bushman:
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. 22 - Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras:
New Behavioural Approaches for Virtual Environments. 23-31
Advanced Interaction Design
- Kazuya Adachi, Michael Cohen, Uresh Chanaka Duminduwardena, Kayoko Kanno:
"Kuru-kuru Pitcher": A Game for the Schaire Internet Chair. 35-45 - Wijnand A. IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants:
Fun and Sports: Enhancing the Home Fitness Experience. 46-56 - Sejin Oh, Woontack Woo:
Manipulating Multimedia Contents with Tangible Media Control System. 57-67 - Marco Vala, Ana Paiva, Rui Prada:
"Tangible Influence": Towards a New Interaction Paradigm for Computer Games. 68-79 - Volker Wulf, Eckehard F. Moritz, Christian Henneke, Kanan Al-Zubaidi, Gunnar Stevens:
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities. 80-89 - Zoran Zivkovic:
Optical-Flow-Driven Gadgets for Gaming User Interface. 90-100 - Andrew J. Cowell, Richard May, Nick Cramer:
The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment. 101-107 - Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Game-Driven Intelligent Tutoring Systems. 108-113 - Takao Terano, Fusako Kusunoki, Yasushi Harada, Miki Namatame:
Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning. 114-119 - Rodney Berry, Mao Makino, Naoto Hikawa, Masami Suzuki:
The Bush Telegraph: Networked Cooperative Music-Making. 120-123
Art, Design, and Media
- Jennica Falk, Glorianna Davenport:
Live Role-Playing Games: Implications for Pervasive Gaming. 127-138 - Hannes Högni Vilhjálmsson:
Animating Conversation in Online Games. 139-150 - Timothy Roden, Ian Parberry:
From Artistry to Automation: A Structured Methodology for Procedural Content Creation. 151-156 - Ben Salem:
Commedia Virtuale: Theatre Inspiration for Expressive Avatars. 157-162 - Miguel Sicart:
Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry. 163-167 - Valentijn Visch:
Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions. 168-171 - Tony A. Meyer, Chris H. Messom:
Improvisation in Theatre Rehearsals for Synthetic Actors. 172-175 - Matthias Rauterberg:
Enjoyment and Entertainment in East and West. 176-181
Augmented, Virtual, and Mixed Reality
- Wolfgang Broll, Stefan M. Grünvogel, Iris Herbst, Irma Lindt, Martin Maercker, Jan Ohlenburg, Michael Wittkämper:
Interactive Props and Choreography Planning with the Mixed Reality Stage. 185-192 - André Melzer, Sebastian Hasse, Oliver Jeskulke, Inga Schön, Michael Herczeg:
The Interactive and Multi-protagonist Film: A Hypermovie on DVD. 193-203 - Larry Shi, Weiyun Huang:
Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World. 204-215 - Richard Wages, Stefan M. Grünvogel, Benno Grützmacher:
How Realistic is Realism? Considerations on the Aesthetics of Computer Games. 216-225 - Ivo Weevers, Wouter Sluis, Claudia van Schijndel, Siska Fitrianie, Lyuba Kolos-Mazuryk, Jean-Bernard Martens:
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read. 226-234 - Victor Bayon:
Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room. 235-240 - Yongjoo Cho, Kyoung Shin Park, Thomas G. Moher, Andrew E. Johnson, Juno Chang, Min Cheol Whang, Joa Sang Lim, Dae Woong Rhee, Kang Ryoung Park, Hung Kook Park:
CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning. 241-247 - Julián Flórez, Igor García, Iker Aizpurua, Céline Paloc, Alejandro Ugarte, Igor Jainaga, Jesús Colet, Xabier Zubiaur:
SEITV - Interactive Multimedia Leisure/Educational Services for Digital TV in MHP. 248-253 - Ja Yong Park, Jong Weon Lee:
Tangible Augmented Reality Modeling. 254-259 - Jong Seung Park, Sang-Rak Lee:
Human Body Tracking for Human Computer Intelligent Interaction. 260-265 - Uwe Berner, Norbert Braun, Sofia Kolebinova:
A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery. 266-269
Computer Games
- Sander Bakkes, Pieter Spronck, Eric O. Postma:
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. 273-282 - Loe M. G. Feijs, Peter Peters, Berry Eggen:
Size Variation and Flow Experience of Physical Game Support Objects. 283-295 - Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
Enhancing the Performance of Dynamic Scripting in Computer Games. 296-307 - Riku Suomela, Eero Räsänen, Ari Koivisto, Jouka Mattila:
Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform. 308-320 - Penelope Sweetser, Daniel M. Johnson:
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. 321-332 - Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto:
An Application of Game-Refinement Theory to Mah Jong. 333-338 - Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, Logan W. Johnson, Tiffany M. Johnson, Michael N. Rosack, Gregory D. Abowd:
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces. 339-344 - Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara:
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. 345-350 - Darryl Charles, Daniel Livingstone:
AI: the Missing Link in Digital Game Interface Design? 351-354 - Penelope Drennan, Stephen Viller, Peta Wyeth:
Engaging Game Characters: Informing Design with Player Perspectives. 355-358 - Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman:
Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact. 359-362
Human Factors of Games
- Wolmet Barendregt, Mathilde M. Bekker:
Towards a Framework for Design Guidelines for Young Children?s Computer Games. 365-376 - Martin R. Gibbs, Kevin Hew, Greg Wadley:
Social Translucence of the Xbox Live Voice Channel. 377-385 - Ki-Hong Kim, Hong-Kee Kim, Wook-Ho Son:
Artifact-Based Human-Computer Interface for the Handicapped. 386-392 - Nicola Millard, Paul K. Buckley, Faye Skinner, Rosita Venousiou:
A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre Interfaces. 393-397 - Nick Fine, Willem-Paul Brinkman:
Avoiding Average: Recording Interaction Data to Design for Specific User Groups. 398-401 - Karina Oertel, Gösta Fischer, Holger Diener:
Physiological Response to Games and Non-games: A Contrastive Study. 402-405
Intelligent Games
- Jeroen Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Probabilistic Opponent-Model Search in Bao. 409-419 - Gayle Leen, Colin Fyfe:
Agent Wars with Artificial Immune Systems. 420-428 - Yoshitaka Matsumoto, Ruck Thawonmas:
MMOG Player Classification Using Hidden Markov Models. 429-434 - Graham Morgan, Kier Storey, Fengyun Lu:
Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games. 435-440 - Clim J. de Boer, Maarten H. Lamers:
Electronic Augmentation of Traditional Board Games. 441-444 - Donald MacDonald, Colin Fyfe:
Strategy Selection in Games Using Co-evolution Between Artificial Immune Systems. 445-450 - J. Francisco Ramos, Miguel Chover:
Level of Detail Modelling in a Computer Game Engine. 451-454
Mobile Entertainment
- Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf:
Networked Mobile Gaming for 3G-Networks. 457-467 - Grigori E. Evreinov, Tatiana Evreinova, Roope Raisamo:
Mobile Games for Training Tactile Perception. 468-475 - Timo Saari, Marko Turpeinen, Jari Laarni, Niklas Ravaja, Kari Kallinen:
Emotionally Loaded Mobile Multimedia Messaging. 476-486 - Johan Sanneblad, Lars Erik Holmquist:
"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games. 487-498 - Fumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Masahiro Fujita:
Associated Emotion and Its Expression in an Entertainment Robot QRIO. 499-504 - Rafael Asorey-Cacheda, Francisco J. González-Castaño, Enrique Costa-Montenegro, Ignacio López-Cabido, Andrés Gómez-Tato, José Carlos Pérez-Gómez:
Position-Aware IEEE 802.11b Mobile Video Services. 505-508 - Shang Ping Lee, Farzam Farbiz, Adrian David Cheok:
A Human-Pet Interactive Entertainment System over the Internet. 509-512 - Vasilios Koutsiouris, Pavlos A. Vlachos, Adam P. Vrechopoulos:
Developing and Evaluating Mobile Entertainment Applications: The Case of the Music Industry. 513-517 - Giacomo Poretti, Alberto Sollberger:
An Entertaining Way to Access Web Content. 518-521 - Lucia Terrenghi, Marcus Specht, Moritz Stefaner:
Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach. 522-525
Sound and Music
- Haruhiro Katayose, Keita Okudaira:
iFP: A Music Interface Using an Expressive Performance Template. 529-540 - Mattias Östergren:
Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio. 541-552 - Sangwoong Hwang, Hyunchul Park, Chansuk Yang, Manjai Lee:
Harmonics Table: Audiovisual Expression of Group Interaction on a Sensing Table. 553-558 - Sunyean Jang, Manjai Lee:
Hello-Fish: Interacting with Pet Fishes Through Animated Digital Wallpaper on a Screen. 559-564 - Min-Joon Yoo, In-Kwon Lee, Jung-Ju Choi:
Background Music Generation Using Music Texture Synthesis. 565-570 - Qiong Zhang, Taiyi Chen:
A Progressive Sounding Object Model in Virtual Environment. 571-576
Visual Media Engineering
- Jae-Ho Lee, Sung-Hoon Park, Young-Jin Choi, Whoi-Yul Kim:
Automatic Visual Data Management System. 579-585 - Tony A. Meyer, Chris H. Messom:
Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process. 586-591 - Byeong-Seok Shin, Ei-Kyu Choi:
An Efficient CLOD Method for Large-Scale Terrain Visualization. 592-597 - Darryl Charles, Moira McAlister:
Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. 598-601 - Kentaro Fukuchi, Sam Mertens, Ed Tannenbaum:
EffecTV: A Real-Time Software Video Effect Processor for Entertainment. 602-605 - Taesik Kim, Hyeyoung Kim:
Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System. 606-609 - Yuechen Qian, Loe M. G. Feijs:
Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and Roadmapping. 610-613
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.